
Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I'm left with only one choice: to get my revenge and independence, or die trying. The odds are against us: will our tactics, stealth and teamwork be enough?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 601reviews | 73% | — | $338.8K |
| $34.99 | 6.2Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性完全不如上一代,结尾依旧顺便黑一下苏联。也不想想家乡军干了什么屁事,让苏军河对岸看戏。
Unfortunately it is bugged in fifth mission, makes you unable to finish it, therefore cannot even play the last mission. The game itself is fine, but a bug like this is inexcusable, there is rather lengthy thread in discussions going back from 2024, and still was not fixed to this day. Basically an NPC gets stuck and you cannot complete the objective. Cannot recommend in this state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 47/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $34.99 |
| 50ratings |
| 78% |
| — |
| not modelled |
| $10.49−65% | 27ratings | 66% | — | not modelled |
| $10.49−65% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna gra. Pomijając super wątek historyczny który nie jednej osobie może uzmysłowić co się działo, to samo granie sprawia przyjemność. I wbrew pozorom nie jest to łatwe.
TLDR: only buy this if you really-really like RTT games, already played every other title in the genre and need something new. Otherwise there are much better RTT games out there (not too many, sadly). A step back compared to War Mongrels and WM was already one of the weaker RTT games. I liked that the characters are average every day people and that the setting is a less known conflict in WW2. Sadly, the characters have very few abilities and 1) none of them are very interesting and 2) it's ridiculous that most of these are special abilities. E.g. The guy who can eliminate people from a distance with his knife cannot use that same knife for silent takedowns. Only the weakest character can shove down enemies from rooftops, no one else. Shouting at people is also a unique skill. This feels extremely game-y and due to the lack of interesting abilities, or lack of abilities in general really, you continue to use the same combos a LOT. The levels are very linear too, usually there is a single path forward. Combine these two aspects and you have a repetitive and boring gameplay. While the setting was interesting, I felt the story was mainly told via unnecessary exposition and was missing a lot of incluing. I could have learned and would have liked to learn more about this conflict, instead I got meh writing.
Completing the missions is WAYYYY too linear and tedious. Like most people I don't remember War Mongrels being this way. Honestly bit too much of a painful experience.
BUG有点多,前边四章还能采取不断读档或者骚操作玩下去,直到第五章带领伤员到达下水道入口这个任务就无论如何都进行不下去了,沿途敌人全杀光了,定时刷新的敌人增援那是不可能断绝的,护士姐姐无论怎么点击都无法让伤员队伍正常前进,点一下动一步而且就向着墙角旮旯去死磕,这个机制真的是弱智到家了,想入手的朋友请慎重,因为无法进行到结尾的第六章。
Nah, ♥♥♥♥ this. Absolute disgrace when compared to War Mongrels. Difficulty curve, absolutely horrendous controls, there's some improvements, but 3rd mission in and I'm ready to throw this trash. Why give an impossible side quest? I cleared the entire ♥♥♥♥♥♥♥ garisson only for you cheap ♥♥♥♥♥♥♥♥♥ to spawn 20+ if not 30+ new enemies that never existed. Allies nowhere to be seen, I don't know where that ♥♥♥♥♥♥ tank is, game literally expects you to be in 5 places at once, while also completely trashing your accuracy in combat mode. It's a bad fkn joke.
Есть такой тип игр, который уже почти вымер. Когда ты не командуешь армией на карте, а сам идёшь выполнять задание — тихо, с маленьким отрядом, через тыл противника. Именно этот вайб я когда-то ловил в старых тактических стратегиях вроде В тылу врага... и вот — словил снова. 63 Days попала в точку. Атмосфера Второй мировой, стелс, маленький отряд, тактика без лишней мишуры. Разработчик явно понимает что делает и делает это с душой. Но есть одно "но". Игра кооперативная — и без компании тут делать особо нечего. Я наиграл немного и вышел. Не потому что плохо, а потому что друзья с которыми раньше собирались по четыре человека в скайпе... ну, жизнь разошлась. А играть в такое одному — это как смотреть кино с выключенным звуком. Технически можно, но что-то не то. Если у тебя есть 2-4 живых друга которым интересна тактика — берите не думая. Это именно те ощущения из нулевых, только оформленные по-современному. Если играешь один — подожди скидку и попробуй, но без гарантий что зацепит надолго. Спасибо разработчику. Игра хорошая. Просто друзья в комплект не входят. 8 потерянных в скайпе друзей из 10
To be fair, this is the worst-controlled RTS game I’ve ever played. I have no idea what the designers were thinking when they assigned character selection to F1, F2, and F3, while mapping character actions and abilities to 1, 2, and 3. This counterintuitive setup goes against common conventions and muscle memory, making the gameplay experience a complete mess. Considering that 63 Days is a sequel to War Mongrels, I expected it to at least retain or improve upon the control scheme of its predecessor. Instead, the controls feel even worse. I do not recommend this game!
Okay the one issue I have to say is the throwing knife make 0 sense as it a appose to be a stealth weapon and yet it makes so much sound that people from not so far can hear it NAH fix that ♥♥♥♥
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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