
A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
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About
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this Event nobody has managed to get near the central regions of the galaxy. All you know is that the Event also spawned multiple untraversable hyperspace rifts throughout the entire galaxy and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to cross over the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumors about a strange new metal called ‘Avorion’ which has appeared in the center of the galaxy around the same time as the Xsotan have arrived. Apparently, the aliens use this material to build their ships.
Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them.
Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Once you’re victorious, collect loot from defeated foes which you can use to upgrade your ship: new turrets with special abilities like autofire or repair beams, or system upgrades that allow you to install even more weapons. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and its ships and stations have a distinct look.
Explore the galaxy at your own pace to find valuable goods in old ship wrecks, undiscovered asteroid fields rich in resources, gigantic asteroids which you can claim for yourself, or clues about what happened during the Event a few centuries back.
There are no limits to the size or complexity of your ship besides your resources. But there is also a creative mode where you can just build to your heart’s content. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management.
You can focus on building a great-looking ship, without having to worry about making it work. But always keep an eye on your ship’s maneuverability and energy requirements. Adjust your ship perfectly to its operational purpose: everything from light and agile explorers to heavily armored battleships with strong shields.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods across the galaxy to make a profit and buy your way up the food chain. Constructing a fleet of specialized transport ships with lots of cargo space will help you build up a trading corporation.
Extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments. Install trading systems that detect trading routes and supply and demand over multiple sectors and become the richest commander in the galaxy!
Or maybe you're sick of being the good guy? Just raid freighters, smuggle illegal goods, or become a headhunter.
You don't have to face all of these challenges alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions!
Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. Work with each other to extend your influence in the galaxy and build your own empire.
Or, you know, blow your friends apart. It's a sandbox, you can do whatever you want!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ive owned the game for a long time, and kept coming back to check up on it. Its a great little game, often described as a very casual X4. And while on the surface it looks appealing, the more time you spend playing it you realize the game lacks in alot of area's that it honestly ruins immersion. So what does the game have going for it. Well more than you can expect. - A "Large" "Explorable" galaxy - Factions vying for "control" in the galaxy - Story missions including DLC also, Despite being very short - Ship builder - Being able to have a fleet as much as you can tolerate and utilize them for different tasks - Simplified universal material storage What about whats wrong with the game. Sadly too many things! - AI is the peak definition of stupid. - Loading screens at ever aspect of traveling. - Factions often never do anything and just sit inside their own pocket of territory. - Lack of diverse threat in the world. - Galaxy in general just feels monotone in diversity. - Lack generated content So the quotations for "Large" & "Explorable" are a caveats to that point, because in all honesty. its really not that large, there is only so much scenery you see before it gets insanely repetitive, Asteroid Field, Cargo Container Field, rocks orbiting a minable resource in the middle which are guarded by cultists etc etc. you come across these things soo much that in a span of a few hours youve already seen them half a dozen times. There is zero diversity in the galaxy. Very early you realize ships dont differ in extreme ways, instead opting to just become larger and more block focused, bolder and blockier if that is even a word, but it gets the jist across! The AI is the bane of what i hate most about the game. i would like to enjoy casual fleet fights but the captains i hired to help fill the roles of those ships as well as to have more spread in covering other aspects of my fleets. They just decide im not going to stick to this role of a marksman ship or a long range torpedo ship. Which dont even get me started on torps. the AI will always more often than not tend to burn through a large stockpile of available torps on the ship while simultaneously charging enemy ships. And then ofc they are so close to enemy ships dancing around them FAILING to get turrets on target so it just ends with them never shooting ANYTHING while taking loads of damage. And ofc the AI is doing countless damage to my ships because ship design in this game is soo low effort they would rather just have all the ships generated with 5/10/15/20+ turrets to make sure they get every single angle covered because they know the AI is horrendous. Lastly when i say the galaxy just feels monotone... i mean it. like it makes space engineers seem like a universe filled with diverse life despite it not doing that much better in that category. All you see is voxel based ships, you cant put a face to it. hell the "Xsotan" at first, looked like one of those mysterious factions like [REDACTED] in starsector but nope... Just some guys/dudes, Who the hell knows cause no one does. That stay in the rifts or come out sometimes to scout and raid. the thrill of mystery and excitement all went out the airlock when you realize they just use the same bog standard everything the universe already has... oh but exclusive subsystems... whoopie. The game plays more like a get stronger fantasy but at some point when you hit naonite and trinium you've already achieved that goal cause you face stomp everything. and at the point you've already dealt with most aspects outside of building a base and setting up supply chains which isn't as complicated as it sounds in all honesty. Honestly for quite a few people its the ship designer is what gives more inspiration to play the game than the actual game itself. i wanted to give this a recommend but realistically speaking i spend more of my time giving orders to my mining fleet or merchants than i do play the game myself which says alot. Boxelware have to realize there is potential with this game to do a great many things but there is boat load of problems that hinder the game. if a vanilla experience cant be recommended and alot of people recommend a mod straight off the bat then you know something isnt quite right! 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America, French, Japanese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The vanilla base game is okay. The shipbuilding is great, and being able to import assets from other games, voxelize them, and drop them right in is genuinely cool. The game sells itself as a sandbox space-combat/light-economy sort of deal—basically an “X4 lite.” But where X4 has a deep, living economy and a world that actually reacts to things (even if it limits your creativity), Avorion is the opposite. You get tons of freedom to build whatever you want, but the world underneath feels pretty shallow. After a few hours you’ve basically seen every sector layout, quests start repeating, combat feels kind of average, and factions mostly just… exist in the background without doing much. So why a positive review? Simple: the Xavorion mod. Somehow a modder managed to bring out the potential the base game only hints at. The mod adds a real supply-and-demand economy, AI factions that actually compete with you, sectors that finally feel different, and much better faction interaction instead of everyone just sitting there pretending to be alive. It even improves the combat enough to make fights feel more engaging instead of “point, shoot, repeat.” It’s still not X4-level deep, but it’s a huge step closer—and honestly, this mod basically saved the game for me. Vanilla is just painfully average on its own. Sometimes developers build the canvas, but modders end up painting the masterpiece.
