
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 3.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs have publically posted in support of the russian invasion of ukraine, additionaly it was revealed that they are atleast somewhat involved in making drone sims for russian operators. Cant recommend a game that directly funds the russian military or those that support it
Only because of the price I will not reccomend anyone to play this game because base game provide you almost nothing and you have to pay for every plane. Crazy staff. I understand everything but the price for all DLCs is around 1k euro! For that price I can by an used car or pay for my house. Dear 1C Games - are you crazy? This price is very big. Despite that fact that I like your previous games but this is nonsense. Your previous game with all DLCs - Il-2 1946 was costing around 20 euro total. What you were thinking when making these prices? One plane cost like my weekly amount that I spend for food.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 26 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German*, Polish, French, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я играю в авиасимуляторы с начала 2000-х и всегда высоко ценил серию «Ил-2» за глубину, историческую достоверность и внимание к деталям. К сожалению, текущее состояние проекта вызывает серьёзные вопросы, и я хотел бы подробно описать проблемные зоны, чтобы помочь команде их исправить. Объём загрузки составляет около 90 ГБ, что само по себе не критично, однако клиент демонстрирует нестабильность: при изменении настроек происходит полный перезапуск. Из-за этого зайти в игру удалось только с третьей попытки. Подобные сбои на этапе входа существенно снижают качество пользовательского опыта и создают негативное впечатление ещё до начала игрового процесса. После успешного входа первое доступное подразделение/самолёт оказывается заблокировано с сообщением о необходимости оплаты или перехода в другой раздел. Возникает ощущение, что базовый функционал смещён в сторону агрессивной монетизации, что противоречит ожиданиям от исторического авиасимулятора. Ответы представителей комьюнити-менеджеров часто носят формальный характер или смещают фокус с решения проблемы на общие рассуждения. Игрокам важна прозрачность, чёткие сроки исправлений и готовность команды к диалогу. Профессиональный комьюнити-менеджмент помог бы сохранить лояльность аудитории и снизить градус негатива. Надеюсь, что разработчики пересмотрят баланс между монетизацией и базовым игровым опытом, стабилизируют клиент на этапе запуска и предоставят игрокам возможность оценить геймплей без платного доступа. Пока, к сожалению, впечатление от покупки отрицательное.
Честно: я люблю поршневую авиацию и я фанат оригинальных "Ил-2". Нравится ли мне "Битва за Сталинград" с его конскими ценниками, порой скучными миссиями и прочими страшными словами, которыми любят плеваться игроки? Да. Разработчикам - респект. И знаете, почему? Потому что за эти конские ценники ты получаешь то, что разработчики обещали. Серьёзный авиасимулятор. Каждый самолёт ощущается по-разному, каждый вылет запросто может быть наполнен запоминающимися событиями. Возникает резонный вопрос: почему тогда игру порой критикуют? Да потому что люди думают, что покупают чуть более сложную "Тундру", а получают игру в которой есть: боевая рутина, возня с двигателями, закрылками, триммерами, подачей масла, раздельным сбросом бомб и всем прочим. В этом парадокс "Ил-2: Битва за Сталинград": это потрясающая игра, которая понравится далеко не всем. Это DCS для людей, интересующихся авиацией периода Второй Мировой. Она создана для фанатов авиации, готовых летать в максимально реалистичном режиме, потому что упрощённые режимы существуют для галочки и убивают ощущения от игры. И потом: вы же не будете критиковать какой-нибудь Uboat за то, что там ты большую часть времени просто шлындаешь по морю и занимаешься решением проблем на своей подлодке? И отсюда возникает вопрос к потенциальному игроку: ты готов тратить время на изучение своего самолёта, физики полёта, даже, блин, руководства по эксплуатации? Готов? Кайфуй. Ты получишь удовольствие от всего: от рутины до боёв. Нет? Это не говорит о тебе, игроке, плохо. Это не значит, что ты "как-то не так" любишь авиацию. Просто тебе хочется другого и тебе лучше присмотреть другую игру. В этом нет ничего плохого. Что касается ценовой политики разработчиков - тут на самом деле нет ничего удивительного. Каждый самолёт действительно проработан со всей тщательностью, а это, уж извините, стоит денег. Опять же: DCS, привет! Посмотрите, сколько там стоит полетать на F-15. 1С ещё не заламывают цены. В конце концов, расчёт явно на то, что потенциальный игрок знает, на чём он хочет летать и что ему интереснее. Да, это убивает свободу. Но позволяет разработчикам развивать игру и создавать новый проект. Так сложилось, я - один из тех авиазадротов, которым такие игры по душе. 11 сваливаний при посадке из 10.
