
Drive officially licensed buses from renowned manufacturers and manage your bus company to success. Felicia Bay’s public transportation system is counting on you!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Look forward to the most comprehensive and advanced bus fleet in the history of the series so far. More than 45 officially licensed buses from 13 world-famous manufacturers, such as Solaris™, Mercedes-Benz, MAN, IVECO BUS, Scania, and Volvo, are waiting for you to drive. Whether you are interested in classic rigid, articulated, and double-decker buses or in new electric buses – Bus Simulator 27 has got you covered. And for the first time ever in the series, you can get behind the wheel of impressive coach buses and enjoy long-distance journeys!
Felicia Bay is the perfect place to work where others go on vacation – a sunny fictive region in Southern Europe inspired by Spain and Portugal. Explore the vibrant twin cities of Alcaztelar and Mequina, featuring 20 unique districts packed with exciting landmarks – all brought to life by dynamic weather, a full day and night cycle, and bustling, crowded streets powered by Unreal® Engine 5. Create and serve routes, manage timetables, hire bus drivers, assign lines, customize buses with wraps and advertisements, and restore faith in public transportation in the local residents and visiting tourists.
Discover three different game modes and play the way you prefer: Story, Career, and Sandbox. Enjoy your time on the bus interacting with passengers. Watch out for in-bus and traffic events that may occur during your journey. And if you need a bit of variety, play as an inspector or take a ride as a passenger. You can also just exit the bus and explore Felicia Bay on foot to search for stunning points of interest and hidden collectibles.
Play solo or with your friends in 4-player cooperative multiplayer crossplay mode. Coordinate routes and manage your bus fleet together and grow your company. Plus, mod your Bus Simulator 27 experience with mod.io on PC! Bus Simulator 27 supports a host of popular steering wheels and gamepads to make your ride as enjoyable as possible.
Jump aboard and let’s Ride the Sunshine!
Features:
BIGGEST BUS FLEET YET: 45+ buses from 13 renowned manufacturers
NEW BUS TYPE: Drive licensed coach buses
ONLY YOU: Enjoy the game at your pace
WITH FRIENDS: cooperatively with up to 4 players
FULL CROSSPLAY: No one is left behind
ONLINE COOP: No one is left behind
3 GAME MODES: Story, Career, & Sandbox
YOUR ROLES: Play as a driver, inspector, or passenger
IN-BUS EVENTS: Look after your passengers
HEAVY TRAFFIC: Deal with accidents and more on your routes
RIDE THE SUNSHINE: Explore Felicia Bay, a southern European paradise
HUGE MAP: With 2 cities, 20 districts and beautiful landscapes
MANAGER: Run your company and enjoy extensive management options
MODDING: Expandable with mod.io mods on PC
PERIPHERALS: Supports popular steering wheels and gamepads
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 704reviews | 59% | — | $859.7K |
| $34.99 | 142ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You have GOT to be kidding me. Six years so they can remove or change everything that was good about the last game, and deliver this blurry, poor performing mess with a terrible UI, day one DLC and a season pass. Actually embarrassing. Characters look like trash, and all the customisation is weak and looks like trash anyway. Forced temporal antialiasing, or god help us, FSR or DLSS? No option to disable postprocessing like bloom or depth of field, only turning them to "low". With day one DLC, and a season pass that delivers next to nothing over the course of the next ten months. The deluxe pass isn't even included with the season pass. You have to buy the season pass AND the day one DLC. And the buses handle so much worse. Like, so much worse. And the interiors look like trash, and there's no clarity because of the blurry postprocessing and antialiasing. You can barely see the speedo, let alone anything else. And even with a 4080/9900X, I'm looking at probably about 60-80fps on high settings. And the UX is so much worse. The radial menu is gone, replaced by this janky column UX where instead of just selecting the thing you want, you have to select something, and then move down to the submenu, and then select that what you want there. The always on rearview mirrors are now