
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.3Kreviews | 89% | — | $11.2M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most of my playtime is not recorded on steam, but I have well over 2000 hours in this game, coming from the original. I've hated Final Fantasy my entire life, and I still can't really pinpoint the exact reason. The series have never taken to me. This entry is the only exception, I played it while I was a kid and I still play it now. I know the story like the back of my hand. By today's standards, it's not anything special. The Resistance vs. the Big Bad Empire, but there's a lot of other things going on in the background too, you might see only snippets of in some of the cutscenes. Gameplay-wise, I honestly wish more of the FF series were the same. I love the Gambit System, and I really love the License System. Although I've come to like the International Zodiac Job System a lot, I still miss the older license board from the olden days. I like the almost auto-combat feel, while still having to keep track of certain conditions and status effects. Of course, my favorite part of the game is grinding out any rare spawn, and completing the bestiary. This includes killing all optional marks/bosses. Yiazmat is a grind to get to, but now in the Zodiac Version you aren't locked in to one or two builds to defeat it. Getting to that point to finally defeat the strongest of enemies, or just finding some fun build to use, is what brings me a lot of enjoyment. The issues: I see a ton of people online that have issues just booting the game, or get consistent crashing after certain events or bosses mid-game. That's the caveat. This game was probably never meant to run on newer hardware, and so there are risks in doing so. If you pick up the game and give it a shot, I wish you luck on your endeavors.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FF12 Overall Ranking: A Plot quality: B Character development: B Core mechanics: A Difficulty: Medium Replayability: B Should you play it?: Yes Should you complete it?: Yes (I believe this is the first FF game without missable achievements) Summary: Final Fantasy 12 I believe is very slept on as a game. It definitely has some issues that I will address but as a game I think it was fun and engaging with lots of challenge, lore, mechanics and overall just fun. I enjoyed some of the cast but I believe others deserved maybe some more development. Characters even such as Vaan (the main guy) just seems to be along for the ride for the most part. Even the better characters did not seem that well fleshed out like Ashe and Fran. I will say that this is supplemented by Ivalice being very rich in lore and worldbuilding which I think can save some of the issue the characters might have. Balthier is the best of the cast in my opinion. This was also the first instance a mainline Final Fantasy transitioned to open world combat and not random encounters. I also enjoy how this game uses the history of FF like classic summons being the names of ships and this game introducing Espers instead which are similar but have crazy designs and enriching lore. They also switched limit breaks for Mist gauge which are similar RNG related chain attacks you can do to chunk huge portions of boss health which is critical as when enemies get low health they get a speed and power boost. FF12 introduces the gambit system and the Licence Board. I enjoyed both of these but I am aware it is not everyone's cup of tea. As this game is more open world and ditches the random encounters, it made combat more difficult for developers to approach as you cannot reliably control three party members in a setting like this so they developed Gambits. Gambits are essentially programmed moves you can create to make the party members behave as you want. You set them up from the top down and the AI will check if the top can be done and if it cannot, it tries the next move and so on (A bit like Scratch for those who used it at school). For example, I can setup a party member to first check for dead teammates and use a phoenix down if so, then if that does not apply, check for party members with less than 70% health and Cura them if so, then if that is not applicable, they can attack the party leaders target. By the end of the game you can have three gambits you can swap between with 10 or so slots to program. I loved gambits it was like a fun puzzle and you constantly have to tinker and experiment with them to manage MP, the enemy varieties, etc. Next is the Licence Board. When killing enemies you get Licence points which you can use after you select a job to get new abilities for your jobs and the ability to equip certain types of gear such as heavy armour or two handed swords etc. Again, I do not hate this and when you max the Licence Board, you can use accessories to turn LP into Gil or EXP. Another aspect I enjoy is you can swap out party members on the fly or mid combat to bring in healthy party members and heal up back units. This is especially helpful during some of the tougher encounters. There is an Esper I hated fighting called Zodiark and his attacks have a flat 50% chance to instant KO (30% with a black hat) so having the reserve members was pivotal. Another is the last hunt boss who was not that hard in my opinion it just takes a long time to whittle down its massive health pool. This leads me on to the next thing I like which is the hunts. I enjoy a good hunt and this game has LOADS each offering their own challenges and not all are built equal but it was a fun little side activity to get good items and gear. On the contrary, I did not like the Big Game optional enemies as these seemed like budget hunts which are not as fun to encounter for me personally but I know some actually prefer them to hunts. Honestly, the story is not anything spectacular and the character development just is not there. There is a lot of to and fro from area to area which can get a bit dull (There is a speedup mechanic). The weather is hit and miss as often it matters for side quests and you have to wait real time for it to shift what you want. Additionally, the RNG can be brutal if you want certain items like the Zodiac spear (god forbid you want a Great Trango). The great crystal can bite me. All in all it was a fantastic game and I think more FF fans need to play it as it is certainly worth the investment.
