
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.3Kreviews | 89% | — | $11.2M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game so far, until I hit the bug where the game would crash to a black screen on load, If this happens don't panic just do this: "Yep, go into the NVIDIA Control Panel and, right on the first tab under “3D Settings”, choose “Use the advanced 3D image settings” among the three options so that your personal settings actually take effect. Then scroll down to “Manage 3D settings” right below, the second tab on “3D Settings”. You’ll see an option called “Shader Cache Size”, simply disable it. After you’re done playing, you can turn it back on again, because it’s useful for other games." Seriously great game so far but Squeenix coded this game poorly for modern systems lol
Dont let my steam playtime fool you, I have almost 3,000 hours in this game across my original PS2, Emulators, and Steam. If you've ever considered starting FFXII... It's time brother. I'm not gonna write you 17 pages on why this is the best videogame ever made. This game brought so much innovation to the rpg genre that it cannot be understated. It was playing FFXII for the first time that made me decide I wanted to make video games for the rest of my life, and it is still because of this game that this passion has never left me. In some ways, you could even say that the drive this game gave me creatively saved my life, as odd as that sounds. And all of that aside... when you play this game, think realllly hard about the current US events and you'll realize why we need this game's story now more than ever. 12/10 game. Absolute masterclass in gaming perfection. You will probably never finish all of its content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First time ever playing and finishing FF12 and my lord is this one criminally underrated.
PS2の初代から、ハードの壁を越えずっと遊んでます。 恐らくSTEAM版が最強、最終バージョンだと思います。 ・モンブランにライセンスボード及びジョブリセットをしてもらえる。 ・BGMの再録版ももちろん収録。 ・初めから強くてニューゲーム・弱くてニューゲームがある。 ・強くてニューゲームで所持品を引き継げる。 ・ギルとLPをMAXにするチートオプションがある。 ・2倍4倍速モードももちろんある。 ・初めから60FPSに対応 他、原作やインターナショナル版から変更点多数。 深刻ではないものの面倒なバグとして、シェーダーキャッシュを削除しないとセーブデータをロードできない不具合があります。AppDateのフォルダに行って毎回シェーダー削除しないと続きから遊べません。PC知識ない人が弄るべきところじゃないのでちょっと危ないかも。(逆にちゃんとやればロードできます。) これに関してドライバー更新によって発生するようになったので責任はNVIDIAにあると思うんですが、この辺り、スクエニとNVIDIA双方でちゃんと把握してるのかどうかが微妙なところ。(公式アナウンスも何もない) 埃被ってたアルティマニア引っ張り出してプレイしてますが、すごく懐かしい気持ちになってます。最近のゲームで得られなかった心の隙間が埋まっていくのを感じます。体はイヴァリースを求める。 ストーリーは酷評されがちですが、改めて大人になってからプレイすると言うほど酷くはないかなと思う内容。政治的な話で勧善懲悪でもないので、幅広い世代に響く内容ではないと思うし、破魔石は究極の武器としてのポジションから抑止力・核っぽいイメージも持たれやすいので、それを求めて世界を転々とする物語もいかがなものかと言うのは分かる。次の目的地を示すための物と割り切って遊ぶべし。 召喚獣がみんな大好きイフリートやバハムートじゃないのはいただけなかった。 [b]でも、そんなんどうでも良いんです。モブハントや探索、レベル上げが楽しいのでついつい寄り道してストーリーが進まない。おかげで時間が溶けていく。ちょこちょこガンビット修正しながら、好きなライセンスボード開放して、ミストナック連発してボスを蒸発させ、NM探してお宝ハントして・・・楽しい。[/b]
After 100 hours, I finally got fully completed Final Fantasy 12: The Zodiac Age and immensely enjoyed it. Seriously tho, the gameplay was something that I wasn’t expecting to enjoy as much as I did because it wasn’t proper turn based (or ATB) like how I was used to at this point. I was genuinely so put off by the fact it was different that I didn’t even try it, but after actually having played it, wow this just be one of my favorite gameplay styles in the series yet. Surprisingly, it’s really no different from ATB, the only difference is that you can now move freely now, adding more layers of strategy. Oh yeah, I should probably get to the job system which is new to the Zodiac AGE VERSION of this game. Ima be honest, I really don’t care that much for job systems in not just Final Fantasy, but really any RPG that offers them (okay Bravely Default gets a pass, there were many cool combinations you could between two jobs and I just wanted an excuse to talk about bravely default). In this game though, the job system I would say is done pretty well, you combine jobs like how you could in FF5 and those two jobs you assign to a character are the two jobs you’re most likely gonna stick to the entire game. See unlike ff3, ff5, and ffx-2, you’re not encouraged to master multiple jobs per character, since it takes a long time to master a single one, so instead you’re focusing on mastering the two jobs assigned per character. The way you advance the jobs is very much like the Sphere Grid system from FFX, you gain LP (license point) from killing enemies which allows you to advance a “grid” of sorts and work your way up to the best that the job has to offer. Also unlike FFX, this game actually has proper levels, yeah most of your stats are still gonna come from the license board, but at least now you can effectively gain some bonus stats. Best of all, if you don’t like your current job combination on a character, you can totally switch your two jobs with NO punishment, all the LP spend on those two jobs are returned to you, (although you do gotta spend a few minutes spamming the a button to unlock everything which is a little annoying). Okay now let’s talk more about the games structure, so it kinda plays like an MMO in the sense that you can explore this giant massive world with tons of secret areas to visit, tons of side