
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
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Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
List of required items to play the game: - Physics Degree - Engineering Degree - Hydrodynamics Degree - Aeronautics Degree - Theoretical Physics Degree - Computer Science Degree - 200 hours to understand basic mechanics (with degrees)
The new player experience is kinda awful now, back in the day you only fought Deepwater Guard. Due to the 1% playerbase being extremely vocal, and also spending 6,000 hours + on the game, the devs have introduced extremely complex and unfun mechanics, that ultimately mean that you need to invest 90 to 100 hours in just tutorial watching to fight off anything beyond the deepwater guard. The new war system also means that you are not able to avoid conflict or pick battles, and enemies will never leave you alone like they used to in the old days. The developer has decided to reply to my review and rather then address anything, has rightly pointed out the diplomacy system was released in 2020, be that as it may, when I purchased this game on release, it was much better (in my view, this is why we have reviews) and their reaction only further highlights their defensive community that has evolved over time. Unfortunately this is a common theme of the gaming community of 2026, Developers often confuse complexity for fun, and top performing players as their main audience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A quick warning to those that watched a video from a streamer playing this game and decided to try this game. It is not easy to get into. The learning curve is not a curve, but a sheer cliff with few handholds and a whole host of turrets preventing you from entering. The plethora of tutorials in the game is mind-boggling, but this is not enough in many cases and additional community made tutorials are needed and can be found on youtube. Vehicles you build may not work as intended, your first planes will nose dive or shoot into the sky. The intended control scheme is also extremely weird at first. It takes a lot of effort to make a single ship or plane and a great deal of time at first. This game requires a lot of time and effort. Be aware of this before purchasing. However, if you can get into this game, it is great. The level of customization and complexity that can be made in each vehicle is amazing. Systems upon systems. Armor functions in a semi-realistic sense instead of straight HP or block HP. Weapons are built from the ground up and can made for whatever scenario you have envisioned (Cannon with ROF and specific round schemes, Missiles can be specifically programmed). Planes require control surfaces and factor mass, drag, and lift. AI behaviors can also be fine tuned by the AI menu or via code blocks in AI breadboards. The satisfaction at having created a ship, tested each system, and finally see the whole ship at work destroying an enemy is incredible.
Строите какую-то з*лупу из дерева, она не плавает и тонет. Ищешь гайд как тут строить, оказывается надо быть программистом. Обижаешься. Продолжаешь строить и смотреть как у тебя все тонет. Игровой процесс насыщенный.
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy 🔲 Normal ✅ Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh ✅ Graphics dont matter in this game 🔲 Good 🔲 Beautiful ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Eargasm ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story ✅ It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free ✅ Underpriced 🔲 Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) ✅ No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely ✅ Infinitely replayable ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ Yes ---------------- From the Depths offers a remarkably ambitious blend of engineering, strategy, and open-ended creativity that sets it apart from more conventional titles. Its vast sandbox encourages experimentation, allowing players to construct elaborate vehicles and explore a dynamic world shaped by physics and ingenuity. The experience carries a sense of scale and possibility that rewards patience and curiosity. While demanding at times, the game’s depth provides a stimulating foundation for dedicated players. The story functions mainly as a framework for the broader creative and strategic systems, presenting a series of factions and conflicts that add context to the building and combat. Each faction displays distinct technological identities, giving campaigns a sense of flavour and progression. Narrative details are light but effective enough to motivate engagement with the game’s larger systems. This approach suits the title’s focus on player-driven creation and exploration. Gameplay sits at the heart of the experience, driven by an intricate construction system that invites both creativity and meticulous planning. Every component, from propulsion to armour, contributes meaningfully to vehicle performance, leading to thoughtful experimentation. The combat system, powered by detailed physics, makes every encounter feel grounded and reactive. Though the learning curve can be steep, the