
Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 7.5Kreviews | 60% | — | $9.1M |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m glad I paid only 3 euros for this game — in my opinion, it’s not worth even that. Men of War 2 feels like a drastic step backwards for a series that was once known for its depth, realism, and demanding tactical gameplay. The graphics have been noticeably simplified, to the point where it feels like the game was designed with consoles as the primary target rather than PC players who appreciated the original complexity and detail. Unfortunately, the simplification doesn’t stop at visuals. Core game mechanics and modes have been stripped down and redesigned in a way that makes the game feel closer to Company of Heroes or even some kind of RTS-MOBA hybrid. Tactical depth, micromanagement, and realism — the very pillars that defined Men of War — have been heavily compromised. This situation strongly reminds me of what happened with Dawn of War 3: a franchise that abandoned its identity in an attempt to appeal to a broader, more casual audience, and ultimately failed to satisfy anyone. It’s genuinely tragic to see another iconic RTS brand being crushed under the pressure of a profit-driven mindset — chasing mass appeal instead of respecting its core fanbase. Trying to design a game that simultaneously appeals to a 7-year-old newcomer and a 30-year-old veteran RTS player simply doesn’t work, especially when the series is built on realism, complexity, and tactical authenticity. Men of War was never meant to be an arcade-style RTS. Turning a historically grounded, realistic franchise into a simplified, fast-paced, and accessibility-focused experience strips it of its soul. Instead of evolving the series while preserving its identity, Men of War 2 feels like a compromise-driven product that fits nowhere — too shallow for veterans and too niche to truly compete with mainstream RTS titles. For long-time fans of the series, this is not evolution — it’s erosion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players are killing niche genres like RTS games when they keep review bombing games when it's not exactly the way they want it to be or when it's not exactly like their favorite game from the genre. Sure there are bugs, but overall this game is enjoyable, and when you get it on sale for cheap, it's fine. There are certain genres where the reviews are always overly critical, causing devs in an already niche market to stop creating games in those genres. Seems counterproductive to me. Cut the devs some slack..
I play the Men of War titles almost exclusively to create scenarios for myself using the mission editor. I have been a long-time fan of previous titles in the series, and have contributed missions to the workshop for AS2. I absolutely adore the sandbox, create-any-scenario opportunities that this series' editor provides. Unfortunately, I stayed away from this release due to the subpar reviews. [u] I really wish I had purchased the game earlier and made up my own mind [/u]. It seems like a lot of the negative reviews are comparing this game to Gates of Hell. I would rather judge it on its own merits, and not compare them to each other. I think they both have different roles to play, and can co-exist. Men of War II has solved a lot of the gripes I've had with the series for a while. I really want to thank for the development team for improving a lot of the clunky, awkward mechanics that had persisted in the series since the first game. Here are just a few that I've really noticed and appreciated so far: - infantry can now fire while moving. - smoke grenades now work much more effectively. - trench digging in-game, and not just baked in as a map feature. - much better cannon emplacements and camo. - units can clear trenches. - buildings function much better when occupied than previous titles. - units can storm buildings and clear them automatically. - units can spread out and don't bunch up as in older titles. - units now automatically vault over walls. - cannons now require more extensive crews. - much improved animations. - much better environments and props. - great sound effects. - GEM editor has received many new features. These are just a few of the things I've really enjoyed experiencing so far. I've been able to create and play out scenarios that wouldn't have played quite right in the older games. That's a joy for me! I'll probably add more to this review as I continue playing. I look forward to many more hours creating and playing editor scenarios. I hope that other peoples' gripes with the game can be resolved, and that this becomes the flagship title for the mainline Men of War series. Thank you devs for the many improvements!
Don't buy this game, it's been abandoned. Game is honestly broken all round. Nothing is balanced. Overpriced, dead game.
