
Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I'm left with only one choice: to get my revenge and independence, or die trying. The odds are against us: will our tactics, stealth and teamwork be enough?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 601reviews | 73% | — | $338.8K |
| $34.99 | 6.2Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't usually review games but this one is worth every penny and minute spent playing. I haven't played any "commando" style games since many years but 63 Days is not only a game that gave me a lot of fun but also shocked me by how well written it is. The gameplay itself is very good, although sometimes requires reloading a save a dozen times to get something right. I did not expect such a thrilling story that shows the Warsaw Uprising that well. Without any compromises, not many game designers nowadays have the ba11s to tell the real history. My respect.
내 인내심은 63초도 안된듯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 47/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $34.99 |
| 50ratings |
| 78% |
| — |
| not modelled |
| $10.49−65% | 27ratings | 66% | — | not modelled |
| $10.49−65% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know what's coming next, but these controls are a total joke. The characters do whatever they want, they always pick the stupidest path possible. You can mark the path step-by-step for him to go the lower way, and the little monkey will still go the upper way. In a game that often requires precision, this should really be more polished. I try not to leave negative reviews, but I don’t think I’ve ever seen controls this moronic and unresponsive.
抛开故事背景设定,这是开发者的认知没什么可评判的,单说游戏是很精彩的RTT,RTT粉不容错过。 操作手感: 如果你指望这个工作室目前为止的作品(本作、以及被遗忘的我们war mongrels)在操作手感方面类似mimimi(比如赏金3里可以近身飞刀第一个敌人 - 系统自动回收武器 - 立刻捅第2个敌人 来完成1v2,或贴身飞刀敌人 - 背起尸体 - 立刻下蹲放尸体 来实现在敌人视线间隙甚至视野虚线区“当你面杀你人”)或是苏美尔六人组(直接把赏金3里的1v2做成了人物技能)那种行云流水的操控,可能会让你失望:如其他评论所述,动作前后摇、过程中不能打断、有些甚至不能提前进行下一个动作的安排(比如刀掉第一个人扭头再去刀第二个,你需要等第一个人杀完收招才能点第二个敌人 - 其他rtt往往可以在杀第一个人的动画过程中点击第二个敌人从而在杀完1后立刻自动去杀2 以便让你空出手来去操作其他角色)。但其实怎么说呢,一旦接受这个设定(严格地说动作”慢“不是问题更不是bug:从趴着的状态起身开始奔跑、从高处跳落等有个准备过程很正常,了解游戏的参数后算好提前量就可以了),游戏其他方面还是可圈可点的。 游戏难度 : 对于一类本来就应该有难度的游戏,63days的最高难度终于有难的感觉了。你不再能像其他所谓困难模式的rtt到了一个新场景就可以凭游戏经验直接潜入或杀穿,63days的困难模式终于有些场景需要你停下来找打破链路的关键点。所以如果你苦于已经可以速通其他rtt了,想找回初识rtt的感觉,那可以试试本作。 本作和wm类似,上强度的方法除了敌人摆位这个各个rtt游戏关卡布局方面都会考量的地方之外,还包括不限于己方技能受限(比如5个角色中2个角色可搬尸 且没有拖行这个设定、武器动静极大 不用指望站在附近的敌人你可以偷摸刀掉其中一个再去刀另一个 飞刀的动静和其他rtt手枪的动静差不多)、敌人视野很远(白天几乎没有虚线区除非有障碍物 很多室内场合都是一眼看到尽头,基本无法和敌人狙击手正面刚)。也正是有了这些其实更加真实的设定 玩儿起来也更有意思了,如果其他rtt单就把这几点照搬到最高难度也能让生命周期更久一点。 游戏画面: 我断断续续可能调整了半个多小时游戏的画面设置,一开始总以为是什么地方设置不对,后来发现这游戏就这画风,昏暗不说还又加了层雾。就像是初玩儿mimimi的海盗那样,海盗是画面色彩过于绚丽还以为自己显示器出了问题。 游戏bug: 有些无伤大雅的bug,比如场景边缘旋转视角可能整个贴图会混乱、人物与建筑边缘的敌人/物品交互时根本点不到导致尸体搬不起来或关键物品无法拾取(有些地方稳定复现),这种时候能避免避免、避免不了读档回来换个打法规避,总之既然可以全通关了那基本没什么恶性bug。 其他: 开发组用心险恶,自己去品吧。 总的来说,如果你刚从mimimi / six过来,那巨大的操作落差可能让你秒弃这个游戏,但如果是盟军过来的可能操作手感差不多(记得按照习惯先改键位)。rtt要玩儿就玩难的,63days是目前为止难度可以排上的,期待工作组的新作。
Muito bom, parece War mongrels, mas é mais linear
Okay the one issue I have to say is the throwing knife make 0 sense as it a appose to be a stealth weapon and yet it makes so much sound that people from not so far can hear it NAH fix that ♥♥♥♥
didnt even get passed the first level where i knew this was going to be a pain. The main guy can only throw a knife as main melee kill and it creates such a loud sound barrier which alerts everyone making it uselsess. Cant even switch to knockout. What made it worse he cant move a body. Everyone should be able to move a body. I projected how much pain this would cause in future levels and im like yeah nah im out. And if a healthy young fighting age male cant move a body i doubt 3 other future characters would if its a kid or a female. FAIL.
