
A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.43/day in the week after.
About

Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive.
Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up.
With the latest update, Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up.
Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit.
Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers, and customize your kitchen and dining hall with the help of local artisans.
Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons!
From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 77% | — | $1.8M |
| $29.99 | 382ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手短に総評を言うと食堂経営+ダンジョン攻略とコンセプト自体はとても魅力的であったが、プレイしてみるとどちらの要素もあまりに浅く、同ジャンルのゲームと比較して非常に作り込みが甘いように感じた。 同ジャンルの東方夜雀食堂のような手持ちの材料に合わせた献立の設定や、スペシャルゲストへの好みに合わせた料理の提供のような要素もなく、淡々と調理器具をクリックしては料理を作り提供していくだけの単調な作業と化してしまい、経営シムとしてはとても残念な出来に感じた。 ダンジョン攻略も同様で武器種ごとの差別化もあまりできておらず、敵の種類も少なく結局強いエンチャントのついた武器でゴリ押しする形になってしまうため残念な出来に思えた。 唯一褒めるべき点として家具や衣装などのコスメアイテムなどは非常に充実していたが、正直ゲーム部分の作り込みあってこそのそういうオマケ部分の充実だと思っているためあまり評価できる部分ではなかったかな。 ビジュアル面ではとても魅力的だったし、食堂経営シム+ダンジョン攻略というとても心惹かれるコンセプトだったためあまりに底の浅い作りで失望感は大きかったです。
You run a restaurant and you doomslayer the ingredients in order to cook 'em later. Cute and fun. If ur looking for a restaurant management game this could be ur cup of tea! And the art is really adorable ^^ I would've ranked it higher if it didn't lack in some areas. Progression is really weird and upgrading the weapons is really useless imo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−50% |
| 128ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DAVE THE DIVER 之後另一中毒性高的作品, 精神時光屋, 沒時間別碰
К казуальной части ресторатора претензий в целом нет, но вот поход в данжи за ингредиентами сделан просто на отлюбись. Совершенно рнг-шные оружие и экипировка из сундуков, которые еще и почти невозможно перекрафтить во что-то полезное, толпы врагов, у которых радиус атаки в три раза больше тебя, ловушки, которые срабатывают только на тебя, а не на прыгающих по ним десять слонов, вездесущие ямы с лавой и без, и боссы с хп-баром завышенным раз так в десять больше нормы - ничего кроме раздражения такой гемйплей не вызывает, не совершайте ошибку, ставьте снижение урона на 80% прямо со старта, тогда это будет хоть сколько-то удобоваримо. К прогрессии тоже есть вопросы - продвижение сюжета, косметика и нормальная мебель стоят десятки тысяч монеток, за один заказ в ресторане платят в среднем 30. Не десятков тысяч, в смысле, а штук. Несложно посчитать, сколько придется крутиться у плиты, чтобы отгрохать ресторан мечты. Проще найти работу ирл и открыть настоящий ресторан)) В общем, баланса игре капитально не хватает, как в боевке, так и в экономике, и кроме уютно-казуального шарма, боюсь, похвастать Куизинеру нечем.
Cute game with the asian food we can find here in Singapore, like Roti prata, Steamed chicken rice... feels close to the heart! But can get tiring of rushing against time early in the morning from wake up at 9am, need to check out the neighbours, the missions ingredients, the daily different shop owners' sale items (some good stuffs are quite pricey and need to have some savings then can buy). blah blah.. then rush back to catch the afternoon crowds or will end up earning less for the day... Hectic life... Also if I die in dungeons most of my loots will be gone, even rare items and a hard day's fight monsters' drops, very heart pain man! Yeah I know it's teaching me to not be greedy and know my limits, hahaa...
大致上設計的都還不錯,但是開店的部分實在太過拖沓且素材農度過高 木頭跟石頭萬年缺,努力刷一場就得用掉約30分鐘 想把所有東西刷滿要耗掉大量時間,這還算好 但是所需錢錢得開店賺,而開店沒有加速,節奏很差 後期得幫忙上菜是還好,前期一直玩到睡著 屋內設計有部分是固定位置,沒辦法隨心所欲修改也挺令人煩躁 我想絕大部分無法玩到最後的人應該都不是因為太難,而是失去耐心 不過看在角色夠可愛的份上,我還是玩完了
有點忙碌的經營遊戲,地下城與城鎮的格局都做的很不錯,但玩到後面就是一個字 累 機械性的每天重複著到地下城進貨與開店經營反覆來回,最多能得到的大概就是食材數量與開店的收入帶來的成就感 不過這遊戲的裝備系統我覺得做的還可以,雖然種類不多但是對想要輕鬆探險的玩家來說已經很足了,也可以透過釀造系統幫裝備附魔不同的屬性去探險或是挑戰Boss 遊戲裡的隨機性也很高,開餐廳雖然會依照玩家農的程度來決定收入多寡但是想要有收入還是要看客人臉色點餐,地下城的設施位置與怪物的生成方式從第二層開始也是隨機的,以及從獵手身上與寶箱出的裝備附魔更是要看臉出,不然拿到的裝備大多都只能拿去回收或賣掉 食物與人物都做的挺棒的,另外要提的就是遊戲人物會讓玩家有記憶點,翻譯也把對食物的形容翻的很到位 整體來說這遊戲的美術、音樂可以給很高,遊戲性還可以接受,但不適合長久玩。
Aight guys it's peak I'm sorry. The enemies do have a bit much health, the game does get a touch repetitive, and your inventoryt fills up really quick, but evereything else about it is really peak
This is such a good game. The gameplay loop is very fun and I love going into the dungeon to get ingredients to then run a restaurant with. If you like Moonlighter, you’ll probably like this.
Very fun. Nice balance of risk and rewards of trying to go 'one level deeper' to get better loot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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