
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The latest 'update' was months ago.. and all it did was make flowers brighter. Dead Game.
ASSET FLIP SIMULATOR. Feels like the dev bought a bunch of assets and threw them in a survival engine and called it a day. no direction
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 28.2K | 95% | $14.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.6K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 411.8K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 550.5K | 94% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $130K | 560 | 93% | $11.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandonware DoNot buy.
this game has the same fate like unreal tournament 4 epic games was developing unreal tournament 4 then fortnite happen this game is the same then palworld happen
2020年9月4日 Craftopia / 始世樂土正式以EA登上Steam,經過6年時間Pocketpair勤勤懇懇的開發,終於在2026年,Palworld正式版推出! 我操你媽
Sole reason for my downvote is honestly the lack of material slots for my character and not being able to craft items in a workbench from storage. Apparently you can build some stuff for that or use cloud storage (however the fk you build that) but let's be honest here, its trash. Just make it like in Palworld. You can tell that this was Pocketpairs previous project before Palworld but man, why not use some of the improvements on Craftopia as well? Has "potential" like other games that just don't cut it, because of basic game mechanics being bad. *cough* tanks *cough* stamina *fkin dies from too much coughing*
Scammer devs abandoned this for PalWorld. DO NOT BUY EITHER ONE.
本当に運営様には頼みたいのですが、シームレス版じゃない方もコンテンツとして更新してほしいです。 そして、どちらのモードで遊ぶか選べるようになったらとても嬉しい。 サンドボックスとしてその独特な要素はクラフトピアの素晴らしい特徴の一つだったと思います。 レガシー版で遊べるのはありがたいですが、いつか過去の遺物のように扱われていく気がするのは本当に悲しいのです。 どうか、どうかそれも考えてほしいです。
This can be a better game, in my opinion, than Palworld. More mechanics, deeper systems, more things to do. palworld is also fun, and the biomes are pretty, but I feel that this one has even more potential. But it needs a main quest. Some direction. There's only so much time one can spend wandering aimless before they get bored and quit
Sadly abandonware from creators of PalWorld. They lied a lot about this game and how they would develop it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.