I really wanted to like this game. The freedom of design for the ships is a big draw, the tons of bullets from a bunch of turrets is great. It has everything going for it. Except the devs have no idea what game they want to make. Also there are really bad bugs that have existed for years at this point that they've just admitted that they're not going to even bother trying to fix. When you play this game, it's clear that they're going for the X4 style of spaceship empire automation gameplay. But they constantly make decisions that punish you for trying to automate anything. Your ships will not defend themselves when attacked, unless you set their mission to be to attack enemies. But that's the *only* thing they can do then. Production automation barely exists. You have no control over inputs in factories, so your stations will just get choked full of one input. Do you want to remotely load up a freighter with materials and sell it manually to clear space so you can produce goods? Can't do that either because of the docking bugs. I gave it the best shot I could, there's a lot of this game that really has going for it. I just think they need to decide if they're making a single hero ship game or a space empire game and commit.
Played it a lot, but never got around to writing a review for it. In short: One of the best space sandbox games I've ever played. Incredibly deep, addicting and well made. Runs like butter, looks and sounds super cool, UI and UX is incredible. Workshop support makes all of it even better. Can be a bit daunting to get into, so my tips for getting started: - Download as many ship designs from the workshop as you can. You don't have to build everything yourself. - Build the simplest ship preset with 1-3 slots, dump some mining turrets on it and just mine for the first hour. Sell much of your ores. - Use the money and resources to build a reasonable combat ship with lots of defense. - Combat is the quickest way to gathering lots of modules. - Only sell absolute junk modules. Your inventory is unlimited, keep the rest. - Whenever you can, hire captains. Use them to automate simple mining boats all over the universe. Once you've done this for like 10-20 hrs and you have decent amounts of green/blue ores, you might feel like you're underway nicely. Then you realize you've barely started, and it only becomes more fun.
[h1] Avorion Review[/h1] ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
As someone who loves X4: Foundations, Elite Dangerous, Space Engineers, and even the empire-building chaos of Mount & Blade: Bannerlord, Avorion scratches a very specific itch in a way few games do. It blends space exploration, ship building, trading, combat, mining, fleet management, and faction warfare into one surprisingly deep sandbox. The ship-building system is flexible enough to let you create anything from a tiny mining craft to a massive battleship or carrier, while the galaxy itself gives you plenty of reasons to keep expanding, upgrading, and pushing deeper into more dangerous territory. What I really appreciate is how Avorion captures that same “build your own story” feeling that makes games like X4 and Bannerlord so addictive. You are not just following a linear path. You are growing from a small-time pilot into a fleet commander, industrialist, pirate hunter, trader, warlord, or whatever role you decide to carve out for yourself. It is not as simulation-heavy as Elite Dangerous, not as economy-focused as X4, and not as engineering-detailed as Space Engineers, but it pulls pieces from all of them and turns them into a very playable, rewarding space sandbox. The progression feels satisfying, the customization is excellent, and there is always another ship to build, sector to explore, resource to chase, or enemy to take down. For anyone who enjoys open-ended space games with construction, progression, combat, and empire-building, Avorion is absolutely worth playing.
