
One Turn Kill is a PvE card game where card drawing and deck control are the keys to victory. Engage in battles limited to a single turn for an exhilarating, suspenseful experience.Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One Turn Kill is a PvE card game focused on drawing and deck control. The system is centered around the thrill of drawing cards and the challenging condition of defeating the enemy within a single turn. Even just one slip-up may be fatal, leading to a suspenseful and unique play experience. Join the protagonist in a pixel art wasteland to face off with the strongest of enemies and see what story awaits.
Unique system where draws cost:
Drawing cards from the deck costs card uses. Enjoy highly reproducible combos with abundant draws while also strategizing to avoid running out of cards.
Synergistic deck building:
Cards and skills differ in their compatibility. By skillfully combining them, you can achieve more powerful effects than when using them alone. Players can unleash a wide range of strategies using a deck limited to 20 cards. How you build your deck will determine whether or not you are victorious.
Speedy and suspenseful one-turn battles:
If you cannot defeat the enemy on the first turn, the enemy's counterattack will soon determine who wins. This condition allows you to enjoy tough battles requiring quick and precise action.
Using cards allows characters to move in sync with one another with rich animation. Enjoy catchy background music that matches the game's quick pace and lingers in your ears, creating an even more immersive gaming experience.
Genres
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「1ターンで相手を倒しきれなければ即終了」というゲーム性である以上、相手からのアクションがこちらの行動中に発生するという構造自体は理解できる。デッキにゴミカードを送り込まれる仕掛けも、むしろ緊張感があって楽しめた。 しかし、そこにさらにリアルタイムの時間制限を重ねる意味が分からない。カードゲームとしてデッキ構築の思考を楽しむことを期待して購入したが、手札とシナジーをじっくり吟味する余地を奪われては、このジャンルを遊ぶ動機そのものが失われてしまう。この時点で、プレイ前に期待していた体験はこの先も得られないのだろうと悟ってしまった。先のステージでQTEが出てくると聞いたが、デッキ構築ゲームにアクション要素を求めていない。
絕對的傑作,所有喜歡卡牌遊戲的玩家都該嘗試下這款小品神作。 將抽牌作為代價的設計是我玩過最有創意的設計,既打破了固有卡牌遊戲設計邏輯,又沒有脫離卡牌遊戲的本質。機制簡單明瞭的同時還相當地有深度,實在是難以形容這種震撼的感覺。 不過缺點也是有的,流程太短跟劇情太平淡,真正理解遊戲機制後能打的只剩全成就了。 這遊戲讓我回想起了玩Inscryption的時光,是那種喜歡到想把自己弄失憶再玩一遍的感覺。 One Turn Kill跟Inscryption是兩種不同方向的神作,One Turn Kill是簡單平淡的劇情配上極度驚艷的卡牌機制設計,而Inscryption則是簡單的卡牌機制配上極度深刻的遊玩體驗(跟場外解謎)。 再過十年二十年,即使那時我可能不再玩卡牌遊戲了,我也絕對忘不掉曾經有一款設計出代價抽牌的超越時代的神作。 順帶一提,光誇遊戲設計了,這遊戲美術也是相當不錯的,帥氣的動作、出色的人設(白毛紅瞳太棒了)跟酷炫的斬殺動畫,我相當地喜歡。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short roguelite deckbuilder focused on, like the name suggests, defeating your opponent in a single turn with the deck you put together. You get to pick 20 cards and the cards left in your deck determine what you can play, and the cost of what card you play determines how many you draw interestingly enough (which is something that took me too long to notice) so it also creates an interesting dynamic, especially when cost reducing and increasing cards come into the mix. You have a decent card pool to start with and unlock more as you defeat opponents and can also upgrade each. Most cards feel pretty useful and you can build pretty interesting decks, and executing an effective strategy with them is fun. The story and art are nice too. I do wish there was more too all of it in general. I can recommend it overall if you like the look and are interested in roguelite deckbuilders.
A short but insanely well designed deck builder with a fairly unique twist. The game's core mechanic (drawing for cost) is the best take on a mana system I've seen on a card game in ages. The game's small scope is honestly a boon: There's only around thirty or so different cards in the game, but in exchange they're all insanely tightly designed. There isn't a single card that feels like a dud or underwhelming, and unlocking new ones happens frequently and is always a treat. With a 20 card deck with a three of limit per card there's still a shocking amount of build variety, and with a built in skill system that primarily focuses on helping consistency, the game laser focuses in on a really satisfying gameplay loop that feels insanely polished. I got it on sale, but honestly I doubt I'd be any less happy at full price. The game consumed my entire afternoon and evening and I look forward to forcing it into a few of my friends' steam libraries before long.
