
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.3Kreviews | 89% | — | $11.2M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pontos positivos: - A história é boa, porém não tem tanto encanto como os jogos anteriores da saga. O enredo conta sobre a conspiração de um reino contra o outro, onde se usou de uma manipulação orquestrada para poder ter o direito de intervir em uma região menor que fazia fronteira com os dois grandes impérios. Isso foi bem contado no conflito do Império de Archadia contra o Império de Rozarria, então é um ponto a se considerar... - Temos que dar destaque ao vilão Vayne, que soa como um vilão bem dissimulado e com uma boa retórica, principalmente no seu discurso de 'inclusão' após dominar a região de Rabanastre. Ali ele mostra como é um tirano agindo de forma bem orquestrada. Vayne não é aquele vilão típico que busca a destruição de algo comum e popular, na verdade, buscou libertar a humanidade da manipulação dos deuses — conhecidos como Occuria. Com isso, ele coloca uma dúvida na mente de muitos: os deuses daqueles reinos eram opressores ou não? Pois a intenção de Vayne era que a humanidade seguisse o seu rumo sozinha. Vayne é um dos maiores vilões de RPG e não somente da saga Final Fantasy; aliás, o mais inteligente, elegante e que foi pouco valorizado!! - Colocar o sistema de gambits nas batalhas e organizar para que a cada ação seu personagem soubesse o que iria fazer, quase você não quisesse controlar todas as ações dos personagens, foi algo grande para época, assim deixando seu legado para os futuros jogos de RPG. - O senso de humor do Balthier e a forma que ele lida com os problemas é bem excêntrico, ele de fato ganha de qualquer outro personagem da saga FF nesse sentido. Lembrando que ele é protagonista em diversos acontecimento no jogo. - Os movimentos de ataques, os efeitos da magia, principalmente o efeito da magia Scathe que é o mais bonito efeito de magia para aquela época!! - Disparadamente o melhor RPG de exploração da era PS2, com destaques para a caça aos rare games, os hunts mark, os drops excêntricos e os demais segredos que são gostosos de se descobrir sozinho, já tive 420 hrs nele no PS2. É um jogo eterno e atemporal. - Nessa versão, o modo de acelerar a caminhada em 2x ou 4x ajudou bastante quem já tinha jogado no PS2, porque na versão original o ritmo era lento até demais.. - A cena CG de encerramento é um dos melhores finais já feitos em um RPG, acompanhando da encantadora música da Angela Aki. O final deixa claro uma possível continuação...É uma pena que a sua continuação foi para um console com baixo número de jogadores... - A trilha sonora é outro elemento histórico do jogo, encantadora em todas as suas edições! com o diferencial de ter sido totalmente orquestrada na versão The Zodiac Age. Algumas composições lembram a adrenalina e a grandiosidade das batalhas de Star Wars. ...Symphonic Poem Hope... - Foi genial para a época colocar um sistema de batalha que trouxe influências de Vagrant Story, até porque Vagrant Story se passa no mesmo universo de Ivalice do próprio FFXII - A trama é focada nas tensões geopolíticas de dois reinos, o que lembra Game of Thrones. É a melhor trama política da saga Final Fantasy - As cenas CG eram extremamente lindas para época. - Cadê a minha nethicite natural e a nethicite artificial????? KKKKKKKKK - "I'M CAPTAIN BASCH FON RONSENBURG OF DALMASCA!!" - ''Princesa! Não precisa se preocupar! Espero que não tenha esquecido meu papel nesta pequena história. Eu sou o homem que lidera. Você sabe oque dizem sobre o protagonista? Ele nunca morre.'' ~ Balthier Captain Basch de Dalmasca carai kkkkk Pontos negativos: - A história é muito curta em relação aos demais FF. O modo de exploração garantiu muito da diversão nesse jogo**;** as melhores coisas estão nos extras do jogo! Apesar do jogo ter sofrido com os atrasos em seu desenvolvimento, ainda é uma grande experiência. - Nessa versão foi trocada a forma de conseguir tais itens e até mesmo as magias. Em que outro RPG você tem que conseguir magias abrindo baús? E eu ainda tive problema para conseguir uma das magias em um dos baús, que demorou para aparecer! Isso foi uma péssima escolha. Nota 9/10 ------------------------------------------------------------------------------------------------------------------ English - The story is good, though it lacks the charm of the saga's previous entries. The plot centers on a conspiracy between kingdoms, involving orchestrated manipulation to secure the right to intervene