tiny squares at the top of the screen, which makes having them pointless. How about they finish the last game before they rattle out this piece of crap? There is nothing in this game that makes it any better than the last one, even after six years. They should be ashamed of themselves. Refunded like lightning. Let me know when the infinite number of monkeys churns out Bus Simulator 33. Edit: Also I'm pretty sure the developer is using AI to respond to reviews, which is probably reflective of the care and attention they put into the actual game. They responded to this at 5.30pm New Zealand time, which is 7.30am CET, where both Simteract and astragon are based. They're also responding to every review in the same format. So unless they're really good at responding to reviews around the clock, they've got a clanker looking like they care. Edit edit: I just fired up Bus Sim 21 and noticed that this isn't the same dev! They dumped stillalive for this one, it's made by Simteract! HOW COULD I BE SO BLIND. THIS EXPLAINS SO MUCH. Terrible decision, astragon. This will never be an improvement on Bus Sim 21 because they didn't even start from the same base.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #65, worst UK #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Polish, Simplified Chinese*, Turkish*languages with full audio support
| $34.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was so excited for this game that I pre-purchased it.. I have about 8 hours into the game so far and I have to admit.. I am incredibly disappointed with this game. It is super buggy, feels like a rushed release, boring, no depth to it, etc. I added some advertisements on my bus and now I have obnoxious decals over my windshield that you cannot move, the dlc paint wraps are awful and cover your windshield as well, etc. I so badly wanted to like this game... Maybe I have unrealistic expectations that a game would be released when it is done and polished like games used to be back in the day.. I am so done with the gaming industry slop of lets just push a game out and then rely on 30 million updates to make the game function properly later.
Купил я значит вчера игру, поиграл и вот хочу высказать свое мнение об игре. Начну с графики, она мне понравилась, но именно классический стиль, так как он более яркий и красочный и он по моему мнению больше подходит игре. Дома ,деревья, кусты ,цветы и различные другие строения выполнены очень хорошо и детализировано . Звуки в игре тоже вроде неплохие, я не успел послушать как звучат разные автобусы так как только начал игру. Я был сильно удивлен насколько улучшилась оптимизация по сравнению с демо версией , она стала значительно лучше и стабильнее. А теперь я начну с огромных минусов из-за чего моя оценка игре будет отрицательной, до тех пор пока не исправят эти недочёты. Автобусы - это главная часть игры и к большому сожалению с ними очень много проблем: 1. Слишком большая скорость открывания дверей, в реальных автобусах двери открываются не с такой большой скоростью. 2. Что с колесами автобусов??? Такое ощущение , что люди которые создавали эти модели автобусов никогда не видели их в реальности, они видимо вообще ничего не понимают в автобусах, а иначе я не могу объяснить столь грубые ошибки связанные с колесами на автобусах, почему на некоторых автобусах сзади стоит односкатная резина, вы вообще где такую ерунду видели?? Почему на городском автобусе Скания спереди стоит заднее двускатное колесо?? Вы вообще в своем уме ставить вместо передних колёс двойные задние!! Почему на некоторых автобусах задняя подруливающая ось имеет двускатные колеса ( сдвоенные колеса), а у автобусов MAN, вообще покрышка не подходит к диску ,она торчит по бокам!! С разработчиками мне все понятно,такие грубые ошибки могут допустить только люди которые вообще видимо не знают ничего об автобусах, но у меня сразу же возникает второй вопрос , а куда смотрели ваши тестеры?? Как можно было не заметить такие грубые ошибки в моделях автобусов? Таких тестеров надо выгонять прочь и набирать других людей! 3. Сейчас 2026 год, почему следы капель и потёков от дождя на лобовом стекле автобуса выглядят так ужасно, я бы даже сказал слишком топорно, как будто бы игра какого нибудь 2005 года, во время дождя из-за этого ездить неприятно. Ах да, чуть не забыл , когда дворники вытекают стекло от капель дождя , то след от дворника идёт раньше , чем сам дворник, другими словами стекло протирается ещё до того, как до этого места дошла щётка дворника. 