
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too much technical difficulties. crashes at leat 10 times per session. dont bother with this.
It's a good RPG game, but it's not an Atelier game. I bought an Atelier game because I want to do gathering and crafting, not to wander around killing stuff; we already have many of those kinds of games. Ryza is already swayed from its Atelier roots, but Yumia is on another level; it doesn't feel like an Atelier game at all. The synthesis in Yumia is also overcomplicated; they also know this, so they add auto-synthesis to the game, rendering the system pointless unless you want to do the endgame craft. It's a good game, a good RPG game. But not an Atelier game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Radeon 9070XT で進行ストーリーバグ不可です。 ストーリーのシーンが切り替わるところ(例:ルトガーに話かける)でテキストだけ表示されて進めません。音声も画像も何も再生されず、テキストだけ表示されてテキストが終わると何も操作できなくなります。 ここだけじゃなくて、切り替わるところで基本発生します。 今まではストーリースキップできたのでなんとか進めましたが、ルトガーのところではスキップも出てこないので完全に詰みました。 ストーリーでさえ進めないバグとか本当に勘弁してほしいです。楽しみにしてたのに・・・。 追記: ムービーが再生されないことが原因だったようです。下記で解決できました。もし困っている人がいれば届け。 https://support.gamecity.ne.jp/hc/ja/articles/45497021169945--%E3%83%A6%E3%83%9F%E3%82%A2%E3%81%AE%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A8-Steam-%E7%94%BB%E9%9D%A2%E3%81%8C%E6%9A%97%E8%BB%A2%E3%81%97%E3%81%9F%E3%81%BE%E3%81%BE%E9%80%B2%E8%A1%8C%E3%81%97%E3%81%AA%E3%81%84 だいぶ間が空いて悲しかったので評価は一旦このままで
기존 아틀리에 보다 rpg성이 강화된 게임이기에 기존 팬에 내려치기 당하는 준수한게임이라고 생각함 역으로 기존시리즈가 호불호가 너무 갈리는편이라 아예 이런느낌이 더 개인적으로 좋게 느껴짐 솔직히 연금 씹노잼에 의미도 없잖아 별로 결국 9999999뎀 폭탄만 양산해서 그것만 쓰는데..뭔 연금이고 나발이고인지 인게임 아트와 그래픽이 무척 좋아 눈이 즐거운 오픈월드 rpg에 가까우며, 연금시스템이 라이트함 소재채취도 달리면서 부드럽게 다주워지고 아예 총으로 갈겨서 획득도 가능함 억까당한 평가의 게임이란 생각만 듬
1、炼金:教程一开始看着复杂,实际上最无脑的一作,素材特性合成都砍没了,无脑扔大圈素材进去就行了,90%的道具和素材都没用,中期随便做几个中和剂,做几个炸弹过渡,后期复制999钢块无脑做装备。可玩性连苏菲2的脚趾头都没有啊! 2、开放世界:巫师3群岛问号全清,来玩优米雅也破防了。 3、BGM:毫无辨识度的一作。以往的炼金工房每作我都能找几首BGM到歌单里,本作通关了也没有一首印象深刻的曲子。 4、优化狗屎,闪退。 5、祖传搅大缸没了,换成了意义不明的跳舞。 最差的一部炼金工房,不会做就不要做😡😡😡
I genuinely want to like this game... I came into this not long after having played Ryza and Ryza 2 for the first time, so I was very eager to jump into the newest instalment! And I'll say I really enjoyed it at the start. New fresh combat system, a definite upgrade in visuals compared to previous titles! But as you go on, the combat, which is a very nice idea for a twist between live combat and turn based, just ends up being button mashing. Every character have too many abilities that arent different enough, so you just end up spamming most of the time, and *maybe* focusing one specific affinity here and there. The world did not need to be open world, I am honestly dead tired of every franchise turning into open world lmao, though I genuinely think the first region was pretty looking and nice to traverse! But quickly turned into large empty areas that just took time, and I kind of hated the visual style of the second area, it was just not fun to stay in. I don't know if this is an unpopular opinion, but I genuinely love Yumia as a character, I really like her personality! Kind of a 180 from Ryza, being more timid, not so sure of her own abilities, but also not afraid to try things out! The other companions were mostly okay, unlike Ryzas cast of mostly great characters. And of course, the synthesising system is super dumbed down compared to previous titles, though to be fair I personally didn't mind that an insane amount, the synthesis was the part that I got tired of first in Ryza, cause it was so much work when you got deep into the game, but I am definitely not gonna praise the synthesis in this game or anything lmao. All in all, I appreciate their attempt at taking the franchise a different route, but *most* of the new attempts mostly missed the bar, making it an experience (for someone easily pleased like me) you might enjoy the first 10 or so hours, but you'll in no time start noticing repetitiveness, traveling becoming a drag, and just many small things that just make you not super motivated to continue the game again tomorrow. I do hope they can pick the franchise back up, cause I genuinely want to get into more Atelier, though I prefer trying newer titles over older ones~!
Это геншин, только для богатых. Я в восторге от этой игры и вот почему : 1. Прекрасный сюжет 2. Очаровательные танцы, драки и АЛХИМИЯ 3. Карта довольно наполненная 4. Каждый шаг с наслаждением делаешь, мне игра до сих пор не надоела, а покупала я её на релизе
优化依托,再也不会预购光荣你游戏了。修了三个月都还是那个样
アプデ前はわかりませんが今の最新バージョンでは遊びやすくかなり面白かったと思います なによりユミアがかわいい ただ難易度はVHでやらないとぬるすぎるというのはそう
I wish I could write more about Atelier Yumia, but I can't - not because of my disappointment with the game or anything, but because it's genuinely unplayable. I'm still not sure what causes this, but there's an issue on my PC where every time you use a skill or item in combat the screen flashes blindingly white, making it impossible to see enemy tells or your position on the field. If I manage to finish a battle, the game crashes directly after about half of the time. I asked Koei Tecmo about this issue and was told to refund the game. Unfortunately, Steam denied my refund. I've supported this series since I was 11 years old with Atelier Ayesha on the PS3 and am incredibly disheartened to see such negligence, both in regards to my technical issues and the overall design of the game being too simplified. Alchemy boils down to spamming the biggest resonance area material, battling boils down to spamming dodge, and exploration boils down to ticking boxes off a list. Just buy Resleriana RW instead when it comes out. (or the dusk trilogy!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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