in a smaller region bordering two great empires. This aspect was well-executed in the conflict between the Archadian and Rozarrian Empires, so it is certainly a point worth noting... - We must highlight the villain Vayne, who comes across as a highly cunning antagonist with a gift for rhetoric—particularly in his speech on "inclusion" after conquering the region of Rabanastre. In that moment, he demonstrates the calculated nature of his tyranny. Vayne is not the typical villain seeking the destruction of the status quo; rather, he sought to liberate humanity from the manipulation of the gods—known as the Occuria. In doing so, he plants a seed of doubt in many minds: were the gods of those realms truly oppressors? After all, Vayne’s goal was for humanity to forge its own path. Vayne stands as one of the greatest RPG villains—and not just within the *Final Fantasy* saga; indeed, he is the most intelligent and sophisticated, yet he remains vastly underrated! - Implementing the gambit system in battles—allowing characters to know what to do for each action without the player needing to manually control every move—was a major innovation for its time, leaving a lasting legacy for future RPGs. - Balthier’s sense of humor and the way he handles problems are quite eccentric; in this regard, he truly outshines any other character in the FF saga. It is worth noting that he plays a leading role in many of the game's key events. - The attack animations, the magic effects—especially the effect of the Scathe spell, which was the most beautiful magic effect of that era! - Hands down the best exploration RPG of the PS2 era, with highlights including the hunt for rare game, the Mark hunts, the unique drops, and other secrets that are a joy to discover on your own; I logged 420 hours in it back on the PS2. It is an eternal, timeless game. - In this version, the ability to speed up walking by 2x or 4x was a huge help for those who had already played it on the PS2, because the pacing in the original version was perhaps a bit too slow. - The closing CG cutscene is one of the best endings ever created for an RPG, accompanied by Angela Aki's enchanting music. The ending hints at a possible sequel... It is a shame that the sequel ended up on a console with a small player base... - The soundtrack is another iconic element of the game, enchanting across every edition—and distinguished by being fully orchestrated in *The Zodiac Age* version. Some compositions evoke the adrenaline and grandeur of *Star Wars* battles. ...Symphonic Poem Hope... - It was brilliant for the time to implement a battle system influenced by *Vagrant Story*—especially since *Vagrant Story* takes place in the same Ivalice universe as *FFXII* itself. - The plot focuses on the geopolitical tensions between two kingdoms, reminiscent of *Game of Thrones*. It is the best political storyline in the *Final Fantasy* saga. - "I'M CAPTAIN BASCH FON RONSENBURG OF DALMASCA!!"
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best final fantasy games Very good visuals and music, world is filled with secrets and meaningful upgrades Combat varies from engaging to extremely boring grind and some mechanics like treasure chests and bazaar are far from perfect. Can be improved with mods. 9/10
Nvidia Fix: For those with Nvidia cards who are crashing when loading up a save you don't need to install a mod or delete the shader cache to fix it, just go to Nvidia's Control Panel turn on "Use The Advanced 3D Settings" in the "Adjust Image Settings With Preview" Tab, then switch over to "Manage 3D Settings" Tab and in the "Global Settings" scroll down to "Shader Cache Size" and disable it, that will fix the crashing issue, just don't forget to turn it back on after your done playing because other games and programs need it on. ----------------------------------------------------------------------------------------------- Review: I originally played the international edition a long time ago and decided to give this Zodiac version a shot and i gotta say Final Fantasy XII is still easily one of the best Final Fantasy games out there that mixes the world building of Tactics with the Mold of a Mainstream Final Fantasy game and it works really well, good story, good character, good music etc. It's truly one of the most unique of the Final Fantasy's and if your someone who like's Final Fantasy or RPG's in general you will no doubt like this game just fine, but as always, It's.. Up.. To.. You and i'll leave it at that. (^_−).
