
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right Now I would say it is not worth buying until they fix some of the crashes and bugs. Right now, crashing is very common when changing key bindings. I am not a fan of the dash being on the CTRL key, so I went to change that and I crashed when trying to apply the changes. This has happened numerous of times. Another issue is that sometimes perfectly timed blocks or dodges dont work. I would try to block or dodge and my character does nothing.
The game is far too grindy right now. The decision to start fresh in every biome is terrible, though it likely can't be changed. But what’s truly insane is getting a bit more inventory space only to have stack sizes reduced to compensate. That shows a lack of respect for the player's time, forcing them to constantly run back and forth. The enemies are too tough—even on "Easy" with damage turned all the way down (which only goes to 20%)—and there are simply too many of them, and they chase you for way too long. That Plague Temple in the swamp area, in particular, is an absolute outrage. You really ought to give players more freedom to customize the difficulty level. Yes, the game is still in development, but you definitely need to eliminate these sources of frustration, or else players are going to abandon the game. I won't play or re-evaluate it until this is fixed.
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Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+Crafting and building like minecraft and valheim +great with friends -has a food buff system like valheim, I always found it very annoying personally to deal with -solo world does not pause -exiting solo game makes you lose food buffs -the fighting feels like you're flinging a pool noodle -every single NPC is out to kill just you, they ignore other NPCs
6.2/10 i would wait for this one to leave Early Access fun game. a little broken, but fun - game crashed my entire pc once - lots tiny bugs + crew will sing sea shanties but only when your at the helm - almost nothing gives you XP. - very few types of enemies and farming things. gonna be killing the same things over and over and over. lets go hunt and kill 60 boars
Schon lange kein so ausgereiftes Early-Access Spiel gespielt. Alleine der Baumodus ist echt gut und macht nen Heidenspaß. Lediglich mehr Deko wäre super. :D
I have played a number of survival games now, both alone and with friends, and whilst I'm not going to sit and say this is the best I have played, it does have the potential to be one of, under certain conditions. Windrose is early access, and whilst that doesn't mean it is currently lacking in content, I do think certain aspects are crying out for some balance. First off, graphically, its very good. Its looks lovely, the sky in particular is gorgeous. I dont have any issues with lag or anything like that. Loading into the server is a little on the slow side, but I've had worse. I enjoy the sailing very much, the waves are pretty realistic in their behaviour, and its quite nice just pottering around exploring the oceans. I haven't particularly done any building, minus the placing of the decor, but I am lead to believe it is perfectly fine, and no real frustrations. Different decor and building options are unlocked with faction rep, but that also hasnt proven too difficult to obtain, so no complaints. The combat. Oh boy. Was that a baptism of fire. I had heard that it was a particularly tough combat system, but I was not prepared for how tough. I have played all the dark souls, plus Elden ring, and I died more in this than any of them. Especially early on. Every single enemy hits you like a truck, and if you happen to try and solo more than one in the early game then you are done for. As we have progressed that has balanced out a bit, but its still something you have to make sure you're prepared for. The trade off is that your gear and weapons don't lose durability, so you don't have to constantly be repairing everything, which is nice. I do think that the materials system needs some balancing. For example, trees do not grow back. Standard wood can be easily obtained through sea crates, but we are currently mid game, and hardwood is less easy to obtain reliably. Same for sulphur. There is just the odd node dotted around, no where concrete to farm it, and you need it for gunpowder. Nothing game breaking, but something I would like to see a little more balance to in future. Levelling up is slower than Im used to. You dont get XP for killing enemies, building, mining, gathering, nothing. Only from quests and completing places of interest. I do like that, because I am usually the one a load of levels behind my friend, because he tends to get sunk into the building in these games and races ahead of me. It has meant we are completely synced level wise. All in all, I am having a lot of fun playing Windrose, and I hope that will continue for a good many hours to come.
