
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $4.49−85% | 2.5Kratings | 90% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would have recommended this game, except some time ago they added a stupid kalypso launcher that has broken my game. The launcher's only purpose (and something steam needs to ban) is to give you ads for their other games. But for me, it breaks my game and I can no longer play it. I've tried all the fixes online and none of them work. I can't bypass the launcher, no matter what I do, even if I sign into the launcher and hit play, it starts to launch the game, fails, and reopens the launcher (or tries to relaunch the game if I'm bypassing the launcher). If I could refund the game I would, because I can't play it anymore
I'll post my main gripe upfront - if you hate tryhard, cringey millennial humour and constant references to various movie/TV/game franchises without an ounce of originality, don't buy this game. I had it on my Steam wishlist for years and finally decided to drop a few pennies on it one day when it went on sale. And while I do love the gameplay, the narrator and the main character constant meme-y and unoriginal reference humour really, really put me off. Christ! Make it stop! One or two would have been tolerable, but it's the only kind of humour this game has. It's like being stuck in endless Channel Awesome rerurns. Which is a real pity because, as I already mentioned, the gameplay is very good if you liked Dungeon Keeper back in the day. If somehow you can stomach the cringe, then you might get something out of this.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is rather mid, but there is not much competition in the dungeon keeper genre so it is servisable. I started on hell difficulty right away, because Dungeons 2 felt way too easy to me, and finished the main campaign on it. It was kinda too simplistic still. At first, you start it, you try to play slow and develop your dungeon, but you are quickly overwhelmed by constantly growing waves of high lvl enemies. Then you realise, ok I just rush them with basically starting army instead, and that solved the majority of the game for me. Just do the same thing about 20 times and you win the game. Basically only two missions in the campaign asked for some adjustments. Both in the very end. One was hardcoded for anti-rush - they barely attack you if you don't attack them, but start pushing from all sides if you do, so you have infinite time to dig-in. And one mission required to rush objective instead of fully clearing the overworld, which is basically just rush harder. And there are couple of no base missions, but those are kinda easy by design in all strategies anyway. So the game doesn't really offers you the situations to use the tools it gives you, and it all feels rather badly thought out and clunky. Writing is too riddled with direct references to other IPs. It will age very fast, like in 10 years noone will get what they yapping about. And it kinda wasn't too klever to begin with, just memberberries basically. Other then that it wasn't too bad. Intermission "cutscenes" are a cheap parody of cheapness, there is no style to it, it is just bad. Just render some sketches on the game engine if you don't have budget like DK2 did. Anything would be better. Guess I'm not a fan of cartoonish style here in general, I'd like the game to be more dark, bloody, sexy and violent. But for the time being I'll have to stick to what I can get. Despite all mentioned above, I'll by the next game, Dungeons 4, but I'm waiting for at least 70% discount on that.
[h1]Dungeons 3[/h1] [i]«Победа добра над злом — это так банально. А вот построить пятизвездочный курорт для орков с сауной и темной магией, куда герои приходят умирать с комфортом — это уже искусство.»[/i]🏰⭐ [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]📜Описание:[/h2] [b]Dungeons 3[/b] — это стратегический симулятор управления подземельем, где вы не герой-спаситель, а воплощение Абсолютного Зла. Ваша задача — строить ловушки, выращивать голодных голублеров (курочек-зомби!), мучить героев в пыточных и завоевывать поверхность мира, пока рассказчик язвительно комментирует каждую вашу ошибку. Это Dungeon Keeper для нового поколения, где даже скелеты-арбалетчики требуют оплаты труда — ведь зло должно быть социально ответственным! [h2]🎨Графика и звук:[/h2] Визуальный стиль — яркий мультяшный абсурд: орки напоминают персонажей League of Legends, а подземелья пестрят кислотными цветами лавы и золота. Некоторые фанаты Dungeons 2 ностальгируют по «мрачным текстурам», но здесь юмор важнее реализма — например, суккубусы носят кожаные костюмы в стиле Мадонны, а герои взрываются, как перезревшие арбузы. Саундтрек — эпичный оркестр с примесью готического хорала, но главная звезда — Кеван