4. Физика автобусов - отсутствует... Почему ваша команда считает, что физика в автобусном симуляторе не важна? В свое время я также ругался на счёт физики в Bus simulator 21, так как там такая же проблема с физикой, а точнее с ее отсутствием, автобус едет как бревно, у которого совсем не чувствуется вес. Когда начинаешь ехать , автобус должен медленно и тяжело начинать движение, а у вас он начинает ехать сразу быстро как будто бы он сделан из бумаги. Во время торможения он по инерции должен наклонятся вперёд, а в поворотах его должно немного накренять в бок, но у вас этого нет, ощущение что в автобусе полностью отсутствует пневматическая подвеска. Также во время торможения автобус очень быстро останавливается, слишком резкие тормоза. Добавьте ему мягкую подвеску, что бы автобус при неровностях дороги мог немного покачиваться. 5. Проблемы с трафиком, описывать я не буду, так как вы и сами знаете о этих проблемах. 6. Почему в игру не добавлен русский язык?? В других частях всегда был русский язык, а тут вы решили от него избавиться? Игры должны быть вне политики!!! Я хочу играть с комфортом на своем родном Русском языке! Скорее всего то что я тут написал, ничего не будет учтено, скорее всего оставит свой комментарий разработчик Fabian, как он сделал под другими отзывами и это будет сделано лишь для того, чтобы показать нам что разработчики следят за комментариями , а будет ли это исправлено на самом деле, это уже совсем другой вопрос. Так как если вспомнить историю с Bus simulator 21, там тоже были проблемы с физикой , а так же с некоторыми моделями автобусов и когда я отправлял свои репорты разработчикам, то мне так же отвечали как и сейчас что все исправят, но так ничего и не исправили. Если увижу что пробле в описанные мной исправляются, то сменю свой отзыв на положительный.
I cannot recommend Bus Simulator 27 in its current state due to the constant bugs that break your immersion and therefore ruin the experience the game is trying to offer. Issues I encountered while playing: 1. The traffic AI is still bad, just not as bad as it was in the demo. But it is still quite bad. They still do not know the rules of the road and seem to stop in odd places when there is no reason to stop. Cars do still occasionally crash into you when you are stopped, which is quite annoying. But at least they don't constantly honk at you like they did in the demo. 2. The bus drivers hair seems to float at times when sitting in the drivers seat. 3. Driving in the rain isn't fun due to how the rain looks on the windshield of the buses. The effect looks terrible. 4. The navigation system doesn't seem to know what route to take at times. First it tells me to make a turn only to then tell me to make a U-turn. 5. Despite there now being a option to turn off penalties for turn signal usage (due to it being buggy), I still seem to get penalized. So the new option doesn't seem to work. I have tried activating and deactivating the option many times but it just doesn't seem to work at all. 6. Performance still isn't that good. My computer is only getting around 65-70 fps, dipping under 60 if its raining. I am using a mixture of high and medium graphics. I am using a ultrawide screen, so that does also probably affect my frames. 7. Passengers still talk way too much. I wish we would have a setting to turn their dialogue off completely or adjust the frequency of their chatter. Looking at other reviews of the game, there seem to be many more issues but these are the ones I experienced. [hr][/hr] Despite the issues I mentioned, there are some things I also like about the game: 1. The bus models are good looking. 2. The buses sound good and the sounds for each bus seem to be unique. I have only driven 3 buses so far and they all sounded different. 3. The handling of the buses is good. Much better than the earlier titles. 4. The size of the map is okay for a game like this. [hr][/hr] The game does have potential, but the developers have many issues to address before I would say the game becomes a enjoyable experience. I am kind of sad to see how many issues that were reported by players in the demo still persist to this day. I feel like the AI traffic alone should have been a top priority to get properly fixed before giving players any kind of access to the final product.