quests and optional content you can partake in, and it’s rather grindy nature (though if you aren’t personally interested in the side content there isn’t really a need for grinding all that much). To me, this a very much a numbers go up kinda game which I enjoy, grinding was actually kinda fun for me as I could just have Vaan let the other two characters beat the enemies while he steals items from the enemies, which are valuable cause they sell for a lot of Gil (which is hard to come by during a lot of the Main story). I’d often get sidetracked a lot during the main story and spend an extra 30 minutes grinding in an area cause dammit I really need that extra HP for my black mage. Well yeah anyway, since I grinded a lot, the game itself wasn’t really a challenge, but even then I’d still say it’s on the lower side of difficulty thanks to the large amount of broken things in this game (spells, broken job combinations, some very powerful equipment you can obtain etc). Nahh, if you want any sort of challenge from this game, that’s what the optional content is for. The hunts are a big part of this game, you basically go to the board that has different hunts of certain monsters posted then you go to the client to accept. Anyway, you really have to be prepared for some these hunts cause they get REAL nasty very quick, most of the time when they’re low HP they often resort to using cheap strategies like one for example spams the “death” ability killing one of you party members instantly (no way to become immune to death unlike other entries in the series). A few of them also begin to hit like a truck when low HP as well so have heals ready. They also have a lot of HP as well with Yiazmat, the final hunt, having 50 million HP!!!! The Espers (bosses that you can summon upon defeating them) are also kinda like hunts given they are optional bosses that you have to go out of your way to defeat, these guys are arguably harder as they usually have you at a handicap. For example one of the espers, Zeromus, prevents you from using magic spells, meaning you can only hit him with physical attacks. Anyways, every area in this game is large and it’ll take you a while to fully explore every single area in the game. I like this as it’s just another excuse for me to spend even more time grinding while also finding valuable items in chest. That’s nice, but once you start doing everything in this game, backtracking through these large areas can start to feel a slog after a while, thankfully a really cool feature in this game helps remedy that, Speed up. the feature has been in the other rereleases of FF games (namely 7-10, though funnily enough last year it would’ve only been 8–0 cause the version of 7 was the old one released in 2013) but i didn’t use it all too much because the games weren’t as long and you weren’t backtracking all that much (okay I did use it for 8 to speed up drawing magic), in 12, I used this feature more than I’d like to admit, though I only really used when having to backtrack (of which You’ll have to do a lot) and for grinding. Even still, this feature makes the constant going from one area to another so much less time consuming which I can certainly appreciate! There is also a new Trial mode added exclusively for the ZodIAC Age version of this game, and it’s pretty fun! It's basically a gauntlet of trials where you’re stuck in a room with a bunch of enemies and bosses you fought previously, they get harder the more you progress with Trial 100 having an exclusive Superboss (well I guess Bosses) the five judges who are easily the HaRDEsT boss in this game! Now I should’ve probably mentioned the biggest system of the game, the gambit system. Think of this as basically like coding, if a foe or an ally has a certain status effect or is at a certain amount of HP for example, you can make them do a command that responds to that scenario adding a layer of strategy to boss fights and also removes constant menu opening. For the character you’re controlling this doesn’t mean much, but this feature is pretty much crucial for your AI companions that fight alongside you as they won’t do anything unless you give them some gambits to work with. Ultimately, I’m sad to say that I didn’t care all that much for the story. Don’t get me wrong, the world of Ivalice is very fascinating with tons of interesting lore compiled with different creatures and characters, but I didn’t find said creatures and characters all that interesting. Okay I haven’t played 13-16 yet, but Vaan has to be an easy contender for worst FF protagonist right??? (I hear great things about lightning, noctis, and clive). I mean what does this guy do?? He’s got charisma, I'll give him that and I'll also give him that he has leadership,but he doesn’t really contribute much to the plot at all!?! Overall, I really enjoyed my time with Final Fantasy 12: The Zodiac Age and I’m really excited to eventually play 13 (as I hear many good and bad things about it). If this game had a better story with more interesting characters it honestly could’ve been my favorite Final fantasy, I’d give it a strong 9/10!! Highly recommend trying it out if you haven't.