Брайтинг. Его реплики в духе «О, смотрите-ка — герой решил стать шашлыком!» превращают рутину в стендап-шоу. Правда, шутки про «превосходство в 9000 единиц злобы» повторяются чаще, чем забастовки ваших орков — но это плата за мета-юмор. [h2]🎮Геймплей:[/h2] Игра сочетает два пласта: [list] [*] 💀Подземное хозяйство: Копайте тоннели, стройте казармы, кормите миньонов голублерами и следите, чтобы демоны не устроили забастовку из-за недоплаты золота. Ваши работники — «сопляки» (маленькие слизистие рабы) — таскают трупы героев в на кладбище, где те воскресают как зомби или скелеты. Профсоюзы бы одобрили! [*] 💀Вторжение на поверхность: В режиме RTS вы ведёте армию в бой против паладинов и эльфов. Управление простое: выдели орков -> кликни на деревню -> наблюдай, как добро превращается в пепел. Стратегии тут мало — это катарсис разрушения, а не киберспорт. [/list] [h2]📖Сюжет и атмосфера:[/h2] Сюжет — пародия на фэнтези-клише: Талия, тёмная эльфийка, переходит на сторону зла потому, что «быть доброй скучно». Вместе с Рассказчиком она высмеивает всё — от «Властелина Колец» до «Звёздных Войн». Миссии разнообразны: от уничтожения сказочных существ в DLC «Once Upon a Time» до битвы с пиратами-зомби в «Evil of the Caribbean». Атмосфера напоминает таверну для гиков: тут и отсылка к Саilor Moon, и шутка про «Камэхамэха» — но если вы ненавидите мемы, к концу кампании это может надоесть. [h2]✅Плюсы:[/h2] [list] [*] ⭐Сатирический юмор и озвучка Рассказчика. [*] ⭐Глубокая система комнат и исследований. [*] ⭐20+ часов кампании и тонны DLC. [*] ⭐Возможность играть в коопе с другом. [*] ⭐Удовольствие от наблюдения за гибелью героев в ловушках [*] ⭐Присутствие системы достижений для истинных коллекционеров прекрасного. [*] ⭐Присутствуют дополнительные материалы в Steam вроде обоев или карточек [/list] [h2]❌Минусы:[/h2] [list] [*] ⚠️Повторяющиеся шутки и мемы. [*] ⚠️Слабая стратегическая глубина в RTS-части. [*] ⚠️Лаги и вылеты на консолях при скоплении юнитов. [*] ⚠️Иногда слишком медленный темп [/list] [h2]😈Заключение:[/h2] [b]Dungeons 3[/b] — это не просто игра, а терапия для уставших от добродетели. Она не идеальна: юмор иногда навязчив, а RTS-механики упрощены, но её чарующая чёрная душа и саркастичный тон делают её шедевром в жанре «злодейского симулятора». Если вы готовы платить оркам зарплату, смеяться над трупами героев и слушать, как Рассказчик издевается над вашими ошибками — это ваш рай. Или ад. Разницы уже нет — ведь добро скучно, а зло — это весело! [h2]💎Итоговая оценка:[/h2] [h3]Общий балл: 9/10🏰[/h3] [h1]Внимание![/h1] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
Один из лучших симуляторов зла в жанре — стильный, смешной и по-настоящему увлекательный. Праздник для всех, кто обожает строить мрачные подземелья, плодить орков и запускать в бой свои армии против жалких героев добра. Игра прекрасно сочетает юмор, удобную механику и разнообразный контент — от сюжетной кампании на десятки часов до кооператива. Всё это работает стабильно, выглядит прилично, а генерация уровней добавляет реиграбельности. Настоящий must-play для любителей злобных дел!
[h1]⚠️Potenzielle Triggerpunkte!⚠️[/h1] [list] [*] Spinnen und spinnenartige Gegner[/list] [h1]🎮Gameplay🎮[/h1] [b][u]Graben für das Böse[/u][/b] In Dungeons 3 gräbt man wie gewohnt seinen eigenen [b]Dungeon[/b] aus dem Erdreich, beziehungsweise tun das die ergebenen und emsigen Schnodderlinge, wie die Arbeiter in Dungeons 3 genannt werden. Einige [b]Räume[/b] brauchen eine gewisse Mindestgröße, um benutzbar zu sein, oder müssen mit Gerätschaften ausgestattet werden. In jedem Fall sind aber geschlossene Räume der Effizienz des Raumes zuträglich. Zugänge mit Türen zu versehen ist das Tüpfelchen auf dem i. Auf Wunsch können freigelegte Flächen auch wieder zugeschüttet werden, falls man sich vertan hat. Gelegentlich trifft man beim Erweitern des Dungeons auf bereits freigelegte Bereiche, die entweder wertvolle Ressourcen beinhalten oder von feindseligen Wesen wie Spinnen oder Drachen bevölkert werden. Nebenbei sammelt man noch fleißig das Gold und Mana ein, das im Erdreich ruht, und selten findet man auch eine Diamantader, welche unendlich viel Gold hervorbringt, so verrückt das auch klingt. https://steamcommunity.com/sharedfiles/filedetails/?id=3619712033 [b][u]Auch böse Kreaturen wollen's heimelig[/u][/b] Zu einem Dungeon gehören auch böse Kreaturen, die ihn bevölkern. Drei Kreaturenvölker mit je vier Einheiten können im Dungeon angesiedelt werden: Horde, Dämonen und Untote. Jedes Volk hat andere [b]Vorlieben[/b]. Die Horde will sich in Tavernen besaufen, die Dämonen in Mana baden und Untote im Tempel beten. Noch dazu will jeder immer lecker Hähnchenfleisch naschen und eine Ruhestätte braucht auch jeder. Jedes Volk hat hier natürlich einen eigenen Raum und ein funktionierender Dungeon braucht alle