C'est avec beaucoup de regrets que j'écris ce message qui vous invite vivement a NE PAS ACHTER ce jeu dans son état actuel. ---------------------------------------- J'ai eu le plaisir de jouer pendant 741 heures a "Bus simulator 21" a travers les routes de "Angel Shore" et "Sea Side Valley". La conduite était agréable, le fonctionnement des horaires de bus était parfait, la map était très satisfaisante et je découvre encore de nombreux endroits et de nombreux détails ! Tout est parfait ; ---------------------------------------- Cependant, c'est la ou j'ai été extrêmement déçu avec Bus Simulator 27. Voici les points qui m'ont déçu et agacé : 1 : les bus NPC ne vont pas en service quand ils doivent être en service ce qui donne l'impression d'être le seul bus de la ligne alors que 6 autres bus sont affectés a cette Itinéraire. 2 : le système d'heure de pointe est absent et c'est une choses que je regrette énormément. 4 : il y a très peu de passager dans les bus ce qui donne l'impression d'être seul au monde. 5 : le trafic est catastrophique. Les voitures rentrent toute seul en collision avec les bus. 6 : la conduite est beaucoup trop légère comparé a bus simulator 21. 7 : de nombreux arrêts ne sont tout simplement pas accessible ! 8 : la customisation des bus ne fonctionne que une fois sur 5. 9 : il n'y a pas assez d'arret de Car interurbain. 10 : le GPS ce trompe souvent 11 : les panneaux d'information des arrêt de bus affichent des fausses informations. 12 : les cheveux des conducteurs NPC volent au dessus de leurs têtes. 13 : on ne voit rien quand il pleut 14 : nous n'avons plus la sensation de grande métropole comme dans Bus Simulation 21. 15 : l'autoradio est absente ce qui celon moi était un gros plus dans le précédent opus. 16 : les informations sur les lignes quand on regarde les arrêts sont également absent. 17 : les lignes de bus ne sont plus rangé celon leurs numéros. 18 : on ne peut plus mettre la fréquence de ligne que l'ont veut. 19 : on ne peut plus mettre autant de bus que l'on veut sur une seule et même ligne. ---------------------------------------- Voici certaines choses que j'apprécie. 1 : les Bus sont tous très bien réussi ! 2 : la Map est relativement correcte. 3 : les cars Inter urbain sont une chose que j'attendais. 4 : les girouette changent quand le bus change de direction. ---------------------------------------- Voici maintenant des choses que j'espère voir dans le jeu. 1 : un système d'Heure de Pointe. 2 : un moyen de faire des lignes a branches. 3 : des bus HEULIEZ. C'est bien que le E-Way soit la, les vieux bus comme les GX-127 manque au decore. 4 : un aéroport comme dans Bus simulation 18. 5 : le retour de Angel shore en carte anex ! ( Pitié faite le ) 6 : la possibilité de ralier les cartes de Bus simulator 21 et Bus simulation 18 serai génial ! ---------------------------------------- J'adorerai de pouvoir dire que ce jeu a un avenir. Cependant, c'est le cœur serré que je vous dit que ce jeu ne mérite même pas le titre de "Bus Simulator 27" tellement il est inférieure aux deux précédents opus. Et franchement ça m'attriste de le dire. Je sais que les développeurs font de leurs mieux. Mais a ce stade, il faut encore 1 ans de développement. C'est le seul moyen d'hiser ce jeu au même niveau que son prédécesseur. J'ai acheté la "1 Year édition" et je regrette amèrement. Bon courage aux développeurs ! Je vous encourage de tout mon cœur. ---------------------------------------- Amicalement, Gyzmos Giffard. Lvl 321 sur bus simulation 21.
This game is buggy and alot of features that Bus Sim 21 had is not here. Open World driving= No. Friends that can continue in the same company=No. The long busses feel like they skate on the concrete. No physical dealership/paint booth. So only menu shops. Also I need to put the parking brake on to get out of my seat? I need to turn on the engine to open the front door? I don't think this is a simulation. Edit: I am glad that Fabian of Astragon reacted to my review. I really hope that with the feedback they get from BS18 and BS21 players, that they can improve the new BS27. Alot of features BS27 has is better. Like sounds, graphics, animations and importently Multiplayer. So I hope they use this chance to implement some of the BS21 features in the future and adress the big bugs right now. I reccomend in supporting the team and keeping hopes up. The older Bus Simulators did not dissapoint alot so there is potential for the new developers.
