
War Mongrels is an isometric real-time tactics game that takes place on the eastern front of World War II. Dynamic and tactical gameplay with stealth elements, tightly packed into a dark, fascinating story! Play on your own or in online co-op (PC).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 0.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 2.5Kreviews | 75% | — | $2.3M |
| $34.99 | 477ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Впечатление крайне негативное. Несмотря на обещания реализовать дух ВОВ и показать сложные исторические события, игра вызывает недоумение и разочарование прежде всего из-за явных проявлений русофобии и попыток разжечь ненависть в отношение советских людей. Вместо объективного взгляда на события, игра пытается выставить советских солдат в крайне негативном свете, нагнетая вражду и стереотип о "злом русском коммунисте". В итоге эта игра не просто разочаровала с точки зрения геймплея (управление ужасное и невнятное + баги) и сюжета, она способствует формированию искаженного восприятия истории и ненависти к русским.
The developers seem to support the foolish stereotypes about the Soviet army which saved Europe from fascism
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 133.4/day in the week to Jul 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Turkish +1 more
| $24.99 |
| 193ratings |
| 64% |
| — |
| not modelled |
| $11.25−75% | 22ratings | 70% | — | not modelled |
| $7.99−77% | — | — | — | not modelled |
| $8.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
被其他评论、以及这游戏自己的试玩版误导了。我是来给这游戏正名的。 其实打到第三关就准备推荐了,但怕它有幺蛾子,所以还是慢慢悠悠全通关后才来评价,也比较有参考价值。 这是一款非常优秀的RTT游戏,如果你是rtt粉,不要再纠结其他差评了,亲身体验一下不会让你失望。 但如果你是rtt新人,希望通过一款rtt游戏来了解这个品类再决定是否继续游玩其他rtt,那么本作 《被遗忘的我们》(war mongrels/战狗)对你来说有些硬核了,请一定先从mimimi的《赏金奇兵3》(desperados III)入门。 本评论发表于2026年8月底,游戏应该已经停止维护,意味着早期评论中提及的bug已经修改,但还存在的问题也没治了,我会在后面具体介绍,无剧透放心看。 若干年前因为rtt游戏荒我玩儿过这游戏的demo。试玩版奇怪的操作手感、加上steam褒贬不一的评价、视频网站也不乏对此游戏画面昏暗、操作前摇、bug等多方面的控诉最终导致我当时没有入手这游戏。 时过境迁当我把mimimi三部、苏美尔六人组、盟军等其他rtt翻来覆去打了n遍后,无聊到极致的我还是把本作又买了。抱着退款的态度进入游戏,平平无奇的菜单界面,简单按照顺手的rtt操控设置后就把难度拉到最高开始了(游戏默认是rts的交互方式,不论你是习惯了rtt还是以后准备继续rtt,都务必到设置里把默认的rts改成经典):动画过场、简单交代背景,代入感居然还可以,然后就开始直面敌人了。后来我才知道因为我选择了“挑战”难度所以没有教程不能存档,可初玩儿时以为是新手关所以才不能存档。就这样反复死了七八次每次都从头开始,一方面十分折磨、另一方面对这游戏的操控反而被迫适应了,无外乎就是前摇,动作之间间隔时间长,技能有cd,这些其实都很符合现实,你会看到抛尸到下水道时先拉开井盖再把尸体扔进去、使用绳索登高需要蓄力把钩子挂上去再慢慢顺着绳子爬上去然后再把绳索收回,跑步先起身,转弯时身体会因为惯性先滑出去一步……把这些仿真设定都接受以后 无外乎就是执行计划时把提前量算好而已,没有任何毛病。另外还有敌军士兵有时不按套路出牌,其实如果真能做到巡逻的同时带有随机事件不是更有意思嘛?随便找个人巡逻几百次人家舒展舒展筋骨 左右多看两眼怎么了?还有游戏提供了硬刚模式,会让游戏从潜行变火并,这就萝卜白菜了,我喜欢潜行可能只用消音狙,你喜欢枪战可能各种枪械打空了几梭子。可以尽可能全杀敌、也可以尽可能苟着,不同玩法看你怎么选。不过我个人觉得把rtt玩成rts甚至fps,然后觉得没吃鸡痛快,似乎不太对劲。 《被遗忘的我们》(WM)虽然和盟军一样都是二战背景,但与盟军以国家单位执行任务不同,WM是以个人视角参与到任务中,类似赏金3、六人组那样有完整的故事剧情引导,甚至双结局。抛开故事事件可能与我们常接触的二战题材不同外(波兰的游戏,和棒子这些小国一样各种高大上自己拉踩严重。不过我们跳出预设只看游戏吧),代入感好很多。不再是最高难度形同虚设、而是继赏金3以来,终于又出现的一款困难模式需要停下来想想怎么优雅过关的rtt游戏。 接下来说说被人诟病的交互问题。 大致有两个吧,1、物品拾取和2、行动路线。 1物品拾取被喷是因为这游戏手枪掉地上真就等比例缩放到几个像素大小,不开高亮标记根本看不到、看到了也点不到。但其实一旦开了高亮 白色轮廓非常明显、另外影响剧情的关键物品都会有气泡标注,这个时候直接点那个巨大的气泡就可以了。当我发现人物重要物品都有气泡且气泡可交互后就再没有被物品拾取困扰过。 2行动路线问题是硬伤,人会被卡住,不管是你还是敌人。你被卡住就是其他队员都达到目的地了,发现有一个人被电线杆卡在原地你还得单独微操他;而敌人被卡住就难受了,巡逻队可能不动了、车辆被岗哨拦着不放行,大部分时候无所谓,但我遇到过两次影响通关方案的,一个后来帮着敌人把岗哨杀了车辆就恢复通行了,另一个是朝卡死的巡逻队狂扔石头触发他们转身看然后解除锁定了。除此之外再无恶性bug,我玩儿六人组都有卡死机的问题(读档时很容易触发),wm读档快速却没有遇到过一次问题,游戏开发组已经很走心了。 大问题说完后,小问题(不一定是bug可能也包括不爽)比如鼠标指针变小看不清交互图例,重启解决(遇到一次);计划任务模式开启和关闭时会白屏 晚上玩儿简直瞎眼,直接导致后来不用计划任务模式手搓多人指令;开门、上车的判定很奇怪需要在门口附近多晃动几下鼠标才会出现开门的标志,有时着急躲敌人它半天打不开门。其他好像也没什么了,都是鸡毛蒜皮吹毛求疵的屁大点事儿。 总的来说一直没看上这游戏是我大意了。确实是佳作。操作手感不能和mimimi的比 是因为风格不同,wm这样的操作可以说是仿真,mimimi那种是爽快。同样是仿真路线的盟军各方面对比的话就比wm差一些了(盟军敢死队使命召唤还有点难度,其他主要是后来的背包系统比较科学,但游戏难度方面后来越来越简单,到了最新的origin初次玩儿就可以直接平推了)。该开发组的63days也入手了,希望续作难度可以进一步提高。
