
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
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About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to preface this review by saying that I think this game looks very cool and has a lot of potential. I didn't get very far in the game but I'm not refunding it and I will definitely give it another shot of some of these issues get addressed. I just think right now it's a bit too rough to recommend and I want to share the experience I had in hopes that it could be helpful to the developer. - Inventory management is ok, it's huge and the sorting option is much appreciated, I just think a shift-click + drag option to quickly move items between containers would be huge. - I'm not really a fan of how mining works I fear... Instead of block damage being slowly but constantly applied like Minecraft, it's only applied when your tool hits the block, which means that certain tool upgrades are just useless because it still takes the same amount of hits to break a block, like it hasn't passed the damage threshold to break it in 1 hit instead of 2.. Does that make sense? Like planks take the same amount of time to break with a flint and copper axe. - I don't like the carpenter NPC being the only way to get beds. I think it could be fine if not for the next two issues. - The minimum house size feels way too big. I made a 9x9 house which feels PRETTY roomy to me but apparently it wasn't roomy enough. On top of that, all the terrain I've seen has been pretty hilly, so I feel like you'd have to do A LOT of terraforming to build a good sized house. - The mobs... kind of just suck tbh? They are very beefy (at least with a flint sword) and SO MANY of them spawn ESPECIALLY on the surface when it turns nighttime. They also don't take knockback so they're just impossible to deal with on night 1. These past 3 problems led to me feeling pressured to make a house before the first night, so I could skip it with a bed, but being unable to because of the terrain and the house size requirement, forcing me to just wait out the night in a cabin. Maybe I had a skill issue or something, idfk. Like I said, I think the game looks really cool and I'd love to give it another shot if some of these things were addressed.
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Languages: English
Hours played at review time, across 439 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has: - Silly trinkets - Useful trinkets - NPCs that have specific needs that they tell you about for their houses, which gives you a reason to build more than one house, and to build houses with different purposes and styles - The ability build blocks into any shape easily - Lots of enemies - Lots of items - Lets you use coconuts as weapons - Recall potions - Permanent health increases - Boomerangs - Unique biomes that get progressively harder - Actually satisfying progression - Throwable torches - Expansive fun to explore caves - Pretty enjoyable yet simple combat - Randomly generated structures and dungeons and this is obviously still just the bare bones of the game. Finally someone has actually made Terraria x Minecraft AND put their own flavor into it. Definitely already worth the price. Really excited to see where it goes.
Fantastic little game, snappy, comfy and packed with alot of QoL for a voxel game. However.. currently, i cant recommend it due to early access PAIN. The NPC system is absolutely horrendous, so bad in fact, it made me quit several times out of frustration every time i started a session. NPCs bug out, dissapear, their demands for a room are so vague and hard to figure out, its almost impossible to make them a vendor for you. Imagine making a huge house, half of glass, and full of torches just to hear there's not enough light for them.
Starting off, I'd like to say that [u]Allumeria[/u] is a game I genuinely enjoy, but it is not without its flaws. Having played a past Alpha, the demo, and now the first Early Access build of the game, I'd like to voice my honest feedback. Right now, to me, the game feels like it still needed more time in the oven, even for its first Early Access release. It is truly impressive what a single developer can do with such a vast project, but not every part feels equally cared for. My hope is that my feedback can be at least a small part of helping the game grow and realize its full potential. Let me make a bullet list of the yays and nays, in my eyes. First of all, I'd like to talk about what I enjoy about the game so far. [b]Building[/b]: Building in this game is incredibly fun. You are able to change almost every basic block type into a multitude of different shapes, eliminating the need to craft specifically shaped versions of each block. You are also freely able to transform the shape of most blocks at any time. This solves a lot of the inventory management issues that have always plagued me in another very popular block game. I also love the ability to freely change the hue of a block with a specific item you can obtain later in the game. The block variety is also amazing, and it makes me want to build big and elaborate projects. [b]Visuals[/b]: Visually speaking, the game is very beautiful. The color palette is vibrant, and the effects are clean, detailed, and well-selected without making everything look muddy. I also love the colored lighting so, so much. Biomes feel very different from each other in terms of visuals, and exploration is fun as a result. [b]Caving[/b]: Caving is one of my personal highlights in [u]Allumeria[/u] as well. The cave generation, as mentioned in other reviews before, feels very rewarding and seems to expand into wider and more open tunnels the further you go down. It also feels very difficult to find a dead end in the caves, which makes exploration feel continuous. Finding little chests, structures, and crates is also very fun, but more on that later. Now, onto the points that are currently preventing me from fully enjoying my time with [u]Allumeria[/u]. [b]Bugs[/b]: I