
Build & Manage Your Airport. An International Hub or a Regional Masterpiece -- it's up to you. Buy more land to scale out, or escalators to scale up with MULTIPLE FLOORS. You're in full control in this modern business management tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 79% | — | $4M |
| $19.99 | 96ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To summarize the game, it’s a resource/time management game, where the player has to build a working airport. This game has many good aspects and great potential. Most importantly, I found myself enjoying the game. There is a nice balance in the game between trying to make more money, and having to manage bottlenecks such as check-in, security, and boarding the plane. Likewise I found the scheduling system for the planes simple and flexible. I found myself entranced a couple times, like the good old days of playing Civilization, where there’s just one more thing I need to do before I could call it a night. And when I finally looked at the time, it’s 2am. Very few games in recent history have held my attention so well. Some of those games include Ark, No Man’s Sky, Factorio, and Oxygen Not Included. Now to be fair to those games, the quality of those games are far better than this one. Issues to consider: This game reminds me a lot of Windows 95. It is riddled with bugs/issues and the solution for almost all of them? Save your work, restart the computer, and everything will work again. Every early access game I’ve played has had fewer bugs in it than this released game. Normally I’ll just stop playing a game with so many bugs, but when I find a game with potential I’ll take the time to file bug reports. I filed a dozen or so bug reports, none of which were addressed by the developers. Some of the more serious bugs: - The space bar should pause the game, but doesn’t always. Likewise if the game is paused, the spacebar doesn’t always unpause the game. - When the game autosaves, it unpauses the game! - Many graphical issues, including people walking under a moving walkway, or people being drawn with no face. - The game can get stuck in Sheduling staff mode and need a restart. - The clone tool if flaky. The hotkey doesn’t work, and it won’t clone everything. - The baggage system is flaky, and making connections between the baggage sorters is confusing and needs work. - Pressing escape usually closes the open “window”, but not always (ex. “PA Amplifier HD”) - When extending the runway, you need to add tarmac to both ends of the runway, but once added the error remains and you have to restart. - There are many lesser issues such as trucks passing through each other but not “crashing”. Planes that move in unnatural ways (like turning on a dime). Fences on the left and right of the airport provide a “secure” zone, but no need for fences on the top or bottom of the airport. There are also parts of the game that you should be aware of when determining if this is a game for you: - Even though the game has road ramps, underground roads are supported but raised roads are not. - There is no gate to allow vehicles to pass through the security fences. - The research tree is incredibly short and basic. My personal favourite was researching creating one way taxiways – it’s amazing what researching a little paint can do! - The First Class Lounges are unrealistic. There is no receptionist, multiple rooms, free food and drink, VIP staff, etc. Although the game has items like coffee machines and drink machines, they can’t be used in the first class lounges. - The variety of objects in the game needs to be balanced. Most objects in the game, like the retail objects have a very limited variety (two displays for clothes, two for candy, two for jewelry, etc). On the other end, there are 42 different types of floors you can choose from. - The food industry also seems to be fairly unbalanced. One kitchen with 5 chiefs handles the needs of my entire airport (2 small gates, 8 large gates, 1 XL gate – 10,000+ guests a day). - There are key “airport” concepts missing, such as being able to create restaurants (even though you can create a kitchen), monorails, policing patrols, car garages, bridges between buildings (maybe over a road), international flights, customs/immigration, medical facilities, etc. - Cost of things needs rebalancing to be more realistic. A concrete runway (best quality) of 240 length costs $345,000. A foundation the same length and width is $1,274,400. From a realistic point of view, wouldn’t a runway need a foundation? To build a conveyer belt for baggage the same length costs $26,400. To build a moving walkway the same length costs $1,296,000. If you can move bags for $26,400, why does it cost $1,296,000 to move people the same length? - The tools used to work with items under construction don’t always work as expected. - There are two tools to delete things - “Delete” and “Disassemble”. From playing, disassembling something allows you to reinstall it elsewhere. Delete destroy it. But from what I could tell, items could only be affected by one of the two tools, so it’s unclear why two are needed. Neither tools worked on items under construction. The good news is I didn’t find any show-stopper bugs/issues, but the bugs/issues described above are the kind you should only find in an early access game, where the concept is there and playable, but the game has not been polished enough to release. So would I recommend this game? For me, I definitely enjoyed playing this game for about 20 hours and I did play late into the night a couple times. But it’s come to the point where the bugs/issues are outweighing the fun. I’m going to put the game to the side, and take another look after a few updates have come out. I would recommend this game if you think you can handle the many issues within this game. Note I have not listed all the issues in this review. Having a developer’s background would assist in understanding the issues, and being able to find work arounds to keep playing. I’m going to mark this as Not Recommended at this time as I believe the game should still be in Early Access, and there are a lot of issues that should be fixed before I can recommend it as a released game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Dutch*, Simplified Chinese*, Russian*, Czech*, Spanish - Spain**languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No longer maintained and still has game breaking bugs. I used to play this a lot. Came back to it recently and found that nothing has been fixed in a year. Should never have left early access.