[h2] It was fine. [/h2] Enjoyable enough if you like the genre, but not near the top. Gets the basics mostly right, but was noticablity rigid with encounter approaches (unless you count going guns blazing flexibility) and polish was lacking which led to some frustrations with character actions/pathfinding. There is a story, but it's just used to bridge the missions, did not find it compelling. Also the animated style of the cutscenes didn't really match the seriousness of the tone they were trying to convey, felt like an odd choice. Briefing style cutscenes with recon photos and a map would have sufficed. It has co-op which was a welcome feature, not something you normally get with these tactics games. 7/10.
Many people in the reviews complain about the controls, and I don’t argue with that; by default they’re quite inconvenient, but who’s stopping you from reassigning them? Overall, the game is quite controversial, especially in terms of history, but it is still first and foremost a game, not a textbook, and as for the gameplay, it is quite exciting, especially if you try to go through everything without unnecessary shooting
I'm from Lithuania, so this gets a recomendation for an attempt to show, that nothing was ever simple, nor it is simple today.
As someone who has played most of the major stealth strategy games, such as the Commandos series, Shadow Tactics, Sumerian Six, and Desperados III, I can say those games set the standard for controls, graphics, and gameplay. This game feels very similar to them. It still needs some optimization and a few quality of life features, such as a speed-up option, but overall it's a solid experience. I highly recommend this game to anyone looking for a great stealth strategy game.
Пытался в несколько подходов все же дойти эту игру и не смог, просто скучно : - персонажи - картонки с таким же сюжетом (одна только игровая условность с матерым диверсантом с британской подготовкой, которому видимо религия не позволяет где-то спрятать длиннющую винтовку, что бы тихо пройти чего стоит); - куча ненужных навыков - просто не нужны или есть гораздо лучшая альтернатива; ловушки, которые нельзя активировать в нужное время до ликвидации противников - а после нафиг не нужные; - чертовы лестницы чертовых вышек с чертовыми патрульными на них - тайминги нужно ловить не хуже, чем в Соулсе; - куча вражин и огромные пространства без толку и смысла для геймплея - прям огромные места, куда если не за коллекционкой, то соваться незачем; - инвалидный "боевой режим" - управлять одновременно несколькими неписями в бою еще тот геморрой, а убьют хоть одного - перезапускай все. В результате получается, что болванчиков под командой вроде несколько, а пользоватся ты будешь только одним. Баги - это отдельная песня : - разрабы так "старательно" тестировали игру, что у меня все пройденные миссии патрульных Вермахта возглавлял советский офицер; модельку немецкого, видимо, пропили, пока писали сюжет; -успешно тихо ликвидировал противника и сохранился? Будь уверен, что после перезагрузки к тебе на огонек сбежится полкарты; - идешь по карте и твои персонажи начинают общение, раскрывающее их как персонажей? Будь уверен, что они заткнутся от любого противника на горизонте. И да, после загрузки более раннего сохранения этого диалога не будет - ибо нефиг и вообще харам... Вывод : не стоит своих денег даже по скидке.
Game is full of bugs the and devs don't care about the game anymore Achievements tracking is broken And some glitches in controls
Need War Mongrels 2 or War Mongrels Cold War or something
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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