
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a yes, just yes game. So you want to slash and block mobs? Yes. It is for you Oh, you want to be sneaky or bow action from distance? Yes. You like to build houses? Yes. You want to build city? Yes. You want townsfolk? Yes. You want to have pets and farm animals? Yes. You want to farm crops? Yes. You want to build caves and lives in it? Yes. Want to fish? Yes. Want to fly/glide? Yes. Cooking? Yes. Yes. Just yes. Thumbs up.
Dear devs: Please do not rely on upscaling tech to optimize your games for you! I should not need to enable FSR to maintain 60 FPS at 1440p on an overclocked and undervolted 9070 WITH reduced settings. That's crazy. I'm well above your recommended specs and I'm sitting around 50 FPS in the open world without FSR. That's with Point Light Shadows, Shadows, Indirect Lighting, and other settings turned down. I will update with an actual review when I've played more, but damn dude, optimize your game. :|
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do yourself a favor and look up frequent crashes due to a common "GPU minidump error" before you buy the game. It is happening to me all the time semi-randomly and you lose ~30m-1hr of progress each time. Honestly, would not buy the game until they fix the bug.
Sharing some of my nitpicks i had with the game & positive feelings. Overall it's a good game. If you like Minecraft, NMS, Vampire survivor and etc etc with building bases it's good, you're also able to be a farmer and create a barn similar to stardew valley to an extent. Buildings - Most of the rooftops finishing touches are either : " Don't use windows - closed building" "Use windows but requires to build a wall and remove block by block( 1 by 1) to create the window space (the tracking system to delete is bad)" - Lack of curved blocks and different shapes, requiring you to be creative with illusion building. - You can create floating bases with gardens (this is extremely cool ) Fishing The game seems to be lacking, you can catch and release a fish in a water pond but you cant see them yet, plus if you get a water bucket, makes a hole in the ground, fill out the hole with water, magically there's fish in that hole now.... Farming: - Make rare resources common and food buffs goes BRRRRRRRR - Pressing E A LOT OF TIMES.(There isn't an automated option as of yet) - You can automated the watering-irrigation system and that's a PLUS Barn/animals: - Some are cute( & you can pet them) - Getting 2 or more they can have babies - Good resources - AI path is dogshi, i left food for my goats in 10 spots, with 2k food portions available, of my 10 goats 6 ate from their bowls and 4 refused to eat, I bothered to google it and it's a bug... therefore this needs to be addressed. - I feel like the rabbits/hares should produce something, they never produced anything, as of yet they're mostly cosmetic Coop features I feel like we should have more options for coop settings, for example if I open my world for a stranger to get into it, either I allow them to edit the bases and have access to storage or I don't allow them to be able to have a storage and this results into them have limited freedom into the world outside of combat/mining etc... Combat: It feels coop oriented or archer wise etc, playing as mage is powerful but some enemies pisses me off cause they're outside of range of wands, and their attack window doesn't allow usage of staff spells, aka making wizard slighty bad to play SP, however wizard has some really cool skills such as Radiant Aura and i wish we had more styles of Aura magics for different enemies than the Fell Faction. If not playing with Wizard and instead you customize around archer-warrior or different styles of hybrid builds, you can have a fun build, as the game provides with tons of skills points as you progress, enabling you to customize your style of gameplay. Experience You get doing quests(its whatever), scrolls( doesnt even show up the amount you get..), mining(most efficient one), combat and if playing with radiant aura, Killing the Fell is the best method to XP farm. I believe, if we got XP from farming, cutting trees, fishing etc. Would feel more immersive/natural as progression than instead of only mining and killing stuff. Summarizing : I think as it's EA title, it needs more polishing, but it's a fun experience, specially if playing with you friends. If some of the issues are addressed properly it will be a major game for people to enjoy for years to come, that's for sure
Great game for couples! My girl loves "missions and combat" and I love building and being a stay at home dad so this its hitting for us both! lol
I really love Enshrouded, but the frequent performance and stability issues are making it almost unplayable right now. The game regularly crashes due to what appears to be a GPU-related error, which often results in the game (or even Steam/PC) dumping and closing. Crash frequency is inconsistent — sometimes I can play for an hour, other times it happens after just 15 minutes. Each crash means lost progress, which is incredibly frustrating. I have a high-end rig and Enshrouded is the only game I experience these issues with, so it doesn’t seem to be a specs problem. I’ve already sunk over 50 hours into it and genuinely enjoy the game when it’s running smoothly, but the instability has reached the point where I’m hesitant to even launch it. This seems to be a fairly common issue based on the forums. I really hope the devs address it soon — the game has so much potential but it's hard to recommend in its current state.