understand that this is the first Early Access release, but I've encountered so many bugs that I've reconsidered a dozen times whether I should continue playing or wait for a better version of the game to be released. Among the issues I've encountered are: being able to phase through blocks, NPCs not recognizing the room they are in and being unable to trade despite meeting their requirements, occasional random crashes inside the caves, the world not rendering from certain angles, animations not playing at the correct time (for example, opening a door and having it only show the animation a few seconds later), and clicks not registering on items in the inventory when done too quickly. These aren't necessarily major gripes of mine, and I do hope these issues will get ironed out in the near future, but currently they are making my experience less enjoyable. [b]Monsters[/b]: Monsters feel very samey. While there are different monster types, later versions of the same monster often feel like reskins with a different model, with the only major difference being their health bar. I also feel like they spawn too often, and sometimes it makes me feel like I have to fight a horde despite having already cleared out an area shortly beforehand. [b]Balancing[/b]: Balancing feels a bit all over the place. I never really had a need to brew any potions, craft any torches besides my first few starting ones, or involve myself with most of the agricultural system. Another thing I obtained way too early was a very strong bow that allowed me to one-to-three-shot a lot of the enemies, also making the first forest boss feel trivial. Most of the different armor sets also feel irrelevant and I do not feel a noticeable different between them. These are some of my thoughts about [u]Allumeria[/u]. Overall, I do enjoy my time with the game, and I am sure that if Infinimelon continues working on it, it will overcome all the issues I've mentioned. Right now, I would only recommend buying [u]Allumeria[/u] if you are truly interested in the genre and want to see what new things it has to offer. The game still needs some time, but I am sure that in the near future, it will be a blast once these issues are ironed out. Good work and I wish you the best of luck and success with the game! I am excited to see how it will grow in the future!
Very neat little game. Visually it looks similar to Minecraft but structurally it feels quite a bit more like Terraria. Obviously Terraria is a hell of a game to try and compare anything to but for what it is and how early it is build wise I found it quite enjoyable. Sure there are design issues and an overall lack on content feeling to it but as of writing it is in early access. I played through it with my friend as the host so my experience had bugs here and there including the worm being invisible most of the time but honestly the fun with friends aspect really outweighs the issues I experienced. My only real gripe is just how much of a cluster ♥♥♥♥ the last two dungeons were (Snow and Desert biome). The enemy spawns are overwhelming for what the combat is paced for and specifically the snow biome, in the seed we ended up with anyway, took us forever to find the boss room and seemed to be broken up all over. Either way for what it is I had fun and look forward to returning to it every few months or so to play the new content with my buddy and see where the game goes.
theres alot of good in here, but its, *rough* alot of SMALL things are missing, or jank 1. torches bottom uv is the top of the torch texture 2. no multi-block breaking (like hytale, terraria, ext) which is really annyoing 3. no third person facing towards your face (bad for looking at skins and generally annoying that its missing) 4. shifting feels off without any more indication (crouching down a lil? would also be fun :3) 5. sprinting being the "yeah its an accessory ehehe" is... well its bad. as im working on a game myself, 3d games like this really benefit from spring being an innate part of the player, "but now all the balance of the enemies is goneee :<", thats the neat part, its not. its you can still run away, its just, slower and anticlimactic qwq tldr: sprinting being the way it is is just, bad so the small thing that i think would be nice, outer layer on the torso/arms/legs(side note the uv on the player is a lil broken, top of torso is in a different orientation) so, 3d terraria meets beta minecraft, with the good and bad of both, it can be fun, but it gets too much praise without anyone talking about the bad (mogswamp...)
Content-wise, this game is incredibly shallow. I was able to beat the entire game in less than 10 hours, starting from a point where I had basically no idea what this game was. Mechanics-wise, it is a very well thought out game. There was no mechanic I was frustrated by, some do need improvement, but it's a solid foundation. Because of this, I think the game has immense potential, I definitely see it being able to become a 3D Terraria in the future.
An awesome combination of Terraria, Minecraft, and strangely enough, Junk Jack, from the Iphone, from like, 2013. Weird combination, but it works really well. it's pretty early in development, but already it's showing some really good signs.
Runs perfectly on STEAM DECK, controls great. More of a "3d terraria" than a "minecraft clone" its giving me the same feeling i had when i first played terraria :) the building options and inv management are great, theres stack to nearby chests, stairs and VERTICAL slabs (and others) can be selected from a radial wheel when placing any block. Every block is paintable in over 2 dozen colours. I just completed the first biome of progression and this is by far the best blocky game ive played, im glad i can do my blocky building on my deck without fiddling with MC/microslops external launcher. Excited to see how the passionate dev takes the game
Не хватает визуала при нажимании кнопок лкп и пкм, смотрится слегка сыровато, а так игра супер
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