
Dive into a massive 2-million-word immersive life sim. Use card-based strategies to survive office politics, rise from a rookie intern to a business tycoon, and find true love. Career, Romance, Wealth—why choose when you can have it all?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No matter how harsh reality gets, here, you are the main character. Office Life is not just a simulator; it’s an interactive "Zero-to-Hero" saga featuring over 2 million words of branching narratives.
Experience a deeply realistic simulation of the corporate world.
Master Corporate Warfare: Learn to pick sides in complex office politics, win high-stakes project bids, and navigate a minefield of cooperation and betrayal.
Complex Relationships: Interact with hundreds of unique NPCs who are more than just quest givers. Will you make powerful allies or dangerous enemies? The choice is yours.
You start as a fresh college graduate facing a world of infinite possibilities.
Infinite Career Paths: Experience the thrill of a meteoric rise. Climb the ladder to become an industry elite, or go rogue and start your own company to dominate the market in intense commercial battles.
Financial Freedom: Success isn't just about the 9-to-5. Trade stocks, invest in real estate, and amass a fortune to realize your dream of true financial freedom.
Life isn't just about work. Over a 10-year timeline, you will meet multiple charismatic and independent women.
Deep Interaction: Unlock exclusive storylines and dating events for each heroine.
Emotional Bonds: Will you stay loyal to one true love, or navigate a complex web of relationships? Get married, have children, and build a warm home in the cold city.
We’ve gamified office politics! Face difficult clients, shifting blame, and demanding bosses with a unique card system.
Strategic Deckbuilding: Build your deck from 500+ cards representing work actions like "Overtime," "Slacking Off," and "Report."
Wit Wins: Use strategy to resolve crises and enjoy the thrill of outsmarting your opponents!
Life begins after 5 PM!
Side Hustles: Write web novels, become a streamer, or deliver food. There are many ways to get rich!
Work-Life Balance: Hit the gym, travel the world, buy luxury cars and mansions. Live your best life in the big city.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天,没攻略成功的女主会嫁给别人,还特意给了好几个新郎不是我的婚礼请柬成就。 宣传简介写“我全都要”,实则全靠mod。
太有真实感了,介绍说“是弱水三千只取一瓢,还是在复杂的感情中左右逢源?”却一定要剧情强制分手被扇巴掌,成就还有参加前女友婚礼,真的太有真实感辣。粉毛剧情也是一坨,改过之后还是一股小仙女味,想必这些都是你们的亲身经历吧,被扇巴掌给不起80万彩礼参加女友婚礼,太有生活了太有真实感了 前面三个早期女主的剧情也是一个赛一个的逆天,乙肝扶弟打工妹、见面先给你俩巴掌后面竟然还能是正常人而且还是这三个女主里面写的最好的大小姐、和最重量级的粉毛,被骂了才出两个没啥问题的女主,被骂了才改粉毛剧情,改了还是一坨,什么叫不给八十万不结婚?什么叫主角哪怕全家背上高利贷也要八十万?什么叫她父母只要几万她要八十万?什么叫被父母肘击一次就不要八十万了?
有一说一,这个强制分手,后续还要去看前女友结婚的剧情是什么很必不可少的设计吗?还要每个人都来一次,还要单独出个成就?连galgame都知道让没被选的女主直接隐身下线,这游戏的b设计不是纯贱吗?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是来催更造化仙缘的
很有职场的感觉,比现实中上班爽多了!