This game is terrible for co-op play. I loved the game on my private server so I rented a dedicated one to have my friends join in. The problem is the server-based progress and the unlocked NPCs. The game is only rewarding if you are all playing together and unlocking things as a group. Otherwise, if you're playing and questing on your own, your server mates miss out. Sorry! Also, the unlocked NPCs are one-per-server. So if you friend decides they want to make a little town but you want to live in a different part of the map, then you have to decide who gets the black smith, farmer, etc, because there is only one spawn of these crafters per server. The game expects you and your friends to play at the same time to unlock things, and all of you agree to make a little town and share your resources. That's so ridiculous, given how beautiful and large the map is. One of my friends inevitably left the server to play on their own because they were missing too much content due to me and another friend having already unlocked survivors/completed quests. Was this designed as a single player game at one point and they just half-assed co-op play? I have no idea why this is designed in such a terrible way. It wouldn't kill them to have duplicate NPCs for different flame shrines. You could just unlock their 'tools' which could make the same thing that the crafter NPCs do and have the NPCs just give quests and add flavor. Why do you have to talk to the black smith to make nails, but you can go to the crafting station to make metal plates?
It's close to being real good but needs more polish. As of Update 8 (finished all main quests, 2p coop on Hard) I would not recommend this yet, wait for 1.0. If all you care about is building then you can make some crazy stuff in this. There's a million props and ways to build to make your own perfect fantasy village. That part is great. But when it comes to the gameplay I think these guys need to play more rpgs. It has one of the absolute worst bosses I've ever done in a game and I could write a couple of paragraphs with what's wrong with it. There's several layered design choices to it like the arena, moveset, intended counters for attacks, need to stun, that just makes you wonder what the hell were they thinking. This also extends to gear itemization and the passive skill tree. You got 2hand damage gear giving nodes in 1hand damage when upgraded. You got the final gear to use in the water zone giving wet timer reduction when wet is instantly removed with holding a torch for a hot second. Instead of giving extra oxygen timer when there's underwater puzzles and the default timer is 27s and the diving helmet is far into the zone. It's so not thought out at all. Finding gear, upgrading gear and its cost, crafting gear, the gear itself, all is pretty bad. The way gems work, forges, the essences, all of that also needs complete revamp. The passive skill tree is full of really weird design choices, half the tree almost feel pointless. A node giving 5% extra aggro per level? Useless; enemies I've been attacking still turn around instantly and whack a mage friend that haven't touched them. There's several nodes in the tank tree that give mana when you don't use that, and so on. The client performance is bad (7800x3d + 5080). Dedicated server performance is bad. Leech is bugged like crazy and gradually gets better and better until you restart the server. You can have leech heal you 100% of the damage you deal despite only having 10% from rings. Sadly when you restart server the performance tend to get worse and enemies are more prone to rubberbanding and teleporting. You can have the game register you as dying and print out chat message without you actually dying, 2-10 times in a row (you lose your food buffs though). Also spam jumping to climb feels so stupid, and the way characters slide and bounce off terrain is not fun at all, it makes the exploration feel jank. The world itself is beautiful though.
