
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely want to like this game... I came into this not long after having played Ryza and Ryza 2 for the first time, so I was very eager to jump into the newest instalment! And I'll say I really enjoyed it at the start. New fresh combat system, a definite upgrade in visuals compared to previous titles! But as you go on, the combat, which is a very nice idea for a twist between live combat and turn based, just ends up being button mashing. Every character have too many abilities that arent different enough, so you just end up spamming most of the time, and *maybe* focusing one specific affinity here and there. The world did not need to be open world, I am honestly dead tired of every franchise turning into open world lmao, though I genuinely think the first region was pretty looking and nice to traverse! But quickly turned into large empty areas that just took time, and I kind of hated the visual style of the second area, it was just not fun to stay in. I don't know if this is an unpopular opinion, but I genuinely love Yumia as a character, I really like her personality! Kind of a 180 from Ryza, being more timid, not so sure of her own abilities, but also not afraid to try things out! The other companions were mostly okay, unlike Ryzas cast of mostly great characters. And of course, the synthesising system is super dumbed down compared to previous titles, though to be fair I personally didn't mind that an insane amount, the synthesis was the part that I got tired of first in Ryza, cause it was so much work when you got deep into the game, but I am definitely not gonna praise the synthesis in this game or anything lmao. All in all, I appreciate their attempt at taking the franchise a different route, but *most* of the new attempts mostly missed the bar, making it an experience (for someone easily pleased like me) you might enjoy the first 10 or so hours, but you'll in no time start noticing repetitiveness, traveling becoming a drag, and just many small things that just make you not super motivated to continue the game again tomorrow. I do hope they can pick the franchise back up, cause I genuinely want to get into more Atelier, though I prefer trying newer titles over older ones~!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good RPG game, but it's not an Atelier game. I bought an Atelier game because I want to do gathering and crafting, not to wander around killing stuff; we already have many of those kinds of games. Ryza is already swayed from its Atelier roots, but Yumia is on another level; it doesn't feel like an Atelier game at all. The synthesis in Yumia is also overcomplicated; they also know this, so they add auto-synthesis to the game, rendering the system pointless unless you want to do the endgame craft. It's a good game, a good RPG game. But not an Atelier game.
An RPG with some alchemy/synthesis element tapped in. Definitely not an Atelier game, but a decent open world item gathering game. 7/10 overall score for me.
你看你值这个价吗?
超高性能自立型探索補助装置好き。 シナリオが好みじゃありませんでした。 謎解きがただの作業でつまらないし、謎解きの度うんざりする。 ファストトラベル時のルトガーがうざい。
Это геншин, только для богатых. Я в восторге от этой игры и вот почему : 1. Прекрасный сюжет 2. Очаровательные танцы, драки и АЛХИМИЯ 3. Карта довольно наполненная 4. Каждый шаг с наслаждением делаешь, мне игра до сих пор не надоела, а покупала я её на релизе
Radeon 9070XT で進行ストーリーバグ不可です。 ストーリーのシーンが切り替わるところ(例:ルトガーに話かける)でテキストだけ表示されて進めません。音声も画像も何も再生されず、テキストだけ表示されてテキストが終わると何も操作できなくなります。 ここだけじゃなくて、切り替わるところで基本発生します。 今まではストーリースキップできたのでなんとか進めましたが、ルトガーのところではスキップも出てこないので完全に詰みました。 ストーリーでさえ進めないバグとか本当に勘弁してほしいです。楽しみにしてたのに・・・。 追記: ムービーが再生されないことが原因だったようです。下記で解決できました。もし困っている人がいれば届け。 https://support.gamecity.ne.jp/hc/ja/articles/45497021169945--%E3%83%A6%E3%83%9F%E3%82%A2%E3%81%AE%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A8-Steam-%E7%94%BB%E9%9D%A2%E3%81%8C%E6%9A%97%E8%BB%A2%E3%81%97%E3%81%9F%E3%81%BE%E3%81%BE%E9%80%B2%E8%A1%8C%E3%81%97%E3%81%AA%E3%81%84 だいぶ間が空いて悲しかったので評価は一旦このままで
优化依托,再也不会预购光荣你游戏了。修了三个月都还是那个样
・戦闘がよく分からない ボタンがちゃがちゃ押してるだけ(そのうち勝てなくなるかもですが…) ・調合が複雑でよくわからない 使える素材、品質がいっぱいあって遊びの幅は広いかもですが、何を選んだらいいか意味不明…
3к по скидке за стандартное издание ? А бонусом чёрный экран при запуске (пока раз 5 не свернёшь окно, не отпустит), а так же световые баги в бою и алхимии (белый экран), графика будто порт с свича (у пятилетней ризы, было красивее), отсутствие поддержки Dualsense и DlSS. Я очень рад, что серия обзавелась русским языком. но данная ценовая политика, никак не оправдывает качество продукта и его техническое состояние, это не ААА проект, который сложно довести до ума, а самая обычная JRPG .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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