
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you thought the base game was lacking that true RPG depth, this DLC completely fixes it. The atmosphere is immaculate and covered in radioactive fog, and the eerie music makes you feel so isolated. The questlines are incredible with so many choices, but ima be honest nothing beats siding with the Children of Atom and watching the entire island burn to the ground. (covered in fog.. bad fog) This expansion genuinely brings back the complex faction web from the older games, forcing you to balance the deep, dark secrets of Far Harbor's townspeople, Acadia's runaway synths, and the cultists at The Nucleus. It feels completely distinct from the Commonwealth since you are dealing with eerie new swamp cryptids Here is how to create the most broken, unkillable Rad / Stealth / VATS God build ever made, which is literally only possible because of Far Harbor. THIS IS A LATE-MID GAME BUILD SIT BACK READ AND PEEP MY GAME To make this build work, you are running a non-automatic pistol, a rifle, and a sniper setup powered by Demolition Expert (for double explosive damage) and Nuclear Physicist (for insane radiation damage), which you absolutely need to stack with maxed-out Rifleman to ignore enemy armor and skyrocket your rifle damage, maxed-out Gunslinger to increase your pistol range and damage in VATS, Ninja and Mister Sandman to completely multiply your suppressed stealth attack damage, and Critical Banker alongside Better Criticals so you can store multiple critical hits in VATS and make them deal massive extra damage to instantly erase bosses, and you will also need Gun Nut 4 and Science 4 so you can actually craft all the best high-tier attachments like suppressors and kiloton upgrades onto your arsenal. Here is my Ultimate Rad God Arsenal & Perks The Defiant Lorenzo Gun Get a Gamma Gun with the Defiant legendary effect (final shot does double damage), then slap Lorenzo's Artifact on it. Because it fires a physics shockwave that explodes, it benefits from Demolition Expert, Nuclear Physicist, and maxed-out Gunslinger perks and the child of atom perk. It does massive, screen-shaking radiation and explosive damage as a non-automatic pistol making it one of the best guns in the game with this build. The Overseer’s Guardian (Two-Shot Sniper) For the stealth sniping part of the build, grab this combat rifle, mod it into a high-damage sniper, and slap a suppressor on it. Because it fires two bullets at once, your stealth multipliers will instantly delete any enemy from a mile away before they even know you're there. Powered by max Rifleman perk and ninja and mister sandman. The Kiloton Radium Rifle: You need this fully modded with a Suppressor for those sweet stealth VATS multipliers. Make sure you keep it semi-automatic because you absolutely need the Rifleman perk maxed out to skyrocket its base damage and ignore enemy armor. It also benefits directly from Demolition Expert to double its explosive splash damage, Nuclear Physicist to double its built-in radiation output, Mister Sandman and Ninja for fully broken stealth attack modifiers, and your Critical Banker and Better Criticals VATS stack to force every saved crit to hit like a tactical nuke. The Deliverer (james bond pistol): This legendary pistol must be suppressed it is a literal cheat code for this setup. Because it has a built in effect that reduces VATS action point costs and increases your accuracy, you can use it to build up your critical hits instantly. It benefits directly from your maxed-out Gunslinger perk for base damage and range, Mister Sandman and Ninja for completely absurd suppressed sneak attack multipliers, and your Critical Banker and Better Criticals setup, letting you quietly clean out entire rooms in a single VATS queue. Kellogg’s Pistol: This is mandatory for your VATS loops. Crits with this gun instantly refill your Action Points (AP). You can stay in VATS forever by rotating this with your heavier weapons. It benefits directly from your maxed out Gunslinger perk to maximize its stopping power, and it gets maximum utility out of Critical Banker (lets you save up multiple critical hits so you can unleash a barrage of guaranteed, un missable headshots in VATS) and Better Criticals (makes those saved crits deal completely insane extra damage, letting you store more than just one to infinitely refresh your action points). This is the best pistol in the game if you use vats btw. Atom's Judgement: now i dont use melee weapons in fallout but If you want to bash skulls, this is the absolute best melee weapon for this radiation build. It deals completely insane fission radiation damage on top of its physical strike. It already benefits from your Nuclear Physicist perk to double that rad damage, and your max rads give it a massive buff from the Inquisitor of Atom perk. However, since this build is heavily optimized for guns, this build doesn't have the other vital perks needed to maximize its potential—you would need to invest extra points into Big Leagues for raw melee damage, Blitz to teleport to enemies in VATS, and Blacksmith 3 to craft the best weapon mods for it. MANDATORY COMPANION PERKS You permanently keep companion perks once you unlock them, so you need to max out affinity with these four before heading to the island to maximize your damage output: Hancock (Isodoped) Your critical hit meter fills 20% faster as long as you have 250+ rads. Because this build has you permanently maxed out on radiation, this perk is constantly active, giving you endless crits alongside Crit Banker and better Crits Deacon (Cloak & Dagger) Gives you +20% sneak attack damage. This stacks with your suppressor on the Two-Shot Sniper and Kiloton Rifle, making your stealth opener shots completely delete health bars. also stacks with ninja and sandman MacCready (Killshot) Boosts your VATS headshot accuracy by +20%. Since you are a VATS build using