
You are a fallen Spartan, cast into the realm between the living and the Underworld. In this survival adventure inspired by Greek myth, hunt, craft and build a home worthy of legend with up to 3 friends. Raid the gods' temples, defeat legendary creatures and loot the iconic weapons of the Olympians.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a fallen Spartan, cast into the Crossroads - the liminal realm between the mortal world and the Underworld. Denied the warrior's afterlife you were promised, you must fight your way from spurned mortal to a legend that rivals the gods themselves.
In this Greek mythology-inspired survival adventure explore a vast, beautiful and treacherous continent. Build an idyllic Greek palace, forge powerful gear and descend into the temples of the Olympians to strip them of their most powerful artifacts.

The Crossroads sits at the edge of the Underworld - a vast, untamed continent of ancient ruins and treacherous wilds. Hunt, gather and craft from the land to grow in strength. With great stamina, achieve the divine power of gliding to explore its furthest reaches, uncover powerful loot, solve ancient riddles, and cut down the mythical beasts and fallen heroes that stand between you and the power of the gods.

Conquer the lands and build a home worthy of legend. From humble shelters and sprawling temple complexes, to grand monuments that attest your power, the world is yours to claim and grace in your image.
Raid the temples of the gods, defeat the mythical bosses that stand in your path, and break the seals of Olympus. Feast on the spoils of the land, forge armor and weapons of legend, and seize the gods' most powerful weapons to cut, bash, or spear your way through the mystery of the abandoned Crossroads.
Dawn of Defiance is fully playable solo offline or in co-op, with support up to 4 players. Venture into the Crossroads with your allies to divide and conquer the land together, sharing quest rewards amongst players. Customize your character to create a legend that is truly your own, while custom server settings shape the experience to your design and intensity.

