
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]3年以上ツギハギ開発されてきた謎ゲー[/h1] シームレス化前から見守ってきましたが、未だにバージョンαらしいです。 宇宙のように広いマップ、星のようにあふれる洞窟やダンジョン、数百を超えるNPCの見た目は様々。 エフェクトやモーションは昔のソシャゲのようにチープで、統合感は皆無。 よくあるインディーの潰れ方だなと思いました。
あと100年ほどあれば完成すると思うので、今すぐほしい人以外は少し購入は待ったほうがいいです
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No meaningful update in years.
This game is very VERY rough around the edges. I can certainly see the potential here and I was really enjoying my time playing Craftopia (until it crashed)...but where is the love and care that went into Palworld? I expect more from Pocketpair than this unpolished mess at this point. I have a very good gaming PC with great specs (I have to because i have two gaming youtube channels) and my PC struggled to run this game even after lowering all the settings to minimum. I appreciate that Palworld is now at the forefront of Pocketpairs efforts but if they want to charge people for Craftopia then they need to fix the game so that it is up to an acceptable standard at least. I'm so gutted. Please sort it out Pocketpair.
Abandoned
パルワールド(後発)正式版リリース! このゲーム2020年からずっとアーリーアクセスらしいですよ????
Don't bother buying this. There's very little content and it all feels disjointed and slapped together. Just go play Palworld.
よく言えば自由だけど何をしたらいいかわからない。 ただひたすら素材を取って、 その辺の敵を倒して、 ダンジョンに入って何かもらって、 マップ広げて、 自分の拠点を自由に作って なんかオートメーション化して作るのとか採るの楽にして、、、 を延々とやるゲームなのは理解しました。 友人とかと目的決めてわいわいやるのはいいかもだけど、 基本作業ゲーなので数あるマルチプレイのゲームの中でベストにはならないかな。 正直このゲームを作りながら色々試してるんだろうなぁと、 完成しないとわかっているゲームのテストプレイを何年もやってる感じです。 私は嫌いではないけどおすすめするほどではないです。
Played when the game first came to early access and it was super fun but since I came back during Seamless (put in around 100 hours before posting), the game is very buggy. A lot of automatic farms don't work well as many of the automatic tools don't work consistently or at all. Spells and skills don't scale very well making basic attacks deal significantly more damage in single attacks than skills do in a combo. Over-world bosses are buggy, they constantly heal to full health even when you are standing in their zones, they constantly glitch around the zone making them hard to hit, and their ability damage indicators don't properly show or show at all where their ability is going to hit. After a while I decided to make a dedicated server on a high end dedicated computer (a computer I built specifically to run servers for games) to play with my friends and it got worse making even building, gathering, and killing extremely difficult. Servers have very limited configuration, you can change the world to creative or survival and that's about it. I like the concept of the game and it is graphically appealing to me but as it stands right now its playable but it is very buggy and the servers are not optimized for group play.
$30 abandonware alpha test for palworld.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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