Game has some great ideas. Its a shame they aren't implemented well at all. For some reason if you want to play the game at all, even single player the game must create a server on your computer that you have to connect to. I don't know how they've managed to create a game with connection issues to a server running on my local machine but they've done it, so thats interesting. The game is just a buggy mess all around though. Like workshop items don't appear in the correct folder if at all. The devs, when asked about this issue were like "idk lmao" and have never fixed this all these years later. The ship building in this game is so obtuse it borders on esoteric. Voxels behave seemingly at random, where two shapes that fit together at a certain scale will not when scaled up. I've been told that the game tracks the sizes to the 0.01th degree which, thats cool and all but am I playing a game or am I doing geometry homework? The snapping that the game uses also just sometimes doesn't work. I really want to like this game but its just kinda ass.
Nach rund 1.918 Stunden im All kann ich mit absoluter Gewissheit sagen: Ich habe Lebenszeit in etwas investiert, das sich anfühlt wie der Wunschtraum eines Kindes, der Wirklichkeit wurde. Schiffe bauen – egal wie groß, wie massiv, wie verrückt. Einziges Limit? Meine Hardware. (Und naja, irgendwann auch eure Engine… aber wenn man mal eben 2.500 Jäger gleichzeitig losschickt, darf der Server ruhig ein bisschen ins Schwitzen kommen, oder? 😄) Ich erinnere mich noch an die Zeit, als ihr im Early Access wart. Damals auf der Gamescom konnte man euch Entwickler einfach ansprechen – ich hatte mich mit einem von euch unterhalten, über den Fortschritt, über Ideen, über die Zukunft von Avorion. Und verdammt – ihr habt fast alles davon umgesetzt! (Naja, bis auf eigene Warpgates… aber hey, man muss ja noch Träume haben.) Euer Spiel zeigt, was passiert, wenn man mit Herz, Leidenschaft und echtem Handwerk entwickelt. Avorion ist für mich das Minecraft des Weltraums – grenzenlos, kreativ, lebendig. Und selbst nach all der Zeit starte ich es immer noch mit dem gleichen Gefühl wie am ersten Tag. Es gibt eigentlich nur einen negativen Punkt: Ich schlafe einfach viel zu wenig, wenn ich Avorion spiele! Vielleicht solltet ihr mal ein Sleep-Reminder-Script in Python oder PowerShell einbauen... naja, ich schweife ab. Ich muss los – ein neues Schlachtschiff aus Blöcken wartet auf seine Geburt. Und vielleicht gelingt es mir diesmal, aus Ecken endlich ein rundes Schiff zu zaubern. Danke für über 2.000 Stunden Avorion. Danke für ein Stück Kindheitstraum, das ihr Realität habt werden lassen. 🚀💙
It's a decent game but every 10 minutes I found something that feels very.. fake? And I wished I was playing x3/x4. Ship orders are fine, but half the time they're not actually doing anything in the world, they just disappear and there's a timer that tells you when they "finish". Factions exist but they're completly static. They don't build stations, they barely have any ships, they don't trade as far as I know. Economy in most places is dead. Even if you find a sector that has A LOT of factories, they still are not really producing goods because (I assume) AI can't even handle basic supply. The game claims the ships of different factions are different but that's a lie. They all look similar, they all fight similar, they just look vaguely different.
EVE Online, StarField, No Mans Sky, all of the space games promised me 5 things. They Failed to deliver one... Avorion Promised me one thing. They succeeded at delivering 5... The 5 Promises mentioned were A Fun Real Time Strategy Game where you write your own story. Fully customizable starships. very interactable and unique gameplay that can keep the player hooked. Several opportunities to allow players to fully immerse themselves in the game's inviroment. And lastly, beautiful graphics meant to blow the minds of all those who lay eyes upon it. Avorion does what other space games simply are too greedy to do. While the DLCs add content, they are not a requirement for fun and enjoyment, they don't add blocks that provide a clear advantage over other players, the mechanics they DO add are just another form of making credits that requires time and dedication, and they can be shared between players for free with the only requirement being that the host of the server owns the DLC. Avorion does what other space games are too lazy to do. A Large and Open galaxy free for you to explore with unique events that keep the player guessing "Whats next?", Factions that each have their own unique styles, military ideals, and goals that not always collide with one-another, A Dynamic world system that always interacts with both itself and its players that keep the player immersed as much as possible, and a story that isnt even required to have fun or even progress in the game as nobody is stopping you from just getting the best material in the game and beating the game all before the tutorial guy even gave you his first quest. Last thing, I get that strategy games arent for everyone, but nobody said you HAD to control a whole faction, you could just be a one man pirate, a small group of travelling merchants, a bounty hunter that bandits feer, a mercenary looking to shoot for a buck, or even a military leader of someone elses faction looking to CRUSH those beneath your steel boot All in all, I LOVE the game, and would really like to get a discord server and host an Avorion server + Community just to enjoy the game a bit more with the multiplayer mode 10/10 game, Would Recommend to EVERYONE Have a nice day ladies and gents And I hope Boxelware never abandons this masterpiece of art
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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