payoff is substantial once systems begin to click. Visually, the game adopts a functional aesthetic that emphasises clarity and mechanical detail over pure spectacle. Water effects and explosions provide satisfying feedback during battles, adding a sense of impact to major engagements. The modular block-based building system gives creations a tangible, engineered feel, even if the overall presentation is less polished than some modern titles. This practical style serves the game’s mechanical focus well. Overall, From the Depths delivers a deep and rewarding experience for players who enjoy creativity, engineering, and large-scale strategy. Its demanding systems are balanced by the freedom to design and refine increasingly complex machines. While the visuals and narrative take a back seat to mechanics, the game succeeds through its ambition and the satisfaction it offers to those willing to engage with its complexity. From the Depths gets a 7/10. For more reviews check my Steam profile Hope you enjoyed my review, god bless you
I do enjoy aspects of the game, in that its a fun interactive art simulation. It can be fun to design vehicles, develop your personal faction and doctrine, and sort of roleplay them. I will probably continue to occasionally play it for that reason. Unfortunately, the moment you step out of the designer and into the campaign where you actually get to play your faction properly, everything falls apart. Enemies usually tend to attack piecemeal, random ships trickling in. If you play with any sort of fleet or combined arms doctrine, its a boring shooting gallery. Unless its a godly ship or something youre not designed for, then you just get blasted by a single supership. On the occasion the AI does form a fleet, its a random assortment of whatever was nearby. No consideration for doctrine, differing capabilities, etc. I would love to see how my fleet fares against, say, a carrier group, or a squad of destroyers, or any number of interesting compositions, but that never happens, its always random soup. The campaign fundamentally fails to give you entertaining fights with which to test your designs and fleets. And while this is not a problem with the game itself, I have seen a developer respond to a lot of reviews in a condescending, dismissive, and generally argumentative tone, even towards subjective things like people finding things clunky. For that reason alone I wouldn't want to recommend this game, that sort of behavior towards players is not something I want to support.
After years of fun playing Besiege, my smooth brain became accustomed to simple control schemes and intuitive camera movements... both of which this game lacks. The new player experience is heartbreaking, and if you're not ready to spend a couple hours attending YouTube University before you place your first blocks, I would just pass on this one. Looks good for a low-poly ps1 type game, but is just far too complex for me to enjoy. if you like games like Kerbal, you'll love this thing!
The best combat vehicle building game I have ever played. This game is probably for you if: -You're frustrated with the lack of options or control over the fine details in other building games -You like complex systems and aren't afraid of taking 1000 hours to feel like you finally sort of know what you're doing -You like spending hours painstakingly recreating historic naval vessels and other vehicles -You like building the most godawful abominations that still somehow function, even if it's the opposite of how you intended it to function -You like suckering and gaslighting your normie friends into fighting your godawful abominations in multiplayer -You want to try using your godawful abominations in at least 5 different singleplayer RTS campaigns plus workshop ones Sound good? Buy this game. You won't really find much else like it, and you won't be disappointed. Don't count on actually getting your normie friends to play it though, I've tried many many times. Fair warning, From the Depths' learning curve is more like a series of brick walls followed by climbing Kilimanjaro. I have 800+ hours in this game, and I think I've made only 20 vehicles (out of at least 200) that I would consider to be "good enough". I've maybe made a few that I would consider to be "good". All of them were in the last 200 hours of playtime.
i have 600 hours, i have yet to play campaign nor have i ever fully completed a boat... 10/10 game would spend another 600 hours making advanced cannons
Great Game, very fun and rewarding to learn. If you dont have a lot of time to play games or arent very patient this game isnt for you because doing all the tutorials takes about 3-4 hours and building a single ship can easily take 5-10 hours. I have yet to play more than 5 hours of any actuall game mode because I have spent the entire time figuring out how things work, experimenting and building my fleet for when I finally play the campain. In short, if you intend on buying this game make sure that you have: -a lot of time to play this game -a long attention span -an understanding of simple math and physiks -a PHD in engineering (optional)
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