Взял чисто для синглплеера, потому что потому что. Мне нравится соло играть. Но увы, для меня серия Men of War умерла на этой части. Я очень сильно разочаровался в серии и расстроился. Намёк на качество игры был прямо при запуске в одной из заставок со словами, цитирую: "Это [b][i]произведение искусства[/i][/b] было задумано, разработано и произведено компанией Best Way". ЧСВ разрабов впечатляет, особенно на фоне того, что они выпустили по итогу. Никакого развития в этой игре, по сравнению с прошлыми играми, нет, ничего нового вы не увидите. Сравнить можно с assault squad. Та же графика (мб даже хуже), та же музыка, та же озвучка (буквально, одни и те же фразы). Но в ассаулт сквад играть было приятней. Минусы выпишу, которые заметил за 40 минут "игры":[list] [*] Главное меню сделано... оно не сделано, начнём с этого. Здесь нет кнопки "Выйти". Буквально, её нет. Зато есть "испытания" ежедневные\недельные\месячные, не знаю. Это конечно важнее. Я первый раз игру запускаю, а мне испытаниями в лицо тычут и четырьмя огромными кнопками для быстрого старта. Ну и раз такое дело, то скажу откровенно, главное меню выглядит так, как будто его делали под мобилку. [*] Омерзительный интерфейс, просто худший из существующих. На экране битвы вообще не понятно где твои, где юниты союзников, где вражеские юниты, просто каша из всего. Просто нет банальных маркеров. Отдельные элементы настолько мелкие, что их практически не видно (например здоровье у юнитов). А отдельных элементов просто нет, например таких, как иконок отрядов\юнитов на поле. Про удобство всего этого говорить, думаю, не стоит. [*] Звуки выстрелов и попаданий - таких звуков я не слышал нигде. Непривычно, непонятно, неприятно. Сказать мне больше нечего. На музыку не обратил внимания, я даже не уверен, что она есть в игре. [*] ИИ, честно говоря, как будто прошёл ещё несколько стадий деградаций, потому что таким тупым он не был никогда. Я отправил сквад стрелков в траншею, так мало того, что они там просто сидели всю игру и даже не попытались выстрелить, так ещё и, когда пехота противника подошла вплотную, он все повылезали и накинулись на неё с лопатами. Каеф. (и нет, я не запрещал им стрелять). [*] Графика в игре, скажем так, не менялась с 2007 года. Окей, assault squad 2 вышел в 2014 году, пусть будет с 2014 года. Накатили на эту графику... примерно ничего и чуток увеличили резкость объектов - получили графику men of war 2 2024 года. [*] Физика в игре стала картонной и неестественной. Нет ощущения что танк - это танк, нет ощущения тяжести. Зато радиус обзора два куста вперёд. [*] Анимации тоже крайне сомнительные. Будто бы для игры 2024 года, анимация, когда колёсная гаубица из окопавшейся позиции выезжает на землю - это конец. (Если что, она просто взлетает в горизонтальном положении, не меняя своего угла). [*] Сюжет. В той же заставке было написано, что всё является вымышленным, а совпадения случайными, тогда какой смысл от этой игры? Т.е. она не историческая, не достоверная, выходит просто никакая. Игр в сеттинге Второй мировой не мало. Или вы гордитесь тем сюжетом, который есть в игре? Унылый сюжет, в каждой миссии которого нужно просто сначала обороняться, а потом устраивать зерг раш? Печально, если так. [*] Прямое управление. Ну, оно теперь сломано. Я не знаю, как по-другому это описать. Одна из главных фишек игры просто сломана. [*] Ну и должен добавить, что динамика игры увеличилась и теперь сложно отследить что-где происходит, добавим к этом отсутствие вышесказанных маркеров юнитов и мерзкий интерфейс и получаем невозможность играть. [/list] [hr][/hr] Я бы ещё очень многое чего написал, и, может быть, обсудил, но запал кончился. Серия умерла. В отзывах многие сравнивают с GoH, но это как-то неправильно. Корректней было бы сравнивать с мертворождённым блитзкригом 3 с его обязательным подключением к интернету и полосой здоровья у всех юнитов, включая технику. Серия идёт по его стопам.
