
A deep, open world life sim and town building game set in a cozy post-apocalyptic paradise. Restore your town, sail across a mysterious archipelago, rescue animal pals. Hunt for relics and farm, fish & craft everything you need. Can you help turn Critter Cove into a thriving tourist town once again?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 0.71/day in the week after.
About

The town of Critter Cove used to attract visitors from all over the world. Now it’s mostly known for dirty streets and trash-strewn beaches. Can you help us turn things around?
Critter Cove is a life sim and town builder game with a beautiful, handcrafted open world to explore.

Spend your doubloons to upgrade buildings and explore the world to discover new blueprints and gather resources to grow your town. More upgrades will improve Critter Cove’s tourist rating.
The greater your tourist rating, the more new tourists will visit. The more new tourists, the more money in your pockets to upgrade the town!


Venture out into the mysterious tropical archipelago peppered with the ruins of a long-destroyed civilization. Dive beneath the waves to salvage the treasures of the old world. Rescue shipwrecked critters. Unearth exotic ingredients. It’s a wondrous world of mysterious ruins, shipwrecks and ancient technology waiting to be discovered.


As you explore, you’ll find resources to craft hundreds of different items, discover new construction blueprints and bring home unique plants to grow on your farm. Turn mundane salvage into something new and unique, and improve your tourism rating by offering your freshly grown food to visitors.


Use tourist money and salvaged items to restore rundown buildings and open up entirely new stores and venues for tourists and townsfolk. Craft decorations and interactive objects that will improve the town and make it uniquely yours. You can even decorate your very own home with hand-crafted (or hand-looted) furniture!


You’ll need help to restore the town, and luckily the world of Critter Cove is filled with many colorful characters. Some are easy-going and friendly… others might need some convincing! Rescue Critters across the world, assist them in building a home and help them find the perfect job in your community. Their happiness is the key to your success.


Embark on quests to find hidden treasures or ancient relics scattered throughout the world. Donate these artifacts to the Museum of Mystery to uncover the secrets of the long, long ago - and then charge tourists a small fee to the museum so they can absorb some local culture!


Create your perfect island persona with our robust customization system. Human or animal? Mammal or reptile? The head of a parrot and the tail of a monkey? It’s entirely up to you! Mix and match your physical attributes to your heart's content and discover that perfect tropical drip with hundreds of outfit combinations to craft and discover.


Discover abandoned attractions and rebuild them in your town
Explore weird and wonderful locations such as a sunken city, and a wild botanical garden
Catch some post-apocalyptic fish and discover the best and most unique fishing spots around the world
Dismantle items in the open-world to discover new crafting recipes
Watch tourists launch themselves into the ocean for entertainment
Assign townsfolk careers they’ll love (or hate) depending on their personalities
Watch Critters use gifts or wear clothes you make for them
Hunt for new residents shipwrecked after storms
Cook powerful food items that affect your stamina and exploration prowess
Run advertising campaigns to attract more tourists to your island