プレイ9時間過ぎたくらいから、エラーを吐いて起動しなくなった… せっかくやりたかったのに最悪です… steamでリリースするなら、ちゃんと最適化されているものを提供して欲しいです…
[h1]Switch版(Xbox One版)とSteam版で一部仕様が異なります。[/h1] Switch版で追加されたジョブライセンスリセット機能は後にアップデートでSteam版にも追加される運びとなりましたが、[b]「強くてニューゲーム」の仕様[/b]に関しては、Steam版ではPS2のインターナショナル版の[b]「レベル90スタート、引き継ぎ無し」[/b]の従来の仕様のみ、[u]Switch版ではそれに加えて[b]「レベル90スタート、アイテム、所持金、LP等の引き継ぎ」[/b]の仕様が存在します。[/u] PCであればWindowsストア版がSwitch版と同等の仕様なので、どうしても気になる方はそちらをどうぞ。一応Steam版に関しては、有志の方によるMODでデータを引き継いでの周回プレイは可能であるものの、非公式な手段である事はご留意下さい。 注意点としては以上で、ここからが作品のレビューとなります。 [h2]こんな人にオススメ[/h2] [list] [*]JRPG的な主人公を中心とした完全懲悪な物語を求めていない人 [*]キャラクターの掘り下げよりも世界観の構築や歴史に興味がある人 [*]インターネットで攻略情報を仕入れる事に抵抗感が無い人 [*]自分自身で試行錯誤できて、それを楽しむ事ができる人 [*]MMORPG的なオート戦闘に抵抗感が無い人 [/list] [h2]ストーリー[/h2] 物語に関して、巷では「ヴァンは主人公ではない」「作中のセリフからバルフレアが主人公だ」と揶揄されることもあります。しかし率直に言えば、ヴァンに限らずすべてのキャラクターの掘り下げが甘く、一様に印象が薄いと感じます。 というのも、本作は戦国大河ドラマのような戦渦群像劇の体裁を取っているからです。主人公と敵対する帝国側の人物も、RPGにありがちな勧善懲悪の悪としてではなく、独自の倫理観や正義感で動く存在として描かれています。そのため、物語の合間に挟まるカットシーンでも、主人公陣営と同等の頻度で帝国側の動向が描写されます。 あえて主人公を挙げるなら、それはFFXIIの舞台である「イヴァリースの歴史」そのものであり、各キャラクターは与えられた立場でそれぞれの役割を演じている印象を強く受けます。 これは良く言えば極めて現実的な表現ですが、悪く言えば平坦で驚きに欠け、こじんまりとした印象を与えてしまいます。 また、この大河ドラマ的なアプローチにも課題があります。本家の大河ドラマであれば(1話45分×約50話という)膨大な時間をかけて描く内容を、本作は少し長めの映画ほどのボリュームに収めています。その上、帝国側にも枠を割いているため、各キャラクターの過去や心理の掘り下げが薄く、感情移入しづらく感じました。 以上のように惜しい点も少なくありませんが、この人間賛歌的な物語は、他のFFシリーズにはない独自の魅力を放っていると思います。 [h2]ゲーム性[/h2] この作品の特徴なシステムとして以下の2種類が存在します。 [olist] [*]12種のジョブから2種のジョブを組み合わせる「ゾディアックジョブシステム」 [*]戦闘キャラの行動AIをプレイヤーがカスタマイズできる「ガンビットシステム」 [/olist] [h3]ゾディアックジョブシステム[/h3] 「ゾディアックジョブシステム」とはPS2のインターナショナル版(ITJS)でのジョブシステムを発展させたものであり、そちらでは全12種のうち1人あたり1種のジョブしか選択ができないため6つのジョブが余るという問題点がありそれを改善してシステムとなっています。 完璧な組み合わせが存在しない中でのジョブごとの組み合わせのシナジーを探す楽しさは、元々のFF12の奥深さや自由度を拡張する良い調整だと感じました。 ただアップデートによりジョブを自由にリセットできる仕様となったものの、(ジョブごとにアビリティを入手・管理する)ライセンスボートをゼロから埋める作業は中々面倒ですし、ゲーム内に適性ジョブや細かい仕様に関する案内が少なく、インターネットの攻略情報に頼らざるを得ないのは初心者に不親切な仕様だと感じました。 [h3]ガンビットシステム[/h3] 「ガンビットシステム」とは簡易的なプログラミングのフローチャートのような見た目で、優先度の高い上から順に条件式(ターゲット)に沿って設定された魔法や回復アイテム等の行動(スロット)が自動で実行されるシステムとなっています。 この味方AI(正確にはシーケンス)を制御できるシステムを画期的だと評価する人も多いですが、20年前のシステムという事もありプログラミング教育が浸透した今となっては物足りなさを感じるかもしれません。 具体例として、「盗む」という行動(スロット)に対して「敵がアイテムを所持している場合に実行」「敵からアイテムを盗めない場合はスキップする」といったif文を含む複雑な条件式(ターゲット)は存在しないため無意味な「盗む」のループを適切に回避する手段がありません。 解決策としては「HP=100%の敵に対して」「盗む」と処理を設定する事で、自分が「盗む」を実行している間に仲間キャラが対象の敵HPを減らす事でループ解除するといった工夫が求められます。ただ「盗む」が失敗した場合でもループが解除されてしまう可能性もありこれも完璧な対策とは言えません。 また味方や敵に対する「バフ・デバフ」に関しては、対象のターゲットに対しスロットに設定された「バフ・デバフ」が既に付与されている場合にループを解除し、次の番号のコマンドを実行する仕様となっています。 ただ敵によっては特定のデバフに無効耐性を持つこともあり、そのような敵を相手にデバフを実行すれば無限ループに陥ってしまい、解除するにはガンビット設定画面でその行動を手作業でオフにするしかありません。 プログラミングを標榜しつつも、プログラミングとしては不十分で妥協点を見つける必要があるのは好みが分かれる点だと思います。 あとこれは明確な問題点ですが、「ガンビット」について物語冒頭で長簡易的なチュートリアルが1回あるのみで組み方のテンプレ等はゲーム内で一切教えてくれないので、初心者の方は潔くインターネットに頼った方が良いです。 [h1]総評[/h1] FF12は国内での不人気さと反比例するかのように海外では人気がある事からも、人を選ぶ作品であるため、自分の好みと照らし合わせて購入する事をオススメします。
This game used to be derided as the game that "plays itself." Nowadays auto battle games are popular, and all of them just make me wish the game systems in FFXII were continued and expanded somewhere. Just feels like a natural evolution to turn based strategy, extremely fun to prepare your party for encounters and polish your gambit logic to cover more situations. If you aren't doing intense story sequences, you are exploring a dense world with rare items and threatening enemies around every corner. I fell in love with this in the PS2 era and there still isn't any game that hits the same unfortunately.
