
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.4Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Moonlighter looks and sounds fantastic—the pixel art, soundtrack, and shopkeeper-meets-dungeoneer premise are genuinely charming. Unfortunately, the novelty wears off fast. The gameplay loop quickly turns into a monotonous grind of looting, selling, and upgrading with little variety. The combat feels frustratingly stiff, hampered by clunky dodge rolls and awkward hitboxes. Worst of all, the shop management is surprisingly undercooked, boiling down to mindless trial-and-error pricing rather than any deep strategy. It has plenty of charm, but the shallow mechanics make it hard to recommend unless it's on a steep discount.
無料のものは病気以外もらっとけ
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 621ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不太懂。近期这游戏免费送了,质量不能说过硬也算是过得去。许多人就以莫名其妙的原因打差评,又一次给了我一点小小的简中评论区震撼。 又当又立这一块,精神股东这一块,要饭嫌馊这一块。 感觉像是拼多多买东西用豆包生成图片找客服退款被调戏后恼羞成怒的那种人。 咱就是说,谁逼你领了?是国家要求你必须领,才能给你补上自己九年义务教育没学会的品德吗? 别的不多说了,就八个字:允许留言,支持对线。
[h1]Steam限时 5天 免费领取《Moonlighter》夜勤人一代[/h1] [code] [h3]领取时间:[/h3]2026.8.5 ——2026.8.9 此游戏曾被下面的游戏包收录: [olist] [*]凤凰限时精选包 [*]Fanatical年度自选游戏包 [*]Humble Bundle 11 bit工作室主题包 [/olist][/code] 《夜勤人2:无尽宝库》将于2026年9月2日结束抢先体验并登录主机平台。旧作实行限免引流。该系列特别适合喜爱精美的像素画风和经典的SNES时代《塞尔达》游戏的玩家。
pega item, vende item, melhora loja, melhora equip pega ladrão safado na loja pega item, vende item, melhora loja, melhora equip pega ladrão safado na loja pega item, vende item, melhora loja, melhora equip ótimo jogo á propósito 10/10
Увлекательная RPG с приятной пиксельной графикой, мелодичным саундтреком, понятным геймплеем, интересной системой торговли и адекватной прокачкой. Хотел попробовать выбить все ачивки, но та, что заставляет пройти игру меньше, чем за 10 часов, немного пыл охладила. Рекомендую всем, кто хочет чиловую игруху, с низким порогом вхождения, чтобы играть по вечерам на Стимдеке, валяясь на диванчике)
At night, I’m a fearless hero, battling ancient evil and risking my life. By day, I’m a greedy huckster who jacks up the price of potions by 5 coins and keeps a close eye on the village hooligans to make sure they don’t steal anything from the counter. 10 out of 10 for profiteering!
Что могу сказать? визуально мунлайтер выглядит великолепно. пиксельная графика выполнена очень качественно, анимации плавные, эффекты яркие, а каждый биом отличается собственной цветовой палитрой и атмосферой. в целом игра с прикольным вайбом.
<夜勤人>限时免费+1 白天看店卖商品,晚上去地宫冒险收集商品。 商品可以玩家自己定价,通过观看客人脸色确定商品价格是否合适(但又有点繁琐)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3780324253 商店升级,村子招商引资吸引更多商店和人员。 还能解锁更高级的地宫。 ···一共5个地宫,需要主角一点点打出来··· 每个地宫都是随机生成地图的,但关底Boss应该固定,每个地宫都要消灭4个Boss。 第5个地宫是Boss房,消灭维度旅行者···然后就结局了。 剧情流水账: [spoiler] 主角夜勤人威尔是地宫边上的村子尼罗卡里的一名店主,他白天卖商品晚上去地宫进货。 开场拿着扫把就进入地宫,结果不敌被丢出来时被泽农救下回店里并收到泽罗送的剑和盔甲,并学会贩卖物资,还告诉主角如何使用吊坠在特定时刻离开地宫。 进入石魔地宫在尽头找到已经狗带的疯狂皮特并获得一地图,回到村子从泽农那得知能在小镇居委会那进行进驻商店的投资(升级和添加其他店铺)。 之后就是升级商店打地宫吸引更多人来村子。 打败石魔王能获得一把钥匙,同时镇子扩张并解锁森林地宫。 打败森林地宫的森林守将解锁沙漠地宫,小镇再次扩张,同时解锁的是3级商店能雇佣收30%佣金的店员(可以不开店了)。 通关沙漠地宫后解锁科技地宫,同时商店可以升级位商场(最后一次升级)。 通关科技地宫解开第五扇门。 进入第五扇门后其实是Boss关卡,消灭终极维度游荡者后离开。 回到迷宫入口能看到村子里的大伙们都在这里。 神秘的异世界组织的头领告诉泽农这些地宫其实是其他维度的物品建成的,目的是为了高效洗劫。 第5扇门后是维度旅行者,他们不分享知识只是从其他世界窃取知识,这个神秘组织就是为了封印维度旅行者的。 就在这时候主角威尔从门内出来,并告诉大伙他打败了维度旅行者,这让神秘组织的头领都惊了,正常他是要对和“神器”有关的人进行处罚,但看到主角帮他们找到游荡者甚至干掉了它,所以他们打算关闭地宫所以对方打算让主角们加入维度通商条约,允许主角们和其他维度开展合法贸易。 [/spoiler] 之后估计是2代的事情了。 作为免费游戏真棒!!
Você já quis ser um herói lendário? Salvar o mundo, derrotar monstros, encontrar tesouros... Eu também. Mas Moonlighter decidiu que meu verdadeiro destino era: [b]abrir uma loja e explorar uma dungeon atrás de mercadoria. [/b] De dia, você é comerciante. De noite, você vira aventureiro. E no outro dia está de volta na loja tentando descobrir quanto vale um pedaço de ferro que você acabou de arrancar de um monstro. 💰 Cliente: “Tá caro.” Você: “Meu amigo, eu quase MORRI para conseguir isso.” O mais divertido é que você realmente começa a ficar obcecado por dinheiro. Você entra na dungeon: “Vou só pegar alguns materiais.” A mochila começa a encher. “Só mais um.” Mais um. Mais um. Até chegar naquele momento em que você pensa: [b]“Se eu voltar agora, fico rico.”[/b] E é exatamente aí que você morre. 💀 [list] [*] Combate: 9/10 [*] Loja: 10/10 [*] Ganância: 11/10 [*] Exploração: 9/10 [*]Morrer carregando uma fortuna: 12/10 [*] Planejamento: 8/10 [*] “Só mais uma dungeon”: [b]mentira[/b] [/list] Moonlighter é uma mistura de RPG, dungeon crawler e simulador de comerciante, onde você passa metade do tempo tentando não morrer e a outra metade tentando descobrir quanto pode cobrar sem espantar os clientes. Você não salva o mundo. [b]Você salva seu estoque. o verdadeiro boss final não é o monstro da dungeon. É o cliente que acha seu preço caro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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