
Dune: Awakening is an Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story alone or with friends as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone, with friends, or head into the wider world filled with hundreds of other players and engage in the politics of Arrakis. Host your own server, rent one from a third-party provider, or play on an official server. A full single-player mode will arrive on September 22nd, along with many other additions and improvements.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 78.4Kreviews | 71% | — | $99.9M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh boy where to start... First they removed 2 story dlcs from season pass and added 2 cosmetic dlcs instead which i was not paying for. The story was average and felt much like conan exile building wise. The progression is most of the content so dont expect much after it. Endgame is empty now and the new landsraad system and recycled testion stations just feels like a chore to do. They did split up the Deep desert aswell so you got a pvp and a pve now. So if you buying it to get the "Arrakis experience" you wont since that is gone now. There no harsh or unforgiving stuff anymore or faction wars in Deep desert so it just a classic spice/titanium loot simulator now. For solo players since they expect to be able to play solo in a "MMO" game which it aint anymore and its quite possible to solo it. They are working on a singleplayer version that will come 22 sept unless they change the release date. Funcom had no backbone and chose the easiest development route instead making it an unique experience. But what we got now is just a game living on maintence mode being a chore simulator. ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⠿⠿⠿⠻⠿⢿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠟⠉⠈⠉⠉⠄⢠⠄⠄⢀⠄⠄⡬⠛⢿⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⡿⠉⠄⠄⠄⠄⠄⠄⠅⠄⠅⠄⠐⠄⠄⠄⠁⠤⠄⠛⢿⢿⣿⣿⣿⣿ ⣿⣿⣿⠍⠄⠄⠄⠄⠄⠄⠄⠄⣀⣀⠄⣀⣠⣀⠄⢈⣑⣢⣤⡄⠔⠫⢻⣿⣿⣿ ⣿⡏⠂⠄⠄⢀⣠⣤⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣔⠂⡙⣿⣿ ⡿⠄⠄⣠⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣈⣿ ⠇⠄⢠⣿⣿⣿⣿⣿⡿⠿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠿⠿⢿⡿⣿⣿⣿⣿⣿⡧⣼ ⠄⠄⠽⠿⠟⠋⠁⠙⠄⢠⣿⡿⢿⣿⣿⣿⣿⣿⣷⡠⢌⣧⠄⠈⠛⠉⠛⠐⡋⢹ ⠄⠄⠄⠄⠄⠄⠄⢀⣠⣾⡿⠑⠚⠋⠛⠛⠻⢿⣿⣿⣶⣤⡄⢀⣀⣀⡀⠈⠄⢸ ⣄⠄⠄⠄⢰⣾⠟⠋⠛⠛⠂⠄⠄⠄⠄⠒⠂⠛⡿⢟⠻⠃⠄⢼⣿⣿⣷⠤⠁⢸ ⣿⡄⠄⢀⢝⢓⠄⠄⠄⠄⠄⠄⠄⠄⠠⠠⠶⢺⣿⣯⣵⣦⣴⣿⣿⣿⣿⡏⠄⢸ ⣿⣿⡀⠄⠈⠄⠄⠄⠠⢾⣷⣄⢄⣀⡈⡀⠠⣾⣿⣿⣿⣿⣿⣿⣿⡿⠿⢏⣀⣾ ⣿⣿⣷⣄⠄⠄⠄⢀⠈⠈⠙⠑⠗⠙⠙⠛⠄⠈⠹⠻⢿⡻⣿⠿⢿⣝⡑⢫⣾⣿ ⣿⣿⣿⣿⣿⣆⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠑⠐⠚⣨⣤⣾⣿⣿
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dune: Awakening — игра, которая сначала затягивает, а потом оставляет только разочарование Первые 50–100 часов игра действительно может казаться интересной: атмосфера Дюны, выживание, база, прогресс, первые PvP/PvE-активности — всё это работает и поначалу увлекает. Но дальше начинается главная проблема: ластгейм пустой и скучный. Когда первичный эффект новизны проходит, становится понятно, что заниматься особо нечем. Прогресс превращается в рутину, мотивация пропадает, а игра начинает ощущаться не как живой MMO-survival, а как набор повторяющихся действий ради самих действий. Отдельный и самый неприятный момент — блокировка аккаунта. Я получил бан, при этом нормальную причину блокировки мне так и не объяснили. Я много раз писал в техническую поддержку, пытался разобраться, но в ответ — молчание. Ни прозрачности, ни адекватной коммуникации, ни желания помочь игроку. В итоге Dune: Awakening для меня стала большим разочарованием. Потенциал у игры был огромный, но сейчас это проект, где сначала ты тратишь десятки часов, а потом сталкиваешься либо со скучным эндгеймом, либо с полным безразличием поддержки. Не рекомендую к покупке. С большой вероятностью вы просто потеряете время и деньги. На старте может быть весело, но дальше игра быстро сдувается, а в случае проблем с аккаунтом вы рискуете остаться один на один с молчащей техподдержкой.
