
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don’t buy fake 1.0 patch while dev abandoned the game without any statements
얘내 얼리억세스 이후 정출 하고나서 제대로된 추가 패치 없이 딴겜 만들어 튀었음 얘내꺼 사지 마샘
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Finished" my ass Bugs all over but devs don't care. been pushed as a full release and finished product. Not true Half assed the game and left to make another thanks for screwing this up jack this game could of been better
玩这个游戏一定不要下水,不要下水,不要下水 虽然在水里游的很快,但是在水里体力值(黄条)是一直下降的,无论你有没有在游泳,只要你浮在水上体力值就疯狂的掉 如果你游的太远,没法及时上岸,黄条降完了就开始掉血而且掉的飞快,基本上满血五秒钟就死,死了掉包会沉到水底,你的包里的东西就再也拿不回来了 所以记住不要下水游泳 ——————来自一个肝了几个小时全部家当都在包里结果被水淹死的冒险者
Не в коем случае не трать свои деньги на это, она не стоит тех денег за которые её продают, если у вас есть желание поиграть в что то подобное то рекомендую Once Human которую вы можете не покупать а просто скачать бесплатно и в 100 раз красивее и интереснее чем это недоделанное чудо которое похоже на ранний билд игры. Год назад была куплена игра и трейлер был у игры совсем другой более привлекательный и характеризовал в себе выживание и добыча лута. А что сейчас? Какой то симулятор адской боли с механизмами для зомби с наитупейшим искусственным интеллектом. С самого начала вас заковывают принудительным безвкусным обучением в четырех стенах и что бы полностью прочувствовать свободны мир тебе придется пройти все это. Но когда ты видишь свободный мир ты разочаровываешься и думаешь а это то точно та игра? У меня не было бы каких то претензий к этой игре если бы она стоила рублей 100 но 700 рублей? за что за симулятор боли?
(All my hours are solo gameplay) The game is not abandonware, it’s finished (there was an update not to long ago surprisingly, added new structures), people seem to be having a tough time grasping this concept. This game can absolutely be child’s play if you play it on easier settings, but trust me when I say this, playing it on the hardest difficulty settings is far more fun and rewarding (but not you iron man). Without a doubt, this game is a grind-fest. You will be grinding for resources for an ungodly amount of time. You will have a tough time grasping the concept behind building your base. You will save scum to recover 1-2hrs back because you spent to much time Lolly gagging rather than resource farming for your base build and finally, you will restart multiple runs until you hit your flow state. It is a punishing game, not in terms of technical ability, but in terms of your time management capabilities. I feel I should add a bit more to this, as there are certainly issues that need to be discussed. One of the most glaring issues, in my eyes, is the games polish. There is a plethora of bugs & glitches you will run into, however, none of them negatively impacted in a way that impeded progress or discouraged me from playing. Next up would be the story, certainly not one of the most compelling narratives I have seen, but I feel that having it is certainly better than not having it at all. Without it, I feel that there would be no sense of progress, which I find is absolutely essential in survival games. One other issue would be the animations. Once again, certainly not the best, but also, not the worst. My problem with them, is that some of the animations are misleading and attacks will occur earlier/later than (I believe) is intended, making dodging attacks difficult. AI pathing for the hordes can also be a bit finicky, but once you spend enough time experimenting with base builds, you’ll quickly discover what works and what doesn’t. Tip: Height is your friend just make sure you have proper supports. There are more issues that can be mentioned, however, I’d like to bring up my main point: [i]Why am I only mentioning these issue now? [/i] Honestly, it’s because I can overlook the flaws and focus on what the devs did right: [b]Game Mechanics[/b] Survival, Exploration, Action, RPG, Crafting, Base-building/Tower-defense In my opinion, only one other game has done this formula correctly (7DtD) and even then, I prefer NotD’s approach. Truly, this game will surprise you. It takes effort to get there, but once you do, there is nothing more satisfying than eviscerating countless zeds at night with your traps. Or the feeling when you complete a insane melee build that tears up zeds like nothing. There’s also nothing more humbling than when you “unlock” a new area, and then get slapped around by stronger zeds, but as a result, loot better gear. Which brings me back full circle to the games difficulty, turn that **** all the way up, if you don’t make this game difficult on yourself, you are not going to enjoy the moments that you should once you get good enough. Despite all of this, with the 250 hours of time spent in the game, I still have not finished it, I still have not even really explored the possibilities available the in-game vehicles and I've seen some really whacky set-ups. I definitely plan on returning to this game at some point, fresh restart, for maybe the 3rd - 4th time, and you know what? Im going to enjoy the grind getting back to where I stopped the previous two times I've played. With everything I've currently learned, it makes setting goals and achieving them so.. so much faster. What bosses to grind, what areas to farm for resources, where certain blueprint locations are, best locations to set up beginner, mid-tier, and approaching end game bases. I honestly, this is something I really look forward to in a game, the feeling of real progression provides an incredible dopamine hit. I will say this though, this is not a streamer friendly game, the grind is real and you will probably bore the tears out of your audience, but, making videos, clips of your progress? That's some good instant gratification right there.
this game seems to be abandoned before it really got started devs have now moved onto a different game leaving this one a buggy mess and half finished i would normally said wait for a sale but even then i don't think it would be worth the price unless it was 90% off
What a joke. The game is janky, buggy and unfinished and devs just hop on to another project. I would not waste money the same way I did hoping something good is going to come out of it.
[h1]Night of the Asset Flip[/h1] Does your game have issues and constant bugs with missing items, save file corruption, stunlocks, players getting stuck in textures, and vague progression? Wait no more — just slap an “Out-of-EA” sticker on it, ship & forget, then use the money collected from poor players to announce a new title. [b]Pros:[/b] Co-op zombie survival [b]Cons:[/b] Dead, bugged, abandoned.
Ok.. only 5 hrs in but I am a survival game enthusiast and have played them all. If you like 7 Days to Die, you will love this game 100%. Instead of a horde every 7 days its every night. There is a sh** ton of crafting recipes from building, crafting benches, weapons, tools, decoraions, ext.. THE ONLY THING is that I heard the devs are done updating this game which is heartbreaking and really made me not want to even buy the game. DEVS PLEASE ALLOW MODDING! This is will save this game! *UPDATE @ 80+hours* EVERYONE GO TO THEIR WEBSITE AND EMAIL THEM A SUGGESTION TO ALLOW MODDING!!!!! MAKE THIS GAME GREATER!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7M | 10.7K | 67% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 245 | 12% | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $8.8M | 9.9K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 10.3K | 89% | $49.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 10.9K | 92% | $24.99 |