[h1]This is [b]unplayable without mods as it will crash[/b] on launch, but the game is still one of the best RPGs ever made.[/h1] It's overpriced for what is essentially an old game that has been touched up for a PC port, so buy it on sale. [b]Here's how to fix crash:[/b] -Install Vortex Manager and boot it up. -Add Final Fantasy XII under "add games", press ok. -Make sure the manager has you logged on, mods should download directly from browser into mod manager -Download FF12 tkMalloc Fix -Download FF12 External File Loader -Click Deploy mods on mod page -You can now play crash free [b]Links below:[/b] [url=https://www.nexusmods.com/vortex]Vortex Mod Manager[/url] [url=https://www.nexusmods.com/finalfantasy12/mods/170?tab=files]FF12 External Fire Loader[/url] [url=https://www.nexusmods.com/finalfantasy12/mods/475?tab=files]tkMalloc (Crash Fix)[/url] [h3]The game itself?[/h3] -Great voice acting -A visual style that is still beautiful and timeless (originally a PS2 game) -The plot feels grandiose and keeps you invested -A very unique combat system where you can program your party to do certain things -Can be a bit grindy, but this PC port comes with a speed up button -Lots of mods for the game
[b]Runtime Error とエラーが出て起動しなくなった人へ[/b] 最近のNVIDIA系グラボのキャッシュファイルとの競合が原因らしいので C:\Users\ユーザー名\AppData\Local\NVIDIA\DXCache にあるグラボのキャッシュファイルを全て削除して下さい、削除できないよ~って言われるやつはスキップで良いです このエラーは定期的に再発するのでその度にキャッシュファイルを削除して下さい あ、ゲーム自体は最高です
"Un diamante técnico y narrativo que fue incomprendido por nacer después de Obras Magnas que cambiaron la industria de los videojuegos" Luego de terminar este juego, entiendo perfectamente porque las críticas hacia éste se han extendido a través de los años. Mientras que FF7 sigue estando vigente, los jugadores piden incansablemente un Remake del FF9 y todavía se siguen desgarrando corazones con la historia del FFX 25 años después. FFXII sale después de que la Intro del FFX empezara a cautivar corazones con el "To Zanarkand" y sin la firma de quien hasta ahora había sido la casa de todas estas Obras del RPG desde la era del SNES: SquareSoft. Vamos a desglosar la que es quizás una de las mayores críticas del juego: Vaan. Queda claro que este no es el viaje del héroe convencional. Vaan no es un Tidus, Squall, Cloud, Locke, Ramza o Yitán; es el observador, el ciudadano de a pie que nos permite ver cómo la guerra afecta a los inocentes. Es básicamente un personaje que encarna el jugador. En este sentido, son Ashe y Basch cargan con el peso dramático, mientras que Balthier (como él mismo dice) se roba el espectáculo con el mejor carisma del elenco. Es un drama maduro, serio y con una escala épica que se siente bastante genuina. - Jugabilidad y el Sistema de Gambits El sistema de combate es amor u odio. Es una mezcla fascinante de RPG en tiempo real con una capa profunda de gestión. Aquí el objetivo es pulir tanto tu configuración que llegue a ser lo suficientemente buena como para borrar oleadas de enemigos mientras tus puntos de Vitalidad se mantengan intactos y los efectos negativos brillen por su ausencia. Es un sistema de combate muy original y adelantado a su tiempo. - El Mundo de Ivalice Visualmente, el juego sigue siendo espectacular. El diseño de biomas es enorme y variado. Aunque sigue una estructura similar a la de FFX (zonas interconectadas en lugar de mundo abierto puro), se siente mucho más libre y orgánico. Las mazmorras con puzzles y desafíos son un añadido excelente que rompe la monotonía del combate. - Apartado Técnico Si juegas en hardware moderno, ten cuidado. El juego tiene un bug de gestión de memoria heredado que puede causar crasheos de "Runtime C++" o "Fatal Error" al cargar partida. TIP: Si el juego te da problemas, busca el mod "tkMalloc Fix". Fue mi salvador tras dos días de investigación. El motor original tiene problemas para direccionar memoria por encima de los 2GB en sistemas modernos, y este mod lo soluciona. - Música y Legado La BSO de Hitoshi Sakimoto es genial, aunque diferente. No busques las melodías tarareables de Uematsu; aquí encontrarás atmósferas barrocas y militares que encajan perfectamente con el tono del juego. Es un juego que sufrió por las comparaciones con la época dorada de SquareSoft, pero que hoy se sostiene como una obra sólida y brillante. Conclusión ¿Es una obra maestra? Quizás no llega al nivel emocional de FFVI o FFVII, pero es un 8 sólido. Un juego adelantado a su tiempo que merece ser jugado sin prejuicios. Si te gusta la estrategia, la política y los mundos ricos en lore, Ivalice te espera.