I enjoyed the game until a point. When the glitches got so bad it literally ate your vehicles that (You know, the good ones you spent 3-4 hours farming for) fell through the world, then told "tough luck!" by support. I got very tired of it really fast. I enjoy farming/grinding games, but this was excessive. Definitely not for casual players, or players who don't enjoy PVP. Also it had a big problem with the game crashing while you are in the middle of nowhere and you log in to find out you died and lost everything. I was very excited for this game, but it was also a big let down to find out there was nothing to do at end game besides PVP.
cahildim DUNEyanın rengine kandım.
300 hours into a mega base I kept alive as a chore just for it to get finger blasted when the server shut down while I just so happen to be 400 miles away from my computer on vacation with not enough of a grace period to come back and recover it...the things I would do for a refund are beyond logic.
I really wanted to like this game and I did for parts of it. I played about 300 hours and I came to the conclusion that this is not a game for solo players. The grind is just too difficult and the game is just not balanced in this regard. The last straw came when I lost everything I've been working on for 2 weeks in a storm. My mistake or not, it's just not a good time in general when a game is that unforgiving .
You can read about the positive sides of this game in plenty of other reviews. I’m going to focus on the parts that feel bad, unfinished, or in desperate need of a spice intervention. The combat is rough. It feels like a 20-year-old MMO wearing a fake mustache and pretending to be a third-person action RPG. There is too much jank, characters get stuck too often, the camera regularly joins the enemy team, and enemies seem to have unlimited stamina while you fight like someone who just discovered knees. It does not feel smooth, tactical, or satisfying. The overland map is one of the weakest parts of the game, and it has annoyed me since release. I do not understand why I need to fly around on a top-down map just to reach cities or points of interest. Either let us fly around a real map like in Hagga Basin, or remove the system entirely and let us simply select the city or POI we want to travel to. Right now it feels like a loading screen with extra steps and worse steering. This becomes especially painful during missions. A typical quest sends you to find something in Hagga Basin, then bring it to someone in Arrakeen or Harko Village. So you fly to the border of Hagga Basin, wait through a 1 to 2 minute loading screen, “fly” across the overland map to the city, wait through another 3 to 5 minute loading screen, run to the quest giver, run back, wait through another long loading screen, use the overland map again, zone back into Hagga Basin, wait another 1 to 2 minutes, then fly to the next step of the mission. Then the game looks you dead in the eyes and asks you to do it again. The truly mind-blowing part is that some missions let you simply call the quest giver and be done with it. So the technology exists. Apparently, half the NPCs have phones and the other half are committed to wasting your evening as a lifestyle choice. Inventory and storage are also a pain in the ass, which seems to be a general disease in modern survival games. There is no proper total overview of your resources, and the “circuit” system is convoluted, unintuitive, and barely works with the build tool. If you change the output circuit of fabricators or refiners to anything other than circuit 1, their inventory becomes invisible to the build tool. You can have 10,000 ingots sitting right there in a refiner, but the build tool acts like they are hidden in another dimension unless the output is set to circuit 1. Whoever designed that system needs to be locked in a room with their own inventory UI until they understand what they have done. There is a good game buried here, but some of the core systems are working very hard to keep it buried. Combat needs serious work, travel needs to be rethought, inventory needs a proper overhaul, and mission flow needs to respect the player’s time much more than it currently does. It's fun, especially in Co-Op until the fatigue and frustration wins.
