
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excelent jeu j'aime beaucoup l'univers de ce jeux et j'ai beaucoup accrocher au scénario du jeu je trouve cela extrement sympa d'avoir un scénario par personnage. je le conseil fortement
a great action JRPG remake game with laughably bad animation reuse and VAs and a campy and simple story. Worth playing if you don't mind the low budget with the acting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mana is Love As someone who grew up with the Mana series, I see it as my sacred duty to tell the world why I love this remake. First of all, this remake was announced as part of the Collection of Mana for the Switch and was released later the same year as Final Fantasy 7 Remake. While the collection was ports of the classic games from the Gameboy and SNES eras, this is a fully fleshed-out remake of the third part of the series, also known as Seiken Densetsu 3. Particular focus was placed on a more modern combat system and general accessibility for a modern audience. The game can be accused of being too colorful and too child-friendly. But that's exactly what the series is about. A slightly different approach to the RPG genre from Japan, which otherwise seemed rather old-fashioned with Final Fantasy and Dragon Quest. There were no turn-based random battles in the Mana series, the progression system was a mixture of the classic level system and the weapon classes, which all played differently. While you could still freely switch between the weapon classes in Secret of Mana, Trials of Mana also introduced a focus on the combat system in the original, which was even more action-oriented than in its predecessor. The Game: At the beginning we can choose 3 of 6 characters who define our party for the game. Everyone has a backstory that we can either actively play and experience ourselves, or watch as a summary in a short film. The choice of characters affects the later course of the story, as we define the archenemies based on the background story of the chosen characters. This allows us to visit different places, experience different scenarios and fight different bosses. We can play through the game up to three times and always have different elements in the story that keep it fresh. At the beginning, each character corresponds to a basic class, which we later define in more detail through class advancements. The fighters can choose whether they want to have an offensive or more defensive style; elemental properties, spells, healing, and certain types of armor are tied to this development. So what at first glance looks like a cute, friendly adventure contains comparatively deep character development. Themes such as revenge, love, despair, and farewell are just as much a part of the whole thing and unfold a surprisingly deep plot that you wouldn't otherwise expect from this game. Fast-paced battles and strategic character development are just as much a thing here as in many other games of this type. I would recommend this game to EVERYONE to familiarize themselves with the elements of the Mana series. Now Visions of Mana is FINALLY coming out in a few days, and for an introduction and first impression, or for people who are experiencing Mana for the first time and want to see what else is available, this game is a clear purchase recommendation. I've already played it on the Playstation and got the platinum trophy after about 60-70 hours of playing time :D And it didn't even feel like work. On the contrary, I think it's bursting with energy and fun, especially because of the combat system and the "rather light-hearted story".
Remake increible que vale su precio especialmente con el contenido extra que te dan al acabar el juego y ni siquiera es DLC . Totalmente recomendado.
It’s a fun game overall. I’m particularly enjoying the cultivation mechanics, but the story has been mediocre—bordering on boring—at my current point in the progression. The combat is satisfying and feels good when clearing out mobs, though it isn't very challenging. However, some boss designs are frustrating. The two-headed bird fight, for example, has poor mechanics
重製神作,小時候的回憶
스토리 개노잼 그리고 지루함 동료 AI 한숨만 나옴 알파고 탑제좀 그럼 함
Overall, it's a nice, fairly low stress hack-and-slash game. The gaming version of 'easy listening'. The pacing is a little slow until you get to Class 2 at level 18, partly because some characters need the extra abilities, partly because the game sends you back-and-forth a lot early. But after that things move by fairly nicely. I actually would have liked to have played around with Classes 3 and 4 earlier. Some of the build ideas are nice but it's so late before you really get to play around with them. The idea of having six selectable characters with their own storyline and different end bosses within that was likely ambitious for its day. But, it totally sacrifices depth for that breadth - unfortunately the storyline is bordering on nonsensical at times. Still, the game has other selling points, so it's not the end of the world. A lot of chests and floor drops are just incidental random items, and I'd have liked more of them to have been worth going out of the way for. For the most part, you just buy the best new equipment in shops, there's no real thinking about trade-offs, which is fine but a little uncreative. I also think some of the regular encounters could have texturally had a bit more variety - with a couple of exceptions you're going to just run up and button mash, or do so after power striking off the armour. Also, the game throws healing items at you - I don't entirely mind this as it allows you to not use a dedicated healer if you don't want to, but Cups of Wishes are likely too strong for what they are. Oh, and while I did find the 3d-esque remake fun - some of the main character models are well done - I wonder in this case if it might have been better to leave it 2d and finesse that side of things. This and Secret of Mana are so quintessentially SNES, which really lends better to 2d (or maybe 2.5d).
As somebody who loved the original, this is almost everything I ever wanted in a remake. If it had multiplayer it'd be pretty much perfect.
為了當年的自己回來補票
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| $4.9M | 6.2K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 5.4K | 92% | $9.99 |