嗨,大家好呀!刚刚打通关了最终幻想12, 叽叽喳喳憋了一肚子话要说—— FF12虽然在最优秀JRPG里常有露面,但热度一直非常低迷, (非常不错的攻略播放量都好低) 眼馋了很久,也是在这次SE黄金周超史低入了手。 剧情通关之后,我的体感就像一个大大的X。 一捺是玩法和游戏设计从低到高, 一提是剧情却如坠冰窟。 (美术和音乐一直是se强项,虽然12画风古早了一些,但依旧不逞多让。) 这一篇主要是安利,吐槽集中在剧情上,打算放在结尾碎碎念,但单作为玩法派太好玩啦! 开头cg真的一眼惊艳 如果要用一句话来安利: 玩着玩着惊喜来敲门! 是的,我最大的动力是: 每个地区竟然都有隐藏!?还不止一个? 战斗系统还有这种串联? 交易系统竟然是这样! 每个地区都有隐藏稀有怪物!? 路上一个不起眼npc竟然真有一整段任务流程! 通向胜利的法则竟然不止一个! 主线的大迷宫竟然有一整个其他层?! 这种完全在意料之外的反馈真的让人欲罢不能! 关于战斗系统 在启动之前,在评论区看到很多玩家因为太难被劝退 别担心,即使完全吃不透也能玩的很开心, (比如我嘿嘿) 职业 底层逻辑很明了: 每个角色在十二个职业里选择两个。 (选的好战法牧可以做到三唯一体) (初始一个,在剧情打完第一个召唤兽后解锁第二个) 玩过ff14一定非常熟悉,里面12的影子太足了 每个职业都有各自的轮盘,可以理解为技能点 花费一定lp点会像走格子一样逐个解锁。 主要的格子其中大致有四种 1.属性点(这里就是提升属性啦) 2.装备许可(这里的装备需要你点出许可才能穿,仅仅有是不行的,武器防具饰品同理。) 3.技能,法术(和装备同理,需要点出并且有技能法术书才能使用。) 4.被动技能(像是强化万能药,满血加攻这些) 剩下的是大招lb格,以及召唤兽格子。 召唤兽格子需要打败召唤兽后出现。 特定职业的召唤兽格后会有额外格子。 (每个召唤兽全队只能激活一次, 嗯姆,非常忠诚) 主线难度并不高,自己随便摸索摸索也能很舒服的推图,等初步了解之后再权衡强度,摸索起来太有意思了。 作战指令 作战指令系统更是出人意料的好玩 格式非常简单: 谁(某个队员): 在什么情况下+做什么 比如我想亲亲大家 那就是我的作战页面写 满怀爱意的作者+亲亲读者 (脸红) 在开头时,我还没熟悉这个系统 只会用 血最少的敌人+攻击 血最少的友方+治疗这种 后期格子多了,很有趣最多能有13条指令! 随着游戏的深入,我对游戏的理解逐步有了雏形 也有了一些自己的需求。 最简单的像是,解除异常状态,上正面buff 最让我有成就感的一次摸索是偷盗 ff12的偷盗特别重要,你可以偷到怪物身上稀有的宝物,甚至强力装备,而且宝物更是获取毕业装备的唯一途径! 所以在中期认识到偷偷乐的重要后,我就把偷盗常驻进了指令。 但是!不管怎么设置都不太满意,因为如果设置不当某个队员就会一直偷,但每个怪身上限定一个道具。 直到最后探索出, 敌方hp=100%+偷盗可以完美规避这个问题 (我真是天才!) (虽然通关后看真天才攻略大佬早就开始写程序了) 作战指令就像写一段自己专属的战斗程序,不管是简短精炼,还是和我一样的屎山代码,最后战胜怪物时都能成就感满满—— 地图设计 限制于年代,ff12的地图比较简陋,但是设计非常值得称赞。 游戏中各个地图相互串联,不是一本道而是符合地图的蛛网,你可以用各种方式到达你想去的地方。 骑陆行鸟(bgm自动起) 开小飞机(私家飞船) 坐大飞机(还能做七姐妹集邮小支线) 传送(需要传送石,前期传送石稀缺很省,中期直接买了99) 走路(旅游) (游戏可以开二倍速跑图战斗,骑陆行鸟有点鬼畜) 主城各个点位还有兔兔快传,还算方便。 但是如果你只是跟着地图把每个区域搜集干净, 那你百分百少玩了100块钱💰 (我就是这样——) 通关后,别人问起来, 你打了佐迪亚克了吗? 你走了水晶迷宫了吗? 你欧米茄打了吗?(真打了在ff14和怪物猎人荒野) 几千万血的龙神打了吗? 我:这些是什么,是ff12的内容吗? 我超,我怎么是云!(😭) 游戏的隐藏提示全藏在一个个工会讨伐任务,和路人npc的对话里,非常隐蔽非常难找—— 水晶迷宫感谢网上大佬整理的地图,我滴天这地图自己找可以迷路到南天门 (让我自己逛我真鬼打墙一天了😢) 感谢大佬让我找到欧米茄,鞠躬鞠躬 然后每个地图还有特殊要求才能出现的稀有怪物!? 