The game is a huge downgrade from Men of War Assault Squad 2. They removed the skirmish vs AI modes. You cannot fight to capture flags, or spawn units to fight with friends. They primarily focused on PVP combat amongst players which ruined the franchise.
This is ♥♥♥♥♥♥♥ terrible, do not get even on sale. buy assualt squad 2 or Gates of Hell
I Bought Every Men Of War And This Is The First TIme I Hate One. +You can select more units at once now +Still has the editor (How almost everyone finds this game) -It's Worse then MOWAS2 in every way -Missing so many nations -Mods are dead as game is dead -Cant go in houses anymore -Cant place men in windows -Same assets nothing new, I Even found hint narrator from original MOW -The Ai clumps up and gets stuck all the time -The Unit faces look all the same and theres a massive lack of uniforms and the voice actor is the same and awful -It feels like a mobile game I will not return the game please keep my money and reach out to deadrising, GAW, 40K modders and make something new not another WW2 era game. Center it around the editor but updated. The editor is capable of stargate, swat, Modern, Space Ship, Gang War, Post apo, ect. Sitting on gold and not knowing it.
Short version: In my opinion its a steaming pile of ♥♥♥♥, DO NOT BUY IT! If you played the previous entries (MoW, MoWAS1 and 2) and you are looking for the same experience you will be greatly disappointed. Long version: I remember when a demo came out, I told myself that it just needs more time in the oven. The game released and it still felt like a beta. Then I waited because I have soft spot for this franchise, and recently bought the game because I deluded myself the devs might have fixed some things after a while. I was wrong. Gameplay is bad, simple as that. Compared to every other installment it feels even worse than MoW Red Tide. UI is very unintuitive, controls seem almost the same but soon you realize its like a fever dream version of the og control scheme. AI is braindead. Your units are braindead and the enemy units (in campaign or vs AI modes) get boosts and one tap you tank with a pistol the moment you get in range. Ok bit of an over exaggeration but it does feel like you are playing against terminators most of the time. Vehicles spinning around in circles, blind and inaccurate, they will face enemies with their ass. Infantry has holes in their short-term memory, they forget orders faster that you can give them out, troops not returning fire and getting cut down while in cover, inaccurate and slow moving. Damage is wonky your Ivan either will tank 30 shots of 8mm Mauser to his head because he is rocking a tin helmet or die to a single shrapnel hit to his pinky. I once hit a AI opponents infantryman 6 times from a DP27 only for him to duck and start healing. Vehicle combat damage is a joke as well, a shell after penetrating a tanks frontal armor destroys the engine while leaving the crew and ammo untouched. Campaign No cutscenes, no protagonists or a story tied to one unit, just blocks of text. Voice acting is pornographically poor. Text read of a sheet of paper by a guy trying to make a Russian sounding accent stuttering every now and then. You will own nothing, and you will be happy. You do not own the game you're buying a license. Visuals The world looks better now. There is more wildlife and it feels more like a small world you're observing and controlling rather than watching a diorama play out before you. The world might look better and there is more verity but when it comes to units its a clone show, yes a clone show because every unit looks almost the same. There is no verity when it comes to the looks of your troops which is also a problem when you have more than 2 units. Performance Is the only thing they fixed since the demo or rather I should say somewhat fixed since crashes tend to happen now and then but not that often. Kudos for that.
This game is honestly worse than Gate of Hell and Men of War: Assault Squad 2 It’s a disaster. The defense building mechanics are completely broken, the physics don’t work properly, and it’s far from realistic. Overall, it performs very poorly. Unit controls are neither smooth nor logical, which makes the gameplay frustrating. Gate of Hell is way better than this game. Wtf Men of War: Assault Squad 2 was far superior to this game. The only advantage this one has is slightly better graphics, but everything else falls short.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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