Acabei de terminar a historia principal, e puta que pariu. TLDR: Promoção = compra, tem tempo disponivel = compra mesmo sem promoção. Acredito que essa é minha primeira e unica analise na steam, esse jogo me fez precisar compartilhar a obra prima que ele é. Da pra ver o nivel de carinho que cada pessoa teve ao fazer esse jogo, o cuidado e capricho que foi colocado aqui é algo que eu nunca tinha visto, e da até uma tristeza pensar que dificilmente vou achar algo igual. Se esse jogo estiver em promoção, só pega. Dificimente você vai se arrepender. O combate do jogo é basicamente micro-gerenciamento (se você for lead de um time de tecnologia é perfeito pra você), não é pra todo mundo mas todo o resto compensa de mais. A historia é impecavel, depois que você pega todos os personagens da party ela engrena e não para. Admito, eu chorei com o final. Os graficos. Cara, é um remaster de um jogo de 2004, porque isso é mais bonito que muito jogo lançado nos ultimos anos? Tive a grande oportunidade de jogar esse jogo em 4k em alguns momentos, e simplesmente dava vontade de usar quickening em mobs normais só pra ficar admirando os efeitos. Tive dois grandes erros ao jogar esse jogo e não quero que você cometa: - Segui uma boa parte do jogo "tentando" seguir guias de melhores itens para pegar em ponto X do jogo. Não faça isso. Foi muito frustrante estar num ponto do jogo e não conseguir fazer direito um farm mais "facil" só por não ter item de um farm anterior e etc. Se for jogar a versão The Zodiac Age (que está a venda) tem um esquema com o modo trial pra pegar um item que vende por 6000gil. Fazendo esse farm sempre que tinha item novo pra comprar em um vendedor eu consegui terminar a historia sem nenhum problema. - Segundo erro, foi comprar esse jogo com apenas um mês pra jogar. Daqui a uma semana (a partir da data dessa review) sai uma nova liga do POE2 então não vou conseguir ver tudo que esse jogo tem a oferecer (pelo menos por um tempo). O unico ponto "negativo" desse jogo é que ele tem MUITA coisa escondida, jogar sem um guia pra fazer as coisas é possivel mas pra fazer tudo do jogo é impossivel. Tem dois pontos perto do fim da historia que o jogo não te da mapa, e sem um mapa do local no segundo monitor eu ia gastar o dobro de horas pra terminar (foi umas 5 horas em cada lugar). Agradeço imensamente ao FIlipe Ramos (https://www.youtube.com/@FilipeRamos96) por fazer videos sobre esse jogo e só de ver o carinho que ele tem com ele, te da vontade de jogar, o que foi o meu caso.
Steamで買うのはお勧めできません。セーブデータを読み込む前にNVIDIAのコントロールパネルからシェーダーキャッシュサイズを無効にする必要があります。やり方を書いてくれたコメントを見つけなければプレイできませんでした。 キャラクターたちみんなが主人公でした。 曲がとてもよく、風景もよくモブハントも面白いけど、もう少し操作説明がほしい。ガンビットはうまくつかえなかったけど面白いシステムでした。
GOAT. This is the third time i have purchased this game. Strategic combat with good end game content. A bit slow and clunky with the menus,story and hunts.
Runtime Errorですが、修正されたと聞いていたんですが私の環境だとNVIDIAドライバ595.79でも未だに発生します。 対処法はNVIDIAアプリのグローバル設定からシェーダーキャッシュサイズを無効にするだけですが、これは本来必要な物で、無効にしていると他のゲームでカクつく等の問題が起きる可能性があるのでこのゲームが終わったら元に設定に戻すことをおすすめします。
Arguably the best Final Fantasy ever made and definitely one of my top 3 favorite games of all time. Getting 100% of the achievements was very fun and challenging. I feel like buying the game in another account just to do it again. The gambit system was the perfect evolution for the turn based combat. It is a shame that Square decided not to set it as a standard for the following installments. The replayability is phenomenal like no other Final Fantasy. So many fun builds to try and the world of Ivalice is HUGE. There is so much to explore. I love this game!