毕业装备通关了一件没找到!? 打某只剑豪boss可以偷他拔出来的每一件装备! 😨50小时打水漂啦,我真真通关了吗? 跨时代的cg,五味杂陈的音乐 无数宏大的cg画面,06年吃到该有多震撼啊! 怪物设计也真的超级棒,可爱的,搞怪的,帅气的,涩涩的都有! 仙人掌好可爱 音乐真的很棒,可以被剧情拖了后腿。 (我一定要狠狠吐槽剧情,😡可恶的日本人不会写笔给我!) 总评:系统地图设计派大满足的ff最佳玩法。 铛铛铛: 宝宝们如果能接受比较古早的画面, 愿意花一些时间探索战斗系统 超喜欢地图探索和发现隐藏 并且不在意剧情高开低走 (人设崩塌,不连贯,主旨异味,男主摄像头) (但小巴是真有魅力,我最喜欢的角色) 小巴的塑造是为数不多完整且有魅力的,大主人公! 我非常非常建议来体验一个,可能是最好的JR系统之一。 恋评分 9/10 不谈剧情,绝对满满心意的作品。 拜拜! (不对,不对我还要出吐槽剧情,编剧我要修正你😡) 你是说,我的国家侵略灭亡,我的人民被奴役,我的父王丈夫被残杀, 什么叫为了不让人民陷入战火,不能复仇不能发动战争! 一股异味! 强行拔高立意,制造出极致的撕裂! 要我说,那套伪善逻辑,像极了批判虽然我侵略了,但你不能施加暴力一样! (破魔石真没隐喻吗) 不加清算的宽恕不可能是美德,只是对侵略行为的纵容。 用廉价的道德绑架去二次约束胁迫受害者?注定了这游戏的剧情让我觉得恶心。 可惜了这游戏系统,编剧你该死啊!
This is one of the best "single player MMO"s I've ever played They nailed every aspect of this concept with the massive world, the job system, the side quests, and the imperfect but really cool gambit system. As a certified MMO hater, this was genuinely fun to play and even the grinding at 4x speed felt engaging because of the gambit and chain kill system. The only thing I didn't like was the character development. The storyline doesn't really explore the backgrounds of any of the characters beyond their basic motivations. I also never felt at any point as if the party members cared about each other which is weird considering everything they go through together. Like if Vaan fell off a cliff and died at some point, I don't think Ashe would care much beyond a "thoughts and prayers" tweet. Individually they were all interesting (except Penelo who is just 'friend of Vaan'), but they could have really used a few side quests to give a bit more background and to show how they've changed over the course of the story. Beyond that though, I really enjoyed my experience with this game and definitely recommend it. Perfect Steamdeck JRPG
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