Yet another pirate game filled with promise, yet with game-breaking bugs and endless irritations that make it just not worth the effort. You're constantly thinking that it's about to be really fun and satisfying, but then you realize that it's just not going to deliver. My following complaints are from multiplayer experience with my friend (and I could say much more).... 1) Resources are not shared. So, you'd better have "shared quests" turned on, or you'll be doing twice the grind to get twice the needed resources to advance, which means twice the time wasted (see points to come below). I hate games that give one great weapon (by luck) to one player but either nothing or a crap weapon to the other. In multiplayer, everything should be shared/doubled. 2) Combat SUCKS! This is one of those games that pretends like you have tremendous precision with attacking/parrying/dodging. It's not true, because this is also one of those games in which once you start an attack, ONLY your opponent can interrupt you (and deal you damage in the process). YOU don't get to start an attack, realize your opponent is about to swing, and then stop your attack to try to dodge or parry. You WILL complete your entirely, useless attack motion. And, worse, this is one of those games in which you are FORCED to lunge forward during melee attacks, which OFTEN lunges you past your opponent, who instantly wheels on you to hit you from behind, while, wait for it... YOU are trying to turn around and, again, attack, which lunges you forward right into your opponent's swing, and you couldn't interrupt to do anything different, because, did I mention? Combat SUCKS! I hate this whole approach to combat. 3) Fine, I could live with all of that, although it takes away a LOT of the fun, because there's this promise of sailing and building an empire, etc., etc., but "shared quests" are totally broken. And that's the final deal-breaker for me. ANY game that purports to be "multiplayer" and touts "shared quests" CANNOT desync quest progress. Period. Not once, not ever. Full stop. This game is fundamentally broken in that regard, and the moment we discovered that fact during our last quest, we were done with it. And it's not like it's trivial to "go back" and try to figure out where the desync happened to "fix it." It takes 20 minutes of REAL time to sail between two islands. Then you hack your way through annoying dodos, boars, etc. to get to an encampment, then get mobbed by more powerful enemies. You're 40 minutes to an hour to "deal with" one island. So, "going back" throws that all away, plus another 20 minutes to sail back across to the "starting island" for that quest, the, even if you could figure out to how to resync everything, you then get to rinse and repeat the other island. Nah, not fun. Not worth it. Yet another pirate game that just CANNOT deliver on its promises. And yet another "multiplayer" game that is broken in the most critical and fundamental aspect of what a "multiplayer" game is supposed to have right. Maybe someday this will be worth revisiting. But in its current condition, there's just too much wrong with it. The frustration and tedium isn't worth hoping for delivery on the other promises. More than 2,000,000 copies sold, and quest desync is still a LONG-standing and unfixed issue. Clearly the devs either can't or won't deal with it. So, this is a HARD NO until the devs show that they give a crap. Don't give 'em any more money for a fundamentally broken game.
The building is fantastic and fun but literally ANYTHING else is a massive hassle and chore. Combat is terrible, land or sea you will have an outrageous amount of enemies swarming you and at sea every ship in the entire map gets put in front of you and it makes the game tedious and exhausting to play. Great concept for a game and when it’s fun, it’s REALLY fun but the game makes its to tedious and frustrating to enjoy
Feels interesting at first glance, but combat is awful both melee and naval. The game is unplayable for me until combat somehow sorts out into something pleasant. Not a big fan of Dark Souls combat style, especially against 5 enemies. Its too exhausting. I was expecting a more chilled combat but more deeper exploration and naval gameplay, but I didn't receive a decent naval gameplay. You don't even need a ship because everywhere is a teleport, and I found out that I don't want to use ship, I can teleport whenever I want. And besides combat, ship has no use. I can't craft in ship, I can't resurect or sleep in ship, I can't use it as temporary base. The map is too small and islands are too small. Not my kind of pirate game.
Not even close to done. I like the idea of the game of course however the devs copy and paste every open world\sandbox game out there that it gets boring fast. seen it done it kind of feeling. The grind is boring to, they lack a lot of fauna or life in general. Wait a few years before buying this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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