I truly love this game with all my heart. In this day and age, I think it's really hard to find a game with as much soul in it as One Turn Kill. Amazingly satisfying game loop though admittedly the game eases you into the concept of deckbuilding but doesn't hold your hand and lead you to solutions. Stellar animations complement the snappy quick gameplay, but somehow this game is tied together with a sick soundtrack and heartfelt story. Amazing Indie gem that shouldn't be missed.
I was looking around for games to buy during the sale, and when I saw this game I was thinking about the fact that it was cheap and looked like a fun quick game that I'd play for a night and then forget about. I was right for 3 of those 4 things. The story genuinely making me think, the music fitting so well and hitting so hard, the action and animations feeling so crisp and smooth, how the whole game just feels so fluid and nice, each different character feeling way deeper than just an NPC, all the different builds and upgrades feeling so unique and fun. I don't think I'm ever going to forget this absolute gem of a game. I genuinely ended up shedding tears to the ending, and if everything else somehow didn't make an impression, that absolutely did. I cannot recommend this game enough to literally anyone, and if steam let me, this absolutely wouldn't be my only positive review.
Great game, the only "negative" thing about it is the short playtime, but for the price it's completely justified. Was a really fun 5 hours.
"매우 잘게 썬 순대국밥" 어느 동대문 순대국밥집은 순대를 잘게 썰어준다고 한다. 솔직히 그게 무슨 맛인지 잘 이해가 되지는 않았다. 귀로 들었을 때 직관적으로 '그것이 무슨 맛?'하는 생각 짧은 것이 주는 맛이 어떠한 것인지는 알 수 없다. 하지만 미지의 경험을 좋아하는 본기자에게는 신선한 경험이 될 거라고 생각했다. 그리고 잘게 썬 순대국밥을 한 입 먹은 순간 느꼈다. '아 이건 스프카레 같은 거구나.' - 매우 안정적으로 설계된 레벨 디자인 - 한 번에 턴을 다 사용해 적을 제압한다는 유니크한 게임성 - 안정적인 맛의 스토리 - 안정적인 맛의 작화 - 아니 이거 왜 이렇게 맛있냐. 너무 좋은데. 가게를 나오면서, 본 기자는 역시 세상은 넓고 다양한 순대국밥들이 많다는 걸 깨달았다. 중간중간 게임을 장시간 하면 효과음 등이 꺼지는 사소한 찐빠가 있지만 그럼에도 매우 훌륭하고 맛있다. 본 기자는 해당 가게의 번창을 기원하며 추천을 남기겠다. 화이팅! 4.8/5점 (당신은 이 가게를 오기 위해 여행할 수도 있다)
[h1]これは神ゲー。 ゲーム性、BGM、ビジュアル、全てがぶっ刺さった。[/h1] このゲームは遊びやすいのに斬新である。なぜそう感じるのか、理由を語っていきたい。 [h2]1ターンキル故に防御も出し惜しみも必要ない[/h2] 文字通り1ターンキルなので、[b]自分のターンで倒す=勝利、それ以外は敗北[/b]である。 そのため防御という概念が無く、体力を守るために入れたくもない防御カードを入れる必要はない。又、スキルという戦闘につき1回だけ使える能力があるのだが、戦闘が終われば使っても使わなくても、次戦闘では復活するので頭を悩ますリソース管理も不要である。 ただ必要なのは相手を倒すための火力のみ。 [h2]コストがメリットにもデメリットにもなる[/h2] このゲームで特徴的なのは[b]コストがドローであり、デッキ枚数がリソース[/b]であること。人類にとってドローは麻薬なので、プレイしながら毎回ドローとか最高じゃん!と思うかもしれない。しかし、調子に乗ってコストが高いカードを使用しているとデッキ枚数が足りずドローできない。かといってコストが低いカードを使用していると手札切れになって死ぬ。そういったトレードオフを楽しめる良いバランスをしている。 上手くデッキを回せたときは大量のドローと高火力を叩き込むことができるのでドーパミンがドバドバ出る。 [h2]総括[/h2] 斬新なゲーム性もさることながら、BGM、ビジュアル、ストーリー、雰囲気も大変良い。 ゲームとしては短めではあるが、楽しさがギュッと詰まった作品なので是非プレイしてもらいたい。
Absolute cinema Game that gradually gets you into deckbuilding, and provides tools to make insane synergies Great story and art direction, banger sound track
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 19 | 95% | $9.99 | |
| $96 | 0 | — | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 630 | 68% | $69.99 | |
| $266K | 1.5K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338.5K | 1K | 63% | $14.99 | |
| $338.6K | 635 | 95% | $19.99 | |
| $338.6K | 980 | 95% | $10.99 | |
| $338.6K | 1.4K | 97% | $14.99 | |
| $338.3K | 1.1K | 68% | $14.99 | |
| $338.3K | 950 | 76% | $14.99 |