Wishlist us to stay up-to-date, and head over to our Discord to be the first to hear about giveaways, and the latest Critter Cove news and gossip!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.9Kreviews | 95% | — | $1.8M |
| $16.25−35% | 14ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice cozy game. Definitely in EA for a reason: plenty of systems need filling out. Does get grindy in the late game like people say (mostly looking at housing material costs imo). Context for review: I believe I have completed all of the story quests other than the fishing quests. I have most of the collectibles. I'm not really motivated by collectibles, so I will not be looking for the remaining few. Pros [list] [*] The water and sky are quite pretty. [*] You can visually see the progress you are making. Watching the town and some other areas change into something nice over time is pretty much the point of the game in my opinion. It's what I wanted from this game and why I bought it. I enjoyed it. It's why my review is positive. [*] Solid environmental story-telling. [*] Early game is supported well by quests. [*] The ducks were fun. [/list] Cons [list] [*] Lots of grind until you get some helpers with resource gathering. They are behind a lot of quests. And then a tech unlock which does not have a quest (batteries). [*] This game taught me to ignore the villagers. I don't think I like that, and I have never had a cozy game do that before. I normally go out of my way to finish all optional requests from villagers. But the housing requests were overwhelming and not completable for awhile (more on that in a minute), which made the rest of the side quests painful. It also became apparent that I needed to ignore them and go complete quests that would unlock qol features so I could start to try to keep up. [*] Lots of villager side-quest requests for foods which had recipes I did not have unlocked. [*] Biggest Complaint: Housing tech costs seem to scale with time, whether you have the tech or not. Initially, the game gives you quests to tech you need to complete quests. Hardwood lumber requires tech that there is no quest for. But the game had taught me that if I kept questing, there would be one eventually. This was not true. When I looked it up (because my beaches were full), no, it's just somewhere you need to explore that I had missed. I hope the devs plan to add a quest to help you find this tech later. [*] The procedurally-generated villagers didn't land for me. I like villagers with stories better I think. I didn't hate these, but I am sure it made it easier to learn that I should ignore them. [*] The game does not support going up the tech tree. As you start needing to use tier 2 wood (wood planks), there is no store to buy them, but you have a chance at finding them while scavenging. It's not bad. Tier 3 wood is not supported by stores or scavenging. Same with Tier 4. It makes the grind problem worse. Hopefully, more content will address. [*] Various small ui issues. I think my most annoying one is that the resource finder seems to need to be hotkeyed twice to go off: once to be equipped and once to be used. Sometimes that's not enough. I think that's because you can get animation locked (equipping it or being exhausted or a number of other things with medium-length animations that cannot be canceled) and commands made while animation locked vanish. I'm not sure. I just know I did not figure out what the resource finder did for far too long, and it is needed to decrease grind issues in the the mid- to late-game. [*] I don't understand the rules for tech unlocks in mid- to late-game. One of the workshop machine unlocks a large number of recipes on its own. This felt inconsistent with a lot of the game. I expected the recipes to be in the world somewhere. Many other later game machines have no new recipes. I am unsure if they have not been added yet, if they are in the world waiting to be found, or behind quests to be added at a later time. [*] Problematic Bug: If your beaches get full and you ferry someone back to town, they get mad and wait for a spot to open on the beach. Even after your beaches are quite open and you have caught up on your backlog of housing issues. [/list] Most Entertaining Bug (Because EA) The storms also happen underwater. I very much enjoyed the underwater rain and lightning in the Sunken city. As a bonus: sometimes it is raining just under the surface of the water when it is not raining above or further below.
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Portuguese - Brazil, Russian, German, Spanish - Spain
| $14.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh my goodness - this is the game I didn't know I needed!!! You arrive on a dilapidated island and have to fix everything up so the island can receive tourists again. You place crafters in the workshop and forage all over the island and travel by boat to half a dozen nearby islands to find the things you need. You even dive down into the ocean to find things! The NPC's are funny, cute, and some can have snarky funny comments. They are all a variety of creatures. You can customize your character with a Large number of options to look like a unique creature or choose a human form. I am only a few hours in and barely getting started. I know I will enjoy many, many hours with this game. I am having a blast!! If you want cozy, relaxed fun in your life,,, Give This Game A Try!!!
This game has revived my love for gaming - I absolutely love Critter Cove! Perfect cosy game. It also runs on a near 10year old potato with low graphics, but even then it still looks so beautiful! It has a decent grind level, fun quests, amazing characters (you'll grow to love Pokee!) and fantastic story lines. Love that there's no combat & minimal danger, so I can explore the ocean in peace. The soundtrack is super cute & I wish they'd release it! It's madness that this is still in early access - there are fully released games out there that are far less developed than this was even last year. I can't wait to see what's next with this! Huge thank you to the devs - proving you don't have to have huge bloat for a beautiful & fantastic game. You nailed it! Thank you for creating Critter Cove!