Kellogg's pistol to farm crits, this ensures you almost never miss a headshot from distance. Preston Garvey (United We Stand) Gives you +20% damage and +20 damage resistance whenever you're fighting 3 or more enemies. Since Far Harbor constantly throws mobs of Gulpers and Anglers at you, this is a constant free damage buff. now you might be wondering how is this a god build? let me tell you why you literally cannot die The secret sauce of this build is the Robes of Atom's Devoted. If you drink from Atom's Spring over and over until your health bar is 100% covered in red radiation, a hidden mechanic kicks in Your health bar is all red and you should be low health but look like you have none at all but you can then use a stimpack your health bar will still be red but if you check your pip boy u will see your healing You are now completely immune to all future radiation damage. You can walk around with well over 2,000 rads on your character without dying. And because your rad levels are technically maxed out, the Inquisitor of Atom perk grants you a permanent, massive 100% damage boost that makes your weapons hit like a truck The Ballistic Weave Upgrade: Since the robes count as normal clothing, you must do the Railroad faction side quests to unlock Ballistic Weave MKV. Slapping this on the robes adds a massive +110 Damage Resistance and +110 Energy Resistance. Without this mod, you will be a glass cannon that gets instantly folded by 10mm I JUST PUT YOU ON TWIN CRITICAL RULE: Once you set this up, NEVER use RadAway, never visit a doctor to cure rads, and never use refreshing beverages. Only use regular Stimpaks to heal your health. If you cure your rads, you ruin the build! (will have to get the rads all over again) Bring Nick Valentine: Even if you are running the Lone Wanderer perk and prefer playing solo, do not do it for this DLC. Leave your perk behind and bring Nick. The amount of unique dialogue, lore, and emotional depth he adds to DiMA’s story is absolutely incredible and completely changes the experience. this was a 10/10 dlc
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not entirely done with the DLC, but I cannot also do anything more with it. Still got a few unfinished quests. I enjoyed Nuka-World more, but this DLC is great too.
Rehash of Point Lookout, and the best quest in the DLC is a ripoff of [url=https://www.nexusmods.com/newvegas/mods/50146] Autumn Leaves [/url]
Best DLC for Fallout 4
Fallout 4: Far Harbor es una expansión en toda regla para el juego. En sus viajes por la Commonwealth, el Único superviviente del Refugio 111 encuentra a los Nakano, una pareja desesperada por encontrar a su hija, Kasumi. La búsqueda de la chica llevará al Único superviviente a la isla de Far Harbor, que está asolada por una niebla radioactiva producida por la Gran Guerra. El Único superviviente se verá envuelto en un conflicto entre los habitantes de Far Harbor, los Hijos del Átomo (una facción radical adoradora de la radiación) y Acadia (un santuario de Synths libres), y deberá decidir el destino de la isla. En mi opinión, Far Harbor es el mejor DLC para Fallout 4 (le digo DLC por comodidad, pero es una expansión en toda regla). Tiene muy pocos fallos, y estos no afectan en gran medida a la experiencia de juego. Los únicos inconvenientes que le veo son los siguientes: las secuencias de las Memorias de DiMA, aunque interesantes, son aburridas y cortan mucho el ritmo del juego. Hay un par de misiones (sobre todo la de dar caza a la Muerte Roja) que cruzan la línea entre la parodia de lo que es la saga Fallout y se pasan al terreno de burlarse del jugador. Me decepcionó que, tras tantas advertencias sobre los peligros de la niebla, realmente no llegara a ser ni tan siquiera una molestia (aunque agradezco que no se les haya ido la cabeza, como sí hizo Obsidian con Fallout: New Vegas - Dead Money). Por último, siento que se podría haber añadido un poco más de variedad de enemigos. Por lo demás, solo le encuentro puntos positivos a este DLC. De hecho, me parece superior al juego base en muchos aspectos. La historia está muy bien lograda. Es absorbente, interesante, está muy bien desarrollada y distribuida e, irónicamente, entiende mejor que el juego base la esencia de la saga Fallout, permitiéndote asumir distintos roles e, incluso, ofreciéndote varias resoluciones posibles a la historia. Los personajes son interesantísimos y están muy bien logrados. El mapa es bastante grande y ofrece múltiples locaciones que amplían el lore y la historia del juego base. Las misiones están bastante bien y, en general, el mapa es divertido e interesante. El DLC añade un nuevo mapa completo y, con él, vienen nuevos personajes, misiones, locaciones, objetos, armas, armaduras, coleccionables y logros de Steam. Este DLC es tan pero tan bueno y divertido que, de hecho, me parece que su precio tan elevado (casi comparable al del juego base) está perfectamente justificado, tanto por la cantidad como por la calidad del contenido. Recomendadísimo.
esta bueno el ctrl c + ctrl v de point lookout con algunos cambios
Easily been my favourite fallout 4 DLC since it first launched, it simply outclassed all the other DLCs in story and locations, it feels like a complete package, and what do you know, you actually have choices that have differnet results in a way that feels more impactful than the basegame. this could have been it's own standalone game to be honest, I actually enjoy it more than the game game.
Good, you're across the gap. Do you see that green beam of light?
This DLC is better than Nuka-World. The story is decent and interesting enough. The new map is intriguing and mysterious, albeit a little too big for what it has to offer. Well worth a play.
Это просто офигенное дополнение, которое лучше самой игры в разы, да конечно поинт лукаут из 3 части круче, но всеравно фар харбор имеет свою атмосферу и свой сюжет.
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