
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
科技点直接重置,直接白干,纯垃圾!
内容体量感觉较少,配不上这个价格,整体可玩度还行,希望早日更新更多内容或者开放创意工坊
Nice coop game, wish it possible more than 2 players in team
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 581 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's currently not too amazing, especially for its price. I can definitely see ways to get better; the ideas are there. The randomized unit selections and unit buffs allow you to veer away from a singular meta unit type being used at all times (except Wehrmacht bunkers...). The randomized enemy types require you to find ways to make your composition flexible enough to deal with everything, from long-ranged artillery to super tanky boss-wave infantry. despite your randomized unit selections. Some unit disadvantages can be covered by simply playing more creatively, given the unit and perk abilities. It's fun when it works. However, there are FIVE maps, four of which play the exact same because it's the same three-parallel-attack-lanes defense map. I don't know why it can't have even slightly different setups; a map with four lanes, map where the HQ is in the center and enemies come from every direction, maybe a map with single chokepoint but the enemies are super buffed and numerous. There's also nothing more to do after beating Expert3 difficulty; you could grind the perk points to get stronger, but to what end, if you already can beat the hardest content handily? It could get better with more stuff to do: more maps, some balance fixing, and a lower price point. All of which are expectations of an Early Access indie game, but this isn't one, which means there isn't actually such a promise.
They charged 50 dollars for less functionality than a mod, theres also a major bug with progress not being saved because I've beaten the maps but it sayd I`ve never played them and the points for the "perks" havent been added to my account. Also wouldnt a bridge map make a lot of sense for a mode like this? Guess they just didnt think of it, thanks for all your hard work have 50 dollars
一个单机这么肝
Having a lot of fun with it so far, the permanent perk upgrades are substantial and the higher difficulties can be pretty tough. Would love to see a 3-4 player coop mode and some more maps, I think if they keep updating this game it could be sick.
Writing a review because once again, a Relic product is sitting with middling reviews because of issues that are sort of not quite exactly about the actual game or gameplay. This is a fun game mode. Is it a full game? Not really. Is it worth the price? That depends on how much you value skin packs, and if you already own Coh3 or not. But a lot of those things are personal/depend on if you are in an area where 30 USD is a lot of money (or not). The actual game mode is fun to a degree that, quite frankly, I found surprising. I do not generally play PvE RTS games anymore, because I find them too easy, but Final Stand is pretty challenging, at least before you unlock all the Perks (and you can always play perkless). There's a lot of RNG, but I like that in this style of roguelikey sort of game (don't comment arguing about genre, please I'll ignore it), it makes runs feel less repetitive. Sometimes you'll get screwed by the units/passives you get offered relative to what enemy waves spawn, but that's all part of the fun. Lots of things are rough around the edges; I'm sure other angry reviews will cover those so I won't go into detail. I will say, however, that it's clear Relic did this with limited manpower, and that they spent that manpower where it mattered: in making sure the game (mode) is engaging and fun. If you're worried about getting maximum bang for your buck, maybe this isn't for you. But if the price tag isn't particularly meaningful, or if you're already a fan of CoH3 and want a chill(er) wave defense mode to play solo or with a friend, this is definitely worth picking up. *My playtime isn't accurate as I launch the game thru CoH3 -- I left the game open via the Final Stand launcher long enough to allow me to write this review
要我说这个还不如创意工坊的堵桥大作战
The long waiting single player experience , you can press space to pause and scroll the screen anywhere you like . 12 waves you need to pass to finish the game . 4 factions and less than dozen maps . If you like single player experience you should buy it . Actually I think final stand is much better the Italian single player campaign in COH 3 when first launched .
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