I can't say enough good things about Critter Cove! I love repairing the rundown, resort island that you start on. It gives me a great sense of purpose and direction. But, even if I didn't have that, I would love all the exploring that you do. There are underwater ruins, little hidden caves, and all sorts of things to find. I personally like discovering the notes left behind that let you piece together what happened in this world. Honestly, Critter Cove has everything that you could want if you like a cozy, town-building experience. After storms, you take your boat out and rescue stranded NPCs. You can invite them back to your island and build them a home. Once you start repairing the shops, you can give those same folks jobs! You can craft and decorate, you can farm and cook, you can build robots to help automate things. It's a ton of fun! But, the cherry on top of it all is how awesome the devs are. I had a crash to desktop issue over a holiday weekend. I emailed them, figuring I wouldn't hear back until after the holiday, and I was fine with that. (Everyone deserves to have a holiday!) But, lo and behold, they got back to me over the weekend. They were helpful, cheerful, and a delight to speak with. <3
It's like if Animal Crossing was good. I made my actually convoluted Sona in like an hour, down to the fur patterns horns and weird wings 10/10 Made By Critters, For Critters, Of Critters.
This game is a hidden gem, and even if it needs some tweaks when it comes to the farming and swimming, it is really fun to play. I loved the questline and all the quirks. The critters I picked(I had no clue about their personalities)was so fun to talk to. My hope for this game is that the devs will try to fix the bugs that create some hick-ups here and there, nothing that really stopped me from playing but they are there and shouldn't be. Try it out if you like cozy games because this is cozy and really fun to play!
Like if Animal Crossing and Wind Waker had a child and it was awesome. Also one of the few games I can find that actually has good a anthro character customizer, I was never a big fan of games with such limited species and this game has really good coverage and customizability.
I liked the fishing was easy, there were no deadlines to complete it so was relaxing, and no fighting just to get supplies. The first real relaxing game I have played that is colorful, beautifully done, and a lot of fun,
I have mixed feelings about this game, but I recommend it to anyone who can live with the cons mentioned in this review. At the time of writing, I had played the game for 47 hours, which is more than most AAA games offer these days. To address the elephant in the room: yes, this game has pronouns, and yes, almost every third character is non-binary. But most of the time I didn't mind because the game doesn't hassle you with it. It only comes up when you get a request from them and read the description. So, with that out of the way: Pros Cute and diverse characters with a nice cartoony art style. Many customization options for the player (I'll come back to this later). Large open world. Many crafting options. Runs well. Funny dialogue (though it becomes repetitive after a while). I have not encountered any game-breaking bugs. There are some, but nothing to write home about. Cons The core gameplay loop is grindy. It isn't bad in the early game, but it becomes very tiresome later on. Many quests are very frustrating and are, overall, just fetch quests with very few exceptions. The biggest offenders are quests where you have to travel across half the map just to receive a request for an item that you have to craft back at your base. So you travel back, craft the item—if you have the resources—and bring it back, only to get a follow-up request for another item you'll have to craft. You do that four ♥♥♥♥♥♥♥ times in the same quest! You cannot build an outpost to make crafting closer to where you're exploring. Later in the game, you gain the ability to access your chest from your boat, which is an improvement, but it doesn't solve the issue above. No fast travel. Getting the critters you actually want is an endless grind. I could have recruited the same stupid character three times while others just never appeared. A simple solution would be a menu where you can select preferred races (imagine that sentence in any other context). The customization options are lacking in certain aspects. The male and female body types are ambiguous at best. Female characters have, at most, an A-cup chest and very few curves. I'm not asking for Hindenburg-sized breasts, but a C- or D-cup option would be nice. You also can't make a muscular character, even though there are athletic NPC archetypes in the game, yet you can make your character obese (make that make sense). My biggest gripe is with the heads, though. They all look masculine. The angles, proportions, and the distance between the eyes vary from head to head and from eye type to eye type. Easy solutions would be sloders for rotation, size and distance. TL;DR I like the game for its art style and quirky dialogue, but the grind and repetitive quests suck all the fun out of it. Many of the issues holding this game back could be solved with additional sliders, more customization options, and QoL mechanics. If the developers continue listening to the community, which they sometimes do, this game could become great and even rival its inspiration, Animal Crossing.
Do you like Animal Crossing? My Time at Portia? Legend of Zelda: The Wind Waker? Than stop reading this and play this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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