I'm sad because this is a very good game in many ways. The universe is appealing and immersive, the base-building is very well-done. I don't mind some grind, this was a good balance. The reason I'm sad is because I was hoping for a good solo experience, and I found it just too difficult. I'm an experienced gamer, albeit with old man reflexes - but I've beaten Dark Souls and other "difficult" games through persistence and craftiness, so I'm no slouch either. I can see how the quests could be very fun in a group. They're designed for that. I'm talking about game-progression quests that unlock necessary crafting recipes - these aren't optional - death really hurts when you've got a long way back to your corpse, and chances are you won't make it and end up losing everything - I can see why it was designed this way, and if I was playing with friends all of these issues would be mitigated enough - but solo it's just too hard to be fun - for me. A gamer with higher skills and more experience may find the challenge to be exhilarating but for me it was just an exercise in frustration which is not why I like gaming.
**Not Recommended** I have around 25 hours in Dune: Awakening, and while I can see the potential, the game is filled with frustrating design decisions that constantly get in the way of having fun. The biggest issue is durability. Literally everything degrades: weapons, armor, tools, vehicles... everything. Constantly having to monitor durability on every single item is tedious rather than engaging. Players have hated excessive durability systems for years, yet this game takes the concept to the extreme. One example: I parked my sandbike before logging off. The next day I logged back in and it had completely decayed. My base was far away, I had no repair tools, and I couldn't even continue playing. Instead, I had to spend my time walking across the map just to rebuild or repair something that shouldn't have disappeared in the first place. The respawn system made things even worse. After moving to the second region and building a new base, the game still respawned me in the first region after I died. My bike was stranded in the second region, and without a vehicle you can't safely cross the desert because of the sandworm. Since I had already dismantled my first base and moved all my resources, I was forced to start farming resources again, rebuild another vehicle, and basically recreate infrastructure I had already spent hours building. That's not challenging—it's simply bad game design. Being eaten by the sandworm is another terrible mechanic. I understand that it fits the lore, but good lore does not automatically make good gameplay. Losing absolutely everything because you made one mistake is incredibly punishing. Even worse, some high-tier items require rare recipes. If you lose an epic item to the worm before finding another recipe, it's simply gone. The game actively punishes experimentation instead of encouraging it. There are also countless quality-of-life issues that make the experience unnecessarily annoying: * NPC names aren't shown until you talk to them, forcing you to speak to everyone just to find the right person. * Fuel levels for vehicles aren't visible in the quick interface—you have to open management menus just to check your tank. * Many mechanics are poorly explained or unintuitive. * Moving an entire base is unnecessarily complicated, and even the available relocation tools don't work particularly well. None of these problems individually would be a deal breaker, but together they create constant friction. It often feels like the game is wasting your time instead of respecting it. The gunplay is... fine. Maybe a 5/10. Not terrible, but nothing special either. What surprises me most is that the game has already been out for quite some time and has received numerous updates, yet many of these issues still feel like day-one problems. So many systems could have been simplified or redesigned by now, but instead they remain frustrating. Dune: Awakening isn't a terrible game. There are enjoyable moments, and I genuinely wanted to like it since I very much like the universe. Unfortunately, the amount of unnecessary frustration outweighs the fun. My free time is too limited to spend it fighting the game's design instead of enjoying the game itself.
Imagine giving a game a negative review after playing it for hundreds of hours, it's wild. Count your hours of gametime and weigh it against what you earn as a wage at your regular everyday job. As if you get paid per hour and then maybe reconsider from that perspective. The least you can do is give it a thumbs up. Game is 10/10 and it is time to replay it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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