我是2021年通过电台节目"超级游文化"知道这款游戏的。前段时间过节打折,在Steam首页又看到它,显示是完整版,于是就买了。玩下来后,我认为这款游戏的问题可以作为独立游戏开发时的避坑参考。 首先是UI问题,这也是大多数国产独立游戏的通病:丑。 集合了脏、乱、差——脏在配色像调色盘,什么颜色一团乱抹在画面中。 乱在按钮像摊大饼,差在质感像步步高点读机。 其次是玩法。如果你也是条老狗,玩五分钟就能发现,这游戏本质是“现代职场版《太阁立志传5》”,还借鉴了太阁的卡牌系统。问题是卡牌虽多,绝大多数毫无用处。排除那些提升属性的被动技能卡牌,主动技能卡牌我游戏全程只用十张左右,其余连鸡肋都算不上,纯属鸡骨头渣,连多看一眼卡牌的属性介绍都是浪费时间。 制作者显然没想明白,养成游戏要最大可能的发挥这世界上最强大的CPU:玩家的大脑。 《太阁5》的卡牌主要围绕称号与技能,每获得一张,玩家就会感觉到自己获得某种称号、习得了某种技能,这会极大的增强玩家的代入感,会自动脑补自己的角色“是一个剑圣了”,“是一个贤臣,懂得挖水渠的知识”。而这游戏的卡牌乱七八糟,像把能想到的俗语成语一股脑扔进去。你告诉我玩家获得“贪嗔痴慢疑”五张卡牌是什么意思?是悟透了佛学了?获得“知行合一”要如何理解?是指角色提升了自己的境界,达到了知行合一的处事准则了吗?也可以这样自洽。那我请问怎么又冒出来一个“吃喝拉撒”四张卡牌,何意味啊?"春夏秋冬"又是什么高手了? 接着是角色设计。一周目我没看攻略,就明显感觉秦知非是后来添加的角色——只有她不需要主动告白,按部就班触发剧情就行,后续一路爽文、家有仙妻。查证后果然如此:其他攻略角色太逆天,才弄个发糖角色来平息不满。教训是作者要学会控制表达欲,别总想着搞大活。有时候无功无过的平常角色,比如玩家社区呼声很高的黄文静,写点日常甜蜜交互就够了,这都远胜于搞什么情感大戏。 然后是流程。可以砍短一半,每月的上下旬回合制改为一个月一回合。游戏越到后期越无聊,操作重复度太高。应加速技能经验获取,并做剧情引导,让玩家知道技能可能影响剧情走向。比如“识人”技能,锻炼消耗大量时间,但真正用到它的选项只有零星几次,性价比极低。这游戏里有一大堆管理能力的技能我都不知道是干什么用的,从头到尾都没用上过。 当然还有一个可能就是,这些技能是为另一条“销售员”剧情线准备的,但制作者已放弃开发。销量没达预期,且看不到增长可能。这也解释了为什么官方自己在创意工坊放出“销售线剧情”MOD——本应是本体内容,不想继续更新,就以MOD形式让玩家体验一下。 总结:花时间玩这游戏还是有收获的。如果你想开发游戏,尤其是养成类,这款作品是很好的学习材料——学的是如何避免踩坑。游戏的精华在于办公室内斗部分,写得惟妙惟肖、入木三分,严重怀疑是开发者亲身经历。至于情感线写得不好……算了,不说了。
本作跟《学生时代》同等出色,二者并列国产模拟养成游戏天花板。(注意区别于模拟经营,这个赛道的天花板是《明星志愿3》)完美诠释了什么叫做迎娶白富美走上人生巅峰,这样优秀的科幻游戏以后请给我多来点!
很好玩也耐玩,制作组文化功底和剧情编排人物塑造可以,这个价格、这个游戏时长、这个剧情分支算是佳作。
先苦后甜还是得要这种巨长的时间线才能展现出来,打完黄萍萍之后打其他感情线的时候要拒绝她都得做不小的思想斗争。
非常好玩,虽然那个好看的领导不能追,但四个可攻略的女主也很不错,卡牌玩的摸鱼流和挂一样轻轻松松秒杀一切
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.3M | 7.3K | 89% | $8.99 | |
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| — | 0 | — | — | |
| $13M | 49.2K | 98% | $10.99 | |
| $2.3M | 7.9K | 77% | $14.99 | |
| $504.3K | 1.7K | 94% | $12.99 |
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| $906.5K | 2.9K | 83% | $19.99 | |
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| $906K | 2.9K | 79% | $9.99 | |
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