[h1]"Our cause was just, and our intentions were pure. Be certain, I would choose this path again."[/h1] The first thing I have to say about this game is that it is absolutely beautiful. The second is that I'm surprised at how well made this game is in a multitude of ways. Perhaps it's sad to say, but in the time that I've played this game I've run into no bugs that I can think of or remember, the mechanics all work as intended (except for perhaps the multiplayer or quest marker ones, but I talk about those later in this review), and the game runs smoothly for me. It's also addicting, though I grumble about this lovingly. https://steamcommunity.com/sharedfiles/filedetails/?id=3731860193 https://steamcommunity.com/sharedfiles/filedetails/?id=3731860208 https://steamcommunity.com/sharedfiles/filedetails/?id=3731860381 So, the pros: ✅ gorgeous visuals, every area I've been to is vibrant and lush with plant life, creatures and effects (like the enshrouded fog, or regular fog). The other weather effects are also pretty. ✅ The enshrouded mechanic is cool, and so far seems pretty fair. A few minutes seems terrifyingly rapid at first, but you would be surprised by how fast you can clear an area. Especially with tiny lanterns placed strategically through areas that relieve the effect, or by upgrading the flame you can increase your timer of being able to withstand the effect. ✅ All of the weapons I've tried so far are fun, and usually I'm the type that is drawn to certain weapon types almost exclusively. I didn't think I'd have fun at all with the heavier weapons, but they are just as fun as my favored bows or magic. ✅ I find the staves very interesting, you can change out [i]charges[/i] on a staff rather than remaking individual types of staves and I'm surprised I haven't seen this mechanic more often. ✅ Often in games that have gliding, the mechanic has some quirks to it. This one has fair stamina usage that allows quite a bit of distance and even some maneuvering to it. I was both surprised and very pleased at how much I've enjoyed jumping off a cliff like a little flying squirrel and making considerable distance in any given direction. ✅ Sometimes with games that have extra fantasy mechanics, the fights can get a bit hectic and busy. Especially when you're in multiplayer where the game does not always scale difficulty well. But Enshrouded's boss fights so far have been pretty fair. I haven't run into a situation where we fought a boss and I sat there afterwards like "WHY was that fight so ridiculous?" Instead it's usually "what the hell was THAT" in regards to what the bosses look like, but that's the fun worldbuilding sort of questioning. ⚠️ FYI: the red enshrouded mist is lethal. Almost immediately lethal, even. I thought that the enshrouded timer also works for that one, it does not. Two guesses how I figured that one out. Now, my short list of complaints. Because rarely do I leave a review that also doesn't nitpick, even if I adore a game. ❌ Quest progress is individual. I've run into the issue where if I pick up a questline by reading something that my close friend (that I almost exclusively play this game with) has not, I cannot simply just share the quest with them. This annoys me, obviously, because I would like us to share the experience I get from the quest (if any). I don't know why any game that has multiplayer does this, because most people don't want their friends to lose out on any of the experience or loot. ❌ Relatedly, achievements are also individual. If my friend places down the object to create a base, we do not both get the achievement. You have to also create and place one as well. Granted the materials for it are abundant and easy to find, but again I really wish things would work as a collective in this game that both my friend and I add to. ❌ Some of the markers for this game could be clearer, admittedly. Sometimes the marker will be just generally on a spot on the map and the indication of where it actually is doesn't come across as very helpful. Usually there's a message when you get close to it that the area is above or below you, but you could be in the middle of a random grassy cliff when that pops up. In that case, it was because a flame altar was actually halfway down a cliff, or a certain quest area was at the bottom of a cliff and it wasn't clear what area "below" was actually referring to. The regular area, or the enshrouded area. However it's not game breaking and just requires extra exploration. Just don't rely on the quest markers to be absolutely reliable. I do have to agree with my lovely friend [url=https://steamcommunity.com/id/dustbath/recommended/1203620]Eekz[/url] though, if there is a story to be had so far I have no idea what it is. The game is certainly fun for survival and crafting and fighting, but I do also love story based games where I know what's going on and why... and the beginning doesn't have much to any of that at all. Granted, this game gets updates regularly and the roadmap seems to always have a lot on it in terms of what is coming. So I'm sure there is probably more explanations or lore later, but for people who are impatient to get into the meat of a story it might not be very enjoyable for you. All in all, my score is a solid 4.5/5 so far. I have enjoyed almost every minute of this game, and my quibbles with it are pretty small. It's a wonderful little fantasy survival/base building game with cool mechanics. I will say though, be sure if you're playing this with friends not to wander too far without each other. Finding anything that could give you a quest could mean that your friend does not share it with you if you forget where it is in a looting spree and can't guide them to wherever you found it. [code]If you liked this review and would like to read others I have written, I keep all of my reviews archived in [url= https://store.steampowered.com/curator/45886946/]Order of the Ancient Dragon[/url] 🐉[/code]
I would have recommended this game back in 2024 when i could actually run it. Nowadays i can barely push above 40 fps and that is with all the settings set to performance. Do you not know how to optimize your game? Maybe work on that instead of adding stuff like water physics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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