[h2]FF12 Is Good, But Falls Short In Some Key Areas[/h2] When FF12 first dropped, I skipped it. As someone who had up until that point played every FF ever released except for X-2, XI and Dirge of Cerberus, I can say today that back then I definitely made the right choice. The QoL changes in the Zodiac Age aren't simply just a nice addition, they're a must. Adding a X4 speed toggle to your game is a pretty clear admission that you're aware of your game's shortcomings. There's still a lot of good here though. I'll try to zip through the good & the meh, at X4 speed (I said "meh" instead of "bad" because there's nothing downright bad about the game, but it definitely lets you down at times): [h3]The Good:[/h3] - IVALICE: FF12 returns to a beloved locale first introduced in FF Tactics, & they do it justice. Ivalice in 3D slaps. - MUSIC: Tactics & Ivalice were known for their extraordinary soundtrack. FF12 taps into the same vein, & nails it. - VOICE ACTING: Mileage may vary. Some voices are great while others are mediocre. Judge by '06 standards LOL. - WORLD BUILDING: FF12 does a great job at establishing a solid foundation, & framework filled with rich lore. - CAST: I actually liked everyone, on all sides. Some folks can't stand Vaan. To me, he played his intended role well. - SIDES: FFs usually have a fun side-gimmick you can sink time into (like cards). FF12 has Clans, & I was addicted. - QOL: Better textures, FPS & resolution bumps, a refined speed toggle, better job system, better sound? All great. - STABILITY: Not a single crash, stutter or glitch. Left the game paused/minimized for hours, no probs. All-AMD rig. [h3]The Mischaracterized:[/h3] - BATTLE SYSTEM: This needed a section of its own. You'll see a lot of people calling FF12 a "game that plays itself". That's a gross mischaracterization of the system. For starters, the game does not play itself during combat by default. It simply gives you options. You are not required to set up automatic battle commands. You can control every single character yourself, one command at a time, like a traditional FF game, for the entirety of your playthrough. I personally preferred a mixed setup. I designated 2 main playable characters for myself (split across 2 teams, each team consisting of 3 characters), and those characters were fully controlled by me at all times, while the other characters on the team ran full gambit setups. Now, even after your unlock all your gambit slots & assign commands to them, it's impossible to cover every scenario with gambits alone. At some point you're going to have to take control of one of those characters manually. The people who intentionally set the game up to not require their input, then cry that the game is playing itself, are actually playing....themselves. [h3]The Meh:[/h3] - OVERWORLD: The maps are huge, but they're more quantity than quality. This also ties into the next point. - SPEED: FF12 is infuriatingly slow paced given the size of the world. Game's native speed is downright unbearable. - SPEED UPS: While the speed toggle is a god-send, you're now playing on fast forward, which breaks immersion. - DUNGEONS: They're insanely bland with an almost dreary look & feel to them. A sign of the era though. - STORY: FF12's world building is top notch, but the story that takes place within it is poorly executed. It starts off good, & gets great, but then it just kind of deflates, & abruptly ends. Almost like the devs were on fire for most of the journey, but after the 3rd quarter they were burnt out & just wanted to go home. I was on a high, gliding. When it ended, it shocked me. Even blindsided me. There are A LOT of unexplored, poorly fleshed out, & unanswered bits & pieces left hanging in the balance. In the end, FF12 is a good game & I'd actually recommend it to anyone who isn't put-off by the combat, but there are some key areas in which this game is lacking that prevents it from standing shoulder-to-shoulder with games from FF's generational run (SNES/PSOne era)
Vaan told me its okay to assassinate your least favorite politician
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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