Stay away from this game, DO NOT BUY, at least for now. It is plagued with bugs, game breaking ones... It is far from enjoyable... Traffic is a mess, pedestrians appear out of nowhere, you get hit like this is wreckfest.... This needs several months of development. IT IS NOT a full developed product. When you get a pach every day... that means something... Stay away from this trash.
Карта атмосферная. Задумка южного региона Европы - интересная. Ярко и красиво. НО !!! Ситуация с физикой автобусов при сравнении с игрой 2021 года выпуска -никак не отличается. Вот совсем не почувствовал разницу. За 6 лет абсолютно нет прогресса. Создатели как будто никогда не имели ничего общего с автобусами: физика абсолютно сырая. Я так надеялся на изменения координальные в этом плане.... но их нет, увы и ах... Разочарование.... Вообщем за работу над картой лайк, но за все, что касается самого ощущения от управления автобусом, заслуживает конкреиный дизлайк.
Folgendes habe ich in meine Rückerstattung geschrieben: "Es ist so schlecht und verbuggt. Das ist nicht zumutbar." Kauft es auf keinen Fall. Es ist respektlos gegenüber jedem anderen Bus Simulator.
★ THIRD UPDATED REVIEW - MIXED - 6/10 ★ 05/09/2026 This is my third posted update after spending more time with Bus Simulator 27. Firstly, thank you to the developers. They have already responded to me twice, and I can see they are actively reading feedback and pushing updates. I genuinely appreciate it. My first two hours were honestly rough. The opening story felt very cheesy to me, the bugs were frustrating, and my first impression was around 4/10. You can skip the story, but I would still recommend playing through it once. After that, the game opens up and shows much more of what it offers. Without spoiling anything, the progression and management side has more depth and charm than I first realised. The UI and presentation are excellent. That is why my score moved from 4/10, to 5/10, and now to 6/10. If Steam had a proper MIXED option, that is what I would choose. The game has grown on me, and I can see myself eventually recommending it. This is pre-order advanced access, not a long traditional Early Access period. Full release is only days away, so some fundamental issues need attention quickly. ------------------------------ ★★★ FORCE FEEDBACK - PLEASE PRIORITISE THIS ★★★ My setup includes a MOZA R5, MOZA truck-style steering wheel, pedals and MOZA Multi-function Stalks. I have updated my MOZA software/firmware and recalibrated the wheel again. There is still practically NO meaningful force feedback. The only feedback I occasionally notice is a small vibration over things such as railway tracks. Otherwise I am not really feeling vehicle weight, steering resistance, road surface or what the front wheels are doing. This is not simply a calibration issue on my side. The bus can feel reasonably planted, but the overall driving still feels off and buggy, and the lack of proper force feedback contributes heavily to that. Please prioritise proper MOZA force feedback. My physical indicator stalk can also self-cancel while the indicator inside the game remains active. ------------------------------ ★★ SAT-NAV / ROUTE GUIDANCE - MAJOR ISSUE ★★ The sat-nav is too glitchy and unreliable. I can follow a custom route correctly, then suddenly it tells me to turn back on myself. A moment later it changes again and tells me to take another turn. These are fixed custom bus routes, not an Uber-style journey that should constantly change its mind. It has sent me the wrong way, caused unnecessary diversions and made me late to stops. Please test it thoroughly, especially after leaving bus stops, approaching junctions and following longer custom routes. For me, this can genuinely break an entire route. ------------------------------ ★★ FALSE PEDESTRIAN COLLISION / HEAVY FINES ★★ I have also encountered a serious collision bug. Passengers board, I close the doors, begin pulling away normally, and the game suddenly tells me I have hit somebody. There is nobody visibly in the road and I have not hit a pedestrian, yet I receive a very large in-game fine. This has happened several times after passengers have boarded. I have even force-closed the game because of it, only to find the progress sometimes already saved or be forced to repeat part of the route. Please investigate collision detection around bus stops, passengers and doors. ------------------------------ ★ SCORING / SPEED LIMIT DETECTION ★ I disabled negative scoring after the developers suggested it, and the game immediately became more enjoyable. Indicator detection still needs work, and speed-limit detection also appears inconsistent. I have had the game display a 50 km/h limit while I am driving at or around 50, yet still penalise me for speeding. If it says the limit is 50, I need to be able to trust it. ------------------------------ ★★ PASSENGER INTERACTIONS / WAITING TIMES ★★ I understand what the developers are trying to do. The longer waits give you time to leave the driver's seat, interact with passengers, build relationships, deal with things such as loud music and use the other systems in the game. There is charm in that idea, but it happens too often. Sometimes I just want to drive. I would love: Passenger Events: NORMAL / REDUCED / OFF Passengers blocking the doors is especially frustrating. Whether intentional or a pathfinding problem, it happens too often and can interrupt a route. The game could also explain more clearly when it expects you to leave the driver's seat and interact. The timetable balance also needs work. Sometimes I sit at stops for too long, while other times I feel unnecessarily rushed. Please give us more control over timetable strictness, waiting times and passenger-event frequency. ------------------------------ ★★ WORLD / GRAPHICS / SENSE OF PLACE ★★ The world is starting to show more charm as more areas open up, but it still does not feel fully believable to me yet. Graphics are not everything, but we spend hours looking through the windscreen, so the environment needs to be enjoyable to drive through. There are lovely touches already, especially the summer ambience, cricket sounds and night sky. The UI and menus are excellent: clean, attractive and easy to understand. I just want the driving world to reach that same level of polish. Please continue improving the lighting, colours, environmental detail and overall sense of place. ------------------------------ ★★ ORANGE STOPPING AREAS / CHARACTER OUTLINES ★★ Please give us an option to remove the huge glowing orange stopping and parking areas. They dominate the scene and make the game feel much more arcade-like. I want to naturally pull into a bus stop. I do not want to drive into a giant glowing orange box. The same applies to the glowing outlines around characters. They give people an almost "Borderlands"-style appearance, which personally does not suit this game. A small icon or subtle marker would be enough. Please give us simple ON/OFF options for these visual aids. ------------------------------ ★ AI TRAFFIC ★ AI traffic still needs work. Cars can stop for no obvious reason, hold up traffic or suddenly pull in front of the bus. Yes, bad drivers exist in real life, but repeated AI behaviour like this becomes frustrating rather than believable. ------------------------------ ★ ABOUT "THE BUS" AND "BUS BOUND" ★ "The Bus" took many years to mature. Personally, I was extremely frustrated with it during its earlier development, and it took me roughly three years before I really started enjoying it. That taught me how dramatically these games can improve. "Bus Bound" is more of a simcade experience, and what I like about it is that I can simply pick it up, drive, enjoy the scenery and put it down again. I am not asking Bus Simulator 27 to become "Bus Bound". I am saying I can now see it eventually becoming one of my favourite bus games if the developers polish the fundamentals. ------------------------------ ★ FINAL THOUGHTS ★ For me right now: 6/10 - MIXED. I am not quite ready to fully recommend it yet. The sat-nav can be route-breaking, force feedback is practically absent, false collision fines are serious, and the scoring, AI, passenger behaviour and visual immersion still need work. But the important thing is that my opinion has improved the more I have played. The first couple of hours gave me a very poor impression, but the longer I continued, the more the game opened up and the more charm I discovered underneath the bugs. I can see the developers listening and pushing updates, and I can genuinely see myself recommending this game in the future.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.5K | 846 | 73% | $34.99 | |
| $859.9K | 3.3K | 82% | $9.99 | |
| $859.3K | 857 | 96% | $19.99 | |
| $859.2K | 1.1K | 77% | $24.99 | |
| $860.3K | 1.8K | 77% | $14.99 | |
| $860.4K | 2.3K | 68% | $19.99 |