Völker gleichermaßen. Kreaturen, die zu lange auf die Befriedigung ihrer Bedürfnisse verzichten mussten, treten in den Streik und tun gar nichts mehr, bis sie bekommen, was sie wollen. [b][u]Duale Eroberungen und Erforschung[/u][/b] Natürlich ist das hier kein Cozy-Game, also fallen regelmäßig Gutmenschen in den Dungeon ein, um das Dungeonherz zu zerstören, dessen Verlust das Ende bedeutet. Den ungewollten Besuchern erwehrt man sich mit den eigenen Kreaturen, aber auch mit heimtückischen Fallen und mächtiger Magie. Diese müssen im [b]Technologiebaum[/b] erst einmal erforscht werden, was neben Gold auch Bosheit kostet, welche sich am schnellsten durch [b]Bosheitsinseln[/b] erhöht, die entstehen, wenn man Stätten des Guten dem Erdboden gleichmacht, welche sich auf der [b]Oberfläche[/b] befinden, welche man durch die Dungeonausgänge erreicht. Hier steuert man dann seine Kreaturen im alten Strategiespiel-Stil über die Karte und lässt sie Helden meucheln, Hauptquartiere niederbrennen und was auch immer so ansteht. https://steamcommunity.com/sharedfiles/filedetails/?id=3619711434 [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Der Mauszeiger auf der Oberwelt ist zu klein, um in hitzigeren Gefechten wirklich schnell reagieren zu können, da man diesen ständig aus den Augen verliert[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad ist die meiste Zeit eher gering, da sich in fast jedem Level eine Diamantader findet, mit der man unendlich viel Gold abbauen kann. Effizientes wirtschaften ist hier nicht mehr nötig. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack fällt nicht wirklich auf, untermalt aber, wenn er mal wirklich zur Geltung kommt, gut die Stimmung. Die Grafik ist nicht preisverdächtig, aber gut. Wenn man das Spiel zu unterschiedlichen Jahreszeiten und Anlässen spielt, haben einige Charaktere andere Skins. Für die Steuerung sind Maus und Tastatur vorgesehen [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Viele verschiedene Einheiten, die alle irgendwie gut sind. [*] Viele Räume und Fallen für den Dungeon [*] Kampagne mit 20 Missionen [*] Schräger Humor mit einem klasse Erzähler und witzig gemachten Zwischensequenzen [*] Hardmode und Möglichkeit, jede Mission im Coop zu spielen [*] Gefechte mit zufallsgenerierten Karten[/list] [b]❌Kontra:[/b] [list] [*] Anzahl verfügbarer Schnodderlinge sehr limitiert [*] Bereits erforschte Dinge müssen jede Mission neu erforscht werden[/list] [b]⚙️bekannte Bugs[/b] [list] [*] Spiel friert manchmal im Ladebildschirm ein[/list] [b]🏆Achievements[/b] [list] [*] Viele erhält man durch das Durchspielen [*] Viele sind schwer zu erlangen [*] Einige sind zeitkritisch[/list] [b]⚖️Fazit:[/b] Dungeons 3 ist ein würdiger Nachfolger des preisgekrönten Dungeons 2 und für Fans der Dungeons-Reihe und des Dungeonmanagement-Genres, das durch das herausragende Dungeon Keeper definiert wurde, fast schon ein Pflichtkauf. Klare Kaufempfehlung von mir. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
论如何抓住rts种田玩家的心:提供无限资源点
Dungeons 3, developed by Realmforge Studios and published by Kalypso Media, is a well-crafted blend of real-time strategy and dungeon management that builds upon the series’ legacy with a richer narrative and refined gameplay mechanics. Players step into the shoes of the Dungeon Lord, a dark overlord intent on conquering the overworld by expanding his subterranean empire and commanding a variety of sinister minions. The game cleverly merges the tactical depth of managing an underground lair with the action-packed intensity of controlling armies on the surface, creating a satisfying balance between base-building and real-time combat. The game’s core loop revolves around two interconnected layers: the dungeon itself and the overworld battlefield. Within the dungeon, players construct rooms like treasure vaults, torture chambers, and spawning pits, all while managing resources and recruiting minions with unique abilities. This aspect demands strategic planning to create an efficient and defensible base that can sustain prolonged battles. Above ground, the gameplay shifts into a real-time strategy format where you command your forces against invading heroes, rival factions, and other threats. This dual perspective keeps the gameplay fresh, as players must master both the micro-management of their minions’ tasks and the macro-management of battlefield tactics. Dungeons 3 also introduces new narrative elements through the character of Thalya, a dark elf sorceress who leads the campaign alongside the Dungeon Lord. This storyline injects humor and personality into what could otherwise be a straightforward strategy game. The voiceover narration is laced with sarcasm and wit, adding charm and levity to the dark fantasy setting. The single-player campaign offers around 20 missions that