
Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 1/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.5Kreviews | 87% | — | $2.8M |
| $19.99 | 287ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Random crashes, brutal progression, no invincibility frames on hiting traps. Only would recommend this game if you're a masochist
An very good co-op roguelike, with a huge amount of content. Horewer, it is also one of the most grind-heavy games i have ever completed. Recommended in co-op but not in solo. 100% Completion Time : 317.9H Completion Difficulty : 8/10 Playthroughs : 50 + Missables : None DLC required : Yes Notable requirements : reach NG +5 in the main game with all characters and NG+5 in all DLC, reach General rank with mercenary (one life).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
| $11.99 |
| 161ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ehh, not really for me. Maaaaaaaybe better with friends. But the small corridor's and tons of ranged and trying to track each of their shots is just annoying. Not to mention running the same dungeon over and over for a small boost to your character. Maybe I need more time in the game but not finding the joy in it.
Super fun! I love the way the progression works, your town has a progression as well as each of your characters. That means that if you play your first character up to lvl 5 for example, and get some town unlocks, when you switch to a new character you're still in that same town with its unlocks. You earn money by sending it to town as you traverse through the mines. If you die with all your money before sending any back, you get nothing from the run. When you find a spot to send money back, it tells you the percentage you'll be taxed, and this amount is random. This gives you reason to take the risk of running around with a lot of money if the spot you find has too high a tax rate. No equipment or anything to deal with like a typical dungeon crawler. This is super nice for quick and easy gameplay, while having just enough depth with each character and their skills to provide interesting and engaging gameplay. Any items you find or buy have an effect that is applied the moment you pick it up, and most items are part of a set, which makes builds scale up nicely when you start piecing sets together. Fun solo or with friends!
It's a pixelated rogue-like dungeon crawler. I don't play these so this one is unique and that's it's main pull for me. I don't think I'll buy more of this type of game since this scratches the "Gauntlet" itch I picked up in the 1980s pretty well.
Very fun Rogue-like dungeon crawler. But with ONE massive caveat: The grind for money and materials is undoable for time purposes unless you exploit the gambling system using a trick of starting and stopping the game. Without that trick, you'd spend 85% of your time grinding money and materials to buy buffs and items for the other 15% where you'd actually play. With that exploit, the game is incredible. Without it, whoo boy... no one has that much time.
I fully co-opped Hammerwatch before (their previous game), so I started this one with a smile. I picked a Rogue and... was immediately disappointed. Hitboxes are way too precise, and the aim marker, well, isn't. My mate played as a Witchhunter, and his bolts had a wobbly flight line that covered a wider angle, so he didn't have to aim as precisely as I did. Why? Nobody knows. I kinda liked playing the Thief, though the grappling hook not letting me bypass puzzles was straight-up ♥♥♥♥♥♥♥♥. It's buggy. Adding mods on top of that makes it a full-on roulette, e.g. I once became immortal for no apparent reason, and we had to restart the entire playthrough to get rid of it. Playing without mods, on the other hand, is a grind. Therefore, some quality-of-life ones are a must. For instance, when you die, you lose all your money and ore unless you find an elevator and send them to the town... but for whatever reason, the elevator takes a tax (which makes no sense other than to prolong your grind). Fortunately, there's a "No Tax" mod. Unfortunately, playing with mods blocks some achievements. [h2]Linux (general)[/h2] Save yourself a headache and play the native build. Running through Proton randomly crashes every 2-3 hours. [h2]Steam Deck[/h2] It's playable, but not visually optimized for the small screen. It does have amazing battery life (you can turn the TDP down to 5 Watts and downclock the GPU all the way to 400 MHz, and it'll still run at a smooth 90 fps), but playing on a 40" screen made a day-and-night difference. Suddenly, I could evade 99% of projectiles and notice secrets with ease. Controls were awesome on both the Steam Controller (2015) and the Deck, but on keyboard+mouse they required some tweaking (with defaults you e.g. can't charge up some abilities while walking a certain direction, etc).
This 'game' is an endless cycle of selling your life to farm two, boring currencies. I thought that mods would maybe save the game; However, after the mind-numbing grind you have to endure, there is simply no content. Boring ass experience and a stain on the roguelike genre.
Don't buy it, even if it's on sale for only $1. this game is ♥♥♥♥♥♥♥ trash
HEROES OF TEDIUM.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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