Cant recommend something I feel I was punished for trying. Bought with a discount, but I was not aware I will have to be playing to master my quciksave button and retries untill forever... You sometimes check with youtube if you get stuck, but there is no point in copy/paste all the missions all the time. Felt a bit like its not respecting my time I put to the game.
나쁘진 않은데 왜 전작보다 별로지... 스테이지가 몇개 없어서 그런가;; 아, 뭔가 아쉽네... 아니 개발중인 신작은 왜 또 FPS야;;; 암튼 전작 해봤으면 이것도 해보세요. "나쁘지는 않음" 정도... 적들 인지하는게 너무 빠르고 시야도 다른 게임의 2배는 되는듯... 특히 야간에도 시야가 자비없는게 참...ㅋㅋ
Ultra punitif au point d'en être déplaisant... J'avais joué à la toute première version du jeu, et je suis pourtant un vétéran à la fois du genre, mais aussi de War Mongrels, leur premier jeu. Si on prend ce dernier comme réference, il était buggué et aussi extrêmement compliqué dans ses premières versions (je le sais, j'ai téléchargé d'anciennes builds pour réussir des speedruns qui devenaient quasi impossible avec les toutes dernières versions, et ces anciennes builds étaient bugguées à souhait). Le studio prétend avoir appris et nous avoir livré un jeu quasi parfait qui n'a eu droit (et besoin selon eux) que d'un patch.... Que dire, si ce n'est que : - malgré leur premier jeu du genre et les leçons qu'ils auraient pourtant du apprendre, il reste des bugs et des comportements qui tiennent plus du bug que de la réelle fonctionnalité - la difficulté est inhumaine, et ce, peu importe le niveau de difficulté... J'ai fait les 2 premières missions en normal (la 3ème est incroyablement dur, mais j'irai au bout des 6 missions) - la durée de vie famélique qui est contrebalancée par une difficulté insane vous obligeant à passer un temps dingue à essayer la moindre petite progression... Car oui, le souci avec ce jeu est bien là. C'est clairement le genre que j'apprécie le plus (je ne pense pas qu'il existe un jeu de stratégie tactique que je n'ai pas et auquel je n'ai pas joué). Mais ici, Destructive Creations livre un clone brouillon de War Mongrels qui aurait plutot fait office de DLC de ce dernier, car 6 missions c'est très peu, elles sont extrêmement longues (donc les refaire quand on a oublié un collectible ou un objectif secondaire, c'est une purge, même en très facile). Et que dire des malus imposés à nos personnages qui n'affecte pas les ennemis ? En difficulté Très facile, on s'attendrait que le mode combat nous permette d'avoir du fun et pouvoir décimer une dizaine d'ennemi, et bien que nenni. Non seulement nos héros raterait un éléphant dans un couloir mais les ennemis abattent un moustique à 2km en tirant au jugé. Bref, c'est dommage, car les bases sont bonnes, le sujet historique est intéressant, il y a les bonnes idées de War Mongrels qui sont reprises + de nouvelles compétences, il y avait de quoi faire un bon jeu mais l'aspect "on a eu la flemme, on a fait que 6 grosses missions, donc on a mis une difficulté super élevée pour vous ralentir", c'est tout pour faire rater le coche... D'ailleurs, le studio a abandonné le genre, je pense donc ici à un jeu bâclé, qui n'a pas eu droit au peaufinage ni aux ajustements qui lui est dû, et c'est bien dommage, j'aurais aimé apprécier ce jeu. Je ne suis pas du genre à laisser tomber, je vais donc tenter de terminer les 6 missions en normal, mais ça s'arrêtera là Terminons sur une note positive, car il y a du positif : - c'est toujours agréable de pouvoir jouer à ce genre de jeu de stratégie tactique qui manque clairement sur le marché, dommage que l'expérience globale devienne vite excessivement difficile pour rien - Graphiquement, le jeu est dans la lignée de War Mongrels. J'ai fait, à date, 3 mission sur 6, et les graphismes sont similaires. Je note juste un downgrade dans le sens où War Mongrels, avec ses 12 missions, offrait une diversité d'environnement que 63 days n'a pas vraiment jusqu'à présent - c'est sympa de découvrir de nouvelles périodes et anecdotes historiques - les compétences des personnages sont diverses et variées
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.5K | 75% | $44.99 | |
| $28.4K | 76 | 70% | $14.99 | |
| $650 | 6 | 0% | $4.99 | |
| $3.1M | 1.8K | 79% | $49.99 | |
| — | 0 | — | — | |
| $151.6K | 325 | 60% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338.8K | 1.2K | 86% | $14.99 | |
| $338.8K | 471 | 74% | $19.99 | |
| $339K | 726 | 78% | $11.99 | |
| $338.6K | 1.4K | 97% | $14.99 | |
| $338.6K | 980 | 95% | $10.99 | |
| $338.6K | 635 | 95% | $19.99 |