I must preface this by saying that I do enjoy Il-2 Sturmovik, I always have. My relatively low hours do not mean I am unfamiliar with flight simulators or the broader World War II wargaming experience. When I was getting further into gaming during the pandemic and, more specifically, got a machine that could run it, Il-2 was very high on my list of acquisitions. Unfortunately, I cannot currently recommend the game. Il-2 suffers from many problems, both inherent to the genre and unique to the game in particular. Chiefly among them is a lack of accessibility at the very beginning. For a game that released in 2014 (independently in 2013) and continues to see major updates to the present, there is still no tutorial series or real sense of welcome for new players. Yes, the game manual exists, but that should at this point be a secondary reference rather than the primary source of game learning, especially for a simulator as robust as Il-2. Because of the lack of tutorials, one's first experience with the game is chaotic and frustrating, a two front battle against both the game and its controls. Il-2 is a game built for realistic controls and is best experienced with a joystick, pedals, throttle quadrant, and, if within one's price bracket, TrackIR or virtual reality. I am fortunate to own a simple Logitech joystick, but it leaves much to be desired. With so few control surfaces on the stick itself, large swathes of the game still need to be controlled on the keyboard and, because the control hat on Logitech sticks is quite inconvenient, head movement is best done with the mouse. This means that on my tiny desk I have my laptop, joystick, and mouse next to each other all needing equal access to make the game playable by default. Controls can be fixed, of course, but to truly rebind everything takes over an hour, so do take that into consideration. Next is an issue many will have even before they get the game: sticker shock. It cannot be stressed enough that Il-2 only comes with one module: Battle of Stalingrad. This includes eight aircraft, one map, and the singleplayer career for the module. Other maps are available to play on multiplayer servers and you can play as a gunner for other players on vhicles you don't own, but everything else is paywalled. Modules (including the Great Battles, Flying Circus, and Tank Crew) range from 49.99 to 79.99 USD, collector aircraft (independent of the major modules) range from 19.99 to 24.99 (for one vehicle!), and singleplayer campaigns range from 9.99 to 12.99. While the game and its modules are on very frequent (and often quite deep) sale, these prices are not accessible to the grand population and, frankly, the 'worth' of many modules is soured by the initial price tag regardless of quality. Another problem is simply that once a piece of content is out, further support of it is entirely up to the developer's discretion. I do understand that 1C is a small and dedicated team and I respect them immensely for continuing the lifespan of Il-2 with plenty of fresh updates and regular community posts, that is not what I have an issue with. Instead, I have an issue that we're only looking forwards. Modules, with a few exceptions, do not receive new vehicles or major content updates, they remain as they are. Because of that, certain gameplay elements have either been forgotten or are no longer important/impactful. Tanks are one of the biggest examples of that for me. On paper Il-2 has one of the best tank simulator experiences; seamless multicrew with fully modelled vehicle interiors on maps as large as those enjoyed by their fellow aviators. Unfortunately, those very same points are the reasons for its downfall. Because the game must remain playable for those in the air, they are not only similar maps to the air maps, they *are* the air maps. Like War Thunder and other flying games, ground elements are given less detail and polish for the obvious reason of optimisation, which is perfectly acceptable. However, with a module dedicated entirely to the ground, it is quite disappointing to go from a well-modelled tank interior, crack open the hatch, and peer out to see a landscape that looks like it's fresh from Microsoft Combat Flight Simulator (1998) with ground physics to match. It is not, in fact, a good idea to cross the Hohenzollernbrücke on the Köln map, your tracks, engine, and transmission will object. Tanks have, unfortunately, not received any significant update or attention, so they very problems that turned people away from Clash at Prokhorovka in the first place will continue to indefinitely since it will more than likely never receive a major overhaul or polish. For tank multicrew I would far better recommend Hell Let Loose or Squad 44, arcadey and jank as they are. If anything, I would have preferred to see Il-2's tanks released as a separate game (like Il-2: Korea soon will be) with focused, bespoke maps. Aviation, my biggest concentration, I have very little problem with. Systems function and, though some flight models could use some work, I can confidently continue flying while battling against my own hardware. Can I recommend Il-2 in the future? Maybe, but I don't think much will improve even as the game's content and quality continues to rise. If you want it, buy it on sale and hope one of your friends owns more modules than you, because I most certainly cannot recommend buying any bundles and especially not everything (that is 1,518.44 at full price at the time of writing this!). Just my two cents. I will come back to edit this later.
DO NOT BUY THIS FROM STEAM! BUY IT FROM IL2.COM! There is no offline mode in the Steam version- no internet, no game that you paid for. This is going to be unplayable 10 years from now just like Crysis 3 thanks to the defunct Origin servers.
I like the game, but after a few hundred hours i realized its too empty and my autism was filling the gaps
Base game only comes with generic quick play??? All story, campaigns, and missions are DLC. I feel like this entire Steam page is a lie. 100GB for nothing.
As a game it's just not very good. Career missions are autogenerated and suck so much. I can't imagine anyone playtested this. Like, you'll get a mission, intercept recon plane or some such. OK, great. The recon plane is flying at 5k and you start on the ground in a Lagg3 or Yak1. There ain't no way you are catching up to that plane, and will just be chasing it for an hour before you give up. It's just so frustrating, but hey, at least in this mission you had something to do. In other missions that are generated you just escort some bombers for an hour without ANYTHING HAPPENING. And this is not a one-time thing, it happens all the time. There is time acceleration so you can fast forward and hope for some action, but it maxes out at 8x which is paaaiinnnfffulllyyy slow. Even with 8x you're still sitting in front of your screen for half an hour hoping something will happen. And you better hope that the autopilot doesn't crash into a friendly plane, which happens way too often. It's just such a MASSIVE waste of time.
Devs forced me to create an account on their website in order to play the game. (Previously I never had to) After creating one and logged in, I no longer have access to any of my DLC's. Tried looking for help on reddit and the games forums and no luck. Contacted support and no luck. Utter waste of money and time. Cant even request a refund
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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