gradually ramp up in complexity, featuring a mix of procedural and handcrafted levels that keep the experience engaging. Additionally, the inclusion of randomly generated missions and a two-player cooperative mode broadens the game’s replayability, allowing friends to join forces in their quest for absolute evil domination. Visually, the game embraces a vibrant and stylized fantasy aesthetic that effectively contrasts the gloomy underground with the colorful overworld. Each environment is richly detailed, filled with animated traps, environmental hazards, and lively characters that enhance immersion. The unit designs range from grotesque demons to quirky goblins, all rendered with a consistent art style that balances humor with menace. Complementing the visuals is an atmospheric soundtrack that adapts to the gameplay, punctuating moments of tension with dramatic scores and easing into lighter tunes during base-building phases. While Dungeons 3 does not reinvent the genre, it excels by polishing the core elements fans love about dungeon simulators and real-time strategy games. The gameplay is accessible enough for newcomers yet deep enough to satisfy veterans, striking a balance that keeps players invested throughout its lengthy campaign. The strategic depth of dungeon customization combined with the tactical combat above ground creates a unique rhythm that encourages creative problem-solving and adaptive playstyles. In summary, Dungeons 3 stands out as a strong and entertaining entry in the dungeon management and strategy genre. Its combination of witty storytelling, robust gameplay systems, and engaging visuals makes for an immersive experience that appeals to both longtime fans of the series and newcomers alike. Though it may not break new ground, the game’s execution and attention to detail make it a rewarding and enjoyable adventure into the dark arts of dungeon domination. Whether managing minions below or battling heroes above, Dungeons 3 provides a rich, layered experience full of strategic depth and humor. Rating: 9/10
A great game for people that don't like RTS games. Let me explain: I don't like RTS games, generally. Especially when you play against other people. Being rushed to go down the memorized checklist of things as fast as possible to make the optimal build... not to mention the crazy toxicity of DOTA and League... it ain't for me. So, it's rare when an RTS game hooks me. Dungeons 3 is one of those unicorn RTS games that's pulled me in. (For reference, the last 'proper' RTS to do that for me was Warcraft III back in the mid-2000s... I'm old...) I haven't played it on multiplayer, and certainly never will. But, the single-player experience has been pretty fun so far. Nothing too challenging, which I personally appreciate as someone that's pretty inexperienced at RTS. But, if you're big into RTS games, I can see how this game might be too basic. There is a lot of chatter with the narrator and main character. I love the Stanley Parable, so this kind of humor is great for me. But, if you don't care for it, you can shut them up in the options menu. The only flaws I can think of are with the onboarding. Even though this is a pretty newbie-friendly game, it still seems to make the assumption that you have some familiarity with RTS games or the older Dungeon Keeper games. It's hard to remember back, but I think Warcraft III had really simple, step-by-step tutorials. Basic things like selecting units and moving them. The tutorials in this game are MUCH less clear. Another flaw is it seems to be pretty siloed into a specific kind of build. I've naturally found a really good army composition that works for me... and I haven't really deviated from it. Mostly because it never seems necessary unless it's a part of the story. So, you know? I like it. It's not going to change my opinion of RTS overall. But, I'm glad there are a few that hook me. I'd say buy it.
I've played through all of dungeons 3 and all of dungeons 4. I found 3 to be significantly more enjoyable than 4, primarily in gameplay. In 4 there's not enough synergy to justify having units from multiple factions, the units don't work in the dungeon so there isn't much use for them outside of fighting, the evilness system in 4 is not nearly as enjoyable as it is in 3. The improvements to graphics is negligible at best, nonexistent at worst. The Voice acting and story are as good as they ever were. The only thing I wish 3 had that 4 does have is custom maps. That's the ONLY thing about 4 that I thought was better than 3. In every metric that I care about, dungeons 3 is better, and I wish that whatever comes after dungeons 4 is a return to the formula perfected in 3.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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