
Basement is a strategy game, where you start doing illegal business to fund the development of your dream video game. It won't be easy, so get ready to deal with other gangs, cops, crazy junkies, mysterious investor and even ghosts from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 70% | — | $1.3M |
| $19.99 | 29ratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is fine, and for what it does lots, it does well. My only issue with the game is that the story mode is really hard and the dev is kinda tonedeaf. I thought it was a tycoon game, but it's actually a side-scroller strategy, as if Age of Empires was ported to Terraria. It's just not what I expected out of a management sim. I've failed every single story mission multiple times. This is not because I'm bad at strategy games, but because there is key information that you MUST build your base around to accomodate. Half of this information is not given until it's much too late, meaning that reloading an earlier save may actually be a part of the core gameplay loop. I wouldn't mind this, but I'd have to be in a very specific mood to play Basement. So, why the bad review? A single tutorial pop-up that I saw in the 3rd mission. There's one pop-up that's just a few tips and tricks about the game. It implicitly tells you that if you don't optimise your bases for the mission constraints (which you won't have yet), you are wasting money and you are playing the game wrong, implying a "get gud" mindset. I'm not going to play the ♥♥♥♥♥♥♥ game if the dev fails to hand me information, and then blames me for the mission failure by telling me that it's my fault. That's all. The game's fairly fun otherwise, it's done well. There's a couple of bugs with the audio adjustment that forces you to re-enter the settings to apply every mission, but once you figure that out, it's fairly robust.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Basement is a strategy game” - no, it is not. Basement is a horrible mess of a game that doesn’t know what it wants to be. [list] [*] Humor/plot/writing. Do you like immature, flat humor that overly relies on dated pop-culture references and is completely unfunny? I don’t think you do, so all of the writing in the game will cause nothing but a “oh god why” reaction. [*] Management. Ok, so you hire people to do different tasks, you fire some people because you overhired one type of workers - and you restart your mission, because only in this game costs scale not with your current workers, but with total hired workers. Loose a bit too much in combat, change a bit too much staff - and your next hire will cost more money than you have space for and will ask for daily wages bigger than all of your other staff combined. [*] Building. While the system is basic, it is the only part of the game that does not break and works adequately - and I am specifically pointing this out so you understand, that if “basic” is the best thing you can get here - everything else is just way, way worse. [*] Combat. So you gave a few guns to your people and sent them to fight - good job, the AI will not use any ranged weapon if they are too close to the enemy, they start in the doors that are always guarded and they are unable to walk away to use their guns. Also each combat must be heavily micro’d with healing drugs so you don’t lose anyone - it is unfun and extremely clunky. [*] Technical issues. Hard crashes, mission softlocks, script breaks, save corruptions - I had them all. The game is barely working despite being extremely simple with no complex mechanics. [/list] For this game to be at least passable it should have been patched and had its price halved - but we are getting neither, so it is not worth trying. A hard pass.
The story missions tell you nothing, rugpull you when you think you understand, then laugh at you for being an idiot and not reading the dev's mind. I didn't realize I could be bullied by a video game, but here we are. It's a mind game with a neckbeard flexing a superiority complex. It's not fun.
Interesting concept but it is buggy, I cant even change the resolution in options. Hit boxes arent accurate and I need to fluff around to get the workers to do something as simple as going to a room sometimes. It is not the most intuitive UI out there. There are definite issues with balancing, things that could have been fixed if the developer stayed onboard but sadly the game is now abandoned. TLDR; great concept, buggy and balanced execution, abandoned before everything was sorted. Not recommended. 3/10.
games kinda ass bro
Not fun.
This is one of those games with a lot of potential but wasted by rehashing ideas instead of expanding systems in the game. Everything it does is very minimal from management, combat, economy, and the campaign itself. The campaign is probably the worst part of this because it plays out like a puzzle with a timer rather than something you can figure out from multiple approaches. The timer makes it worse because there is no pause button and in many missions that timer is very tight. Every product is just the previous product but sells for more and is more expensive to set up. When you unlock different classes of hires some of them are actually useless because of their stats compared to the older hires. Going back to the campaign, the story is just bad even for a video game plot.
Absolute garbage. P!ss poor grammar. Just not even worth the time. Mission objectives are basically impossible, and then you lose your cheese ballz. So sad and lame. Give me back the hour of my life I wasted on you!!!
game looked like fun but as soon as i changed resolution to my desired res it went way to small to play but thats where it made it un playable could not change resolution back in game or forced through properties
love this game
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Players by region
Where this game's players are, estimated from review languages.
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