Please note: We utilize Epic Online Services for our backend to enable cross-play compatibility for those that want to play with friends regardless of where they purchased the game. This requires an installation of an EOS dependency to allow the game to communicate with backend systems. You do not need to install Epic Games Store, nor have an Epic account to play our game. If you are playing on Steam, the only data that this EOS dependency pulls from you is publicly available information related to your steam account.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great start. Pros: Decent base building - looking forward to more decor Great theming and the powers are fun Large dungeon raids Combat is clean and easy to learn Cons: The game is currently pretty short but they are working on that. Combat is simple and hopefully will evolve with the development a bit more. Leveling powers can be tedious Harvesting wood - fine mechanic, but you just need so much.
Feels super empty of features? The world is nice, but there's so many things that don't seem to appear ingame at all. No skill tree? Levelling up essentially gets you nothing except for a random perk at level 10 and 25. no fast travel, no home teleport, crafting does not pull from storage, stack sizes are super low, We went to every single tin spawn listed on the wiki, in the dark forest, across two days, not a single tin node? Armour has no buffs per class, only one debuff? I don't recommend this game as it is, currently. Windrose, Enshrouded, way better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi! I really like your game and I spent many hours playing it. It’s weirdly cozy, and astoundingly beautiful. I played it all on single player and had no problem. I was pretty afraid at the beginning, but was a steamroller by the end. Funnily enough I enjoyed the landscape and feeling connected to the earth so much that I actually audibly cried Nooo!! Whatt?? When I learned that ||we can fly. Then on the big island, I learned flying was as integral to the landscape as hooves to a goat.|| Simple ideas for the Devs for improvements: 1. People like to base near water since its scenic. But not near the ocean as this effectively halves your resource reach. I bet most people are based at that little lake. With limited missions, we spend much of our time basing. Maybe give us motivation to build camp elsewhere by adding some random springs or creeks to the meadows? 2. Why not have the NPC speakers talk like ancient Greeks? Like Homer. The Merchant, Jason, are not redolent of their milleu. Here are some metaphors and epithets I transcribed from the Butler translation: Do you eat fruit of the earth (are you a mortal or god?) Hector leapt with a face as dark as flying night Poseidon had kept no blind lookouts Like a falcon bane of doves Spear of Pelion ash Teeth a silver trap With fell intent The father of all balanced his golden scales and placed a doom in each of them, There are no pacts between lions and men Till one shall fall and glut grim Ares with his lifeblood Dogs not fire shall devour the flesh of hector Saffron mantled dawn His heart was black with rage and his eyes flashed fire There in he gathered his clouds together grasped his trident stirred it round in the sea and roused the rage of every wind that blows the earth till earth sea and sky were one A dust raised upon the plain as they flew “so true is it that the gods do not grace all men alike in speech and understanding.” -best odysseus diss Smote the gray sea with their oars Enjoy the boon of sleep The court beyond is full of ghosts trooping down into the night of hell “Dogs, did you think that I should not come back from Troy? You have wasted my substance, forced my womanservants to lie with you, and have wooed my wife while I was still living. You have feared neither god nor man, and now you shall die.” He smote the earth with his forehead in the agonies of death 3. Maybe make the other biomes somewhere you would want to stay after beating their bosses? The dark forest feels cold, and the desert empty and repellant. I quickly abandoned my bases there after completion. This limits you to spending your sandbox-time in a small area of the map. 4. Maybe armor paints which are a bit more natural? Or craft dyes to let us pick the fabric/feather color specifically? I still find bronze looks the best and thematic. 5. Easy enough to call it an amphora or a kylix instead of a vase (deco). Every little ceramic shape has a name. It buffs the credibility of the game a lot to hear them, and maybe it will teach us too. This you can look up on a diagram. https://www.hellenic-art.com/hellenipedia/greek-pottery-glossary/ 6. All I ask, if my literary list is any help is: can you put the forest crickets sound, in the music box or so? ty. I like to hear them in my base on the meadows, calms me down; the sound dissipates when away from trees. But no less realistic to hear them in the grass. Anyway, thank you very much, and I am looking forward to future content. -a historian and archaeologist
Might be the worst survival craft game i have ever played, janky af, buggy af, does things that defy logic, gaming conventions, and normal survival game mechanics, oh and they just laugh at bugs likely because they have no clue how to fix them like you respawning stuck inside your bed. At this stage stay clear away from this hot mess, there is a slim chance they could fix it but doesn't honestly seem likely.
A bit vanilla as far as survival games go until you reach the raids. The raids seem to be a bit more of a unique function within the game and provide a great experience along with a much welcome break from the normal tree punching and bush grabbing. QoL is mostly up to modern standards but its still missing that wonderful touch of automation once you get into the later game. Gathering things by hand is great and all but a player shouldn't be expected to revisit material stockpiling after a certain point if they were wise enough to be able to set up a basic logistic system with automation. My suggestion would be a system of thrall recruitment with resource gathering options. Development is painfully slow but as I have only started playing it again after 2 years it seems progress is being made and so far it's great. I just hope I can play the finished product before I hit retirement age. 8/10 would bonk angry chickens again.
Unfortunately this game is dei slop all you need do is go to character creator to confirm. No thanks.
Everything feels a bit 'off'. Movement, building, combat, "gliding"(flying) all feel very clunky. I'm seeing a lot of things incorporated into this game (many of the things that I enjoy from other games in this genre) that just don't hit the same level. Roughly stated, gameplay/mechanics are much better in those other games than with this one. I'll give this an A for effort, but a C for execution. I've neither the time nor patience to devote to this game at this time. I hope it improves with further development and will revisit after early access.
Not a complete game, can be defeated maybe in like 10 hrs or less, its to be continued...... Only good to go into 'creative mode' and build your dream house, thats about it. Also alot of bugs and janky and laggy at random. Not worth its full price, maybe $5 would be worth it, unless you just like building, though the combat is pretty simple which is a plus. They need major updates, its been two years since it came out and not tons of progress, 2 'raids' stupid timed puzzles, and idiotic mazes in the last 'raid'
The first puzzle on the water symbol - dumbest set up ever! Tried like 20 times to get onto the torch and do the downward strike (which does not activate very easily). Gave up and exited the game - DONE
I've only just started, but its very realistic; considering the theme. It has a beautiful story line so far, all the greek myth you could want. You can essentially never die if you want, keep your items or drop if you die, and even do it hardcore where you lose everything if you die! I love playing with infinite health and building tons fo stuff! It has stuff for everyone!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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