Controversial one this. I've got thousands of hours on the PS2 original so take that as you will. Zodiac Age brings decent QoL for veterans but if it's your first time the job and gear revamp actually strips out a fair bit of the tactical depth rather than adding to it. Levelling is also all over the place. Very easy to steamroll the whole thing without meaning to. I got the most out of it when I started adding self-imposed limits, half exp mods and the like, which probably tells you something. That said I genuinely love what this game is. Ivalice is a wonderful world, the story goes full political epic and the soundtrack is atmospheric and grand in a way that's pretty unique for the series. The theatrical writing, the regional accents, the stuff people tend to roll their eyes at, I'm into all of it. The cutscenes still hold up too. The gambit system is interesting. There's a ton of side and endgame content to sink into if you want it, and plenty of replayability if you're willing to challenge yourself a bit. Not a typical FF and it takes some adjusting to. But recommend from me, ideally going in with the right expectations.
Don't listen to the haters or "good but not great" comments. This game was way ahead of it's time. In recent years, auto-battlers have become a very popular genre. This game was doing it, and well, in the mid 2000s. Character customization and party set-ups are near endless. The environments are beautiful and never feel empty or without purpose. The story and characters are awesome (Balthier is the coolest FF character ever created). This is the black-sheep of the FF series, but not at a fault. It takes that tag and gives you one of the best FF games ever made.
Does not launch most of the time. White screen. I have got it to launch a few times, then it will stop launching for no apparent reason. Truly awful. Square DGAF either. Saw another reviewer said to set 'shader cache size' to 'disabled' in Nvidia control panel. This fix works, but the sheer amount of time spent looking for this means my review stands. Fix the damn game Square.
最初のボス戦でいきなりMicrosoft Visual C++ Runtime Error。 ネット上にある対処法をいろいろ試しましたが、全く改善されませんでした。残念です。
This game is really fun if you like grinding levels, Also, It has a great story line. It also fills in the blanks on the progression from early FF history. I like the gambits. They make grinding as simple as running around. The gambits auto fight steal and any other task you want to perform, plus you can hit the attack button any time to alter the formula if you come across something different. The main Character Vaan is the typical teen who seeks adventure and riches. kind immature, and easily lovestruck, though theirs little focus on romance. Its action based story. Note If you have a problem with it not loading(just endless turning wheel on a black screen, turn off your shaders in you graphics card settings. it fixed everything. Note long playing time will increase load times. I suggest saving evry two or three hours and restarting the game to clear the cache. Maybe there is a better method IDK, but it works for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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