This just makes me sad lol. I want to love the game so badly, since I've been looking for an Airport Tycoon/Sim game for so long... but with it being abandoned, the balance issues, and the multiple bugs that force a reload, I just can't justify it. I keep coming back hoping that it will get updated, but that never happens. :(
Good early game but abandoned with major mid to late game bugs which renders the game unplayable at a certain point. Certainly not worth the asking price.
"Extremely Active Dev Team with a Proven Track Record" is a lie, a promised two-part patch was half-released about two years ago and the devs have been silent ever since. The game is fun, but laggy and buggy. I wouldn't recommend this game in its current form. If the second half of the two-part patch ever comes out, I might change my mind, but I'm not holding out much hope for that.
OK so yes I've played a ton, off and on over the years. I kept wanting to see what they improved and if they fixed areas that weren't well designed. But as of now the game is "done." So a lot of the issues still remain. I did really enjoy what was there, and if you don't mind areas of gameplay where you have half finished implementation it'll be fine. I'm just disappointed that it could have been a lot more. I love sim games and management games, and this one had so much potential.
This is a *very* poorly warmed over copy of Airport CEO that was barely half-built before the developers abandoned it and - holy moley - does it look like it. The visuals are *terrible* the interface is obnoxious, and, while it is enjoyable to play, the flaws are numerous and inexcusable. Go get Airport CEO if you want an Airport management simulation game that's actually good.
For a Airport Builder Sim game its ok, not great but ok. What i like about it is that it flows and has stuff going on. By going on i mean the airlines ask you for stuff and if you want more of their business you have to do xyz. Now the main reason for me as to why its not great is kind of how the airport buildings link up. There is no ramp roads also known as the apron. They just use taxi ways. There is no hanger space for if airplanes break down. Hangers are used for the Fuel, bag cars etc. not airplanes. Not saying you cant use them for both but As a airport guy the layout for building and how the airport side works just feels and is all wrong. but hey its a game and i can make due. As for what they did right - Normal roads, taxi ways for airplanes just work which keeps passengers coming and going without problem. My other Game which does a lot of the other stuff right, do not get that right and simple things like that just make folks mad. Good on SimAirport for getting this right. Another thing kind of good and bad - From what I can tell, there is no music so i have to put stuff on in the background. However this game's coding seems to have no hang ups which is good so i don't have to worry about over taxing my computer just to have music from a player in the background. Overall good game, not great but it is enjoyable.
To get around the bugs you gotta play it smart and it's annoying as anything! 1) no more than 50 workers it may seem like it takes forever to build but any more than 50 and the AI gets all confused. 2) when building build in small chunks so the AI isn't sending workers into inefficent places. 3) When setting up delivery zones set them up at the top of the map and set roads to take the delivery vehicles to deliver off the main roadway. 4) the main road should be a two lanes heading south. 5) remember, small chunks not massive amounts of building all at once take little bites!
game is abandoned. If you don't own it already, don't buy it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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