
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Transistor makes me hope that Supergiant will do more sci-fi/futuristic games again someday. Being able to mix and match your various abilities to different functions combined with the turn based ebb and flow of the combat is very satisfying. Although the downtime in between turns doesn't give much to do. The atmosphere and story work in tandem wonderfully. Naturally, with plenty of extra background details to give you more insight into the tragedy. Impressive how much was packed into a rather short game. Even with New Game plus and the extra challenges, I'd still recommend waiting for a sale. Lastly, I want to give a shoutout to the soundtrack which is probably my favorite from this company.
spark() spark() spark() spark()
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 5.3K | 48% | $69.99 | |
| $14.7M | 27.4K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| — | 617 | 86% | $19.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $2.8M | 20K | 75% | $6.39 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень классная игра)
机制和技能系统很好玩,就是没想到流程这么短,还以为打完最终boss之后剧情会展开,但没想到这就是最终boss了…………
yes I quite like this game .... and would like it a lot more if I Knew what I was doing. Not sure what is going on really. How to implement upgrades for instance ? It definitely has its own distinct vibe and a unique gameplay. So I will keep trying to rescue Red and hopefully help her get her voice back.
最早24年打的这游戏,两年过去了它仍是我心目中最最好的堪称完美的游戏,甚至不敢二周目因为我怕没有一周目那种深深被打动的感觉破坏我对这游戏的回忆——以上倒不是说游戏性,而是作为游戏如何去“表达”,如何通过完美搭配的美术、音乐、设定、情节带给玩家一个完整的世界,一段动人的故事,再用恰到好处的操作让玩家被这个世界深深吸引。我简直无法相信这游戏的存在。它像是100%完全按照我的喜好捏造出的幻觉。 美术、音乐、配音都是神级,游戏性非常独特完整。而这设定和剧情…电影书籍剧集游戏,我几乎无法想象世界上是否还存在能更对我口味的作品。真的还有这样的作品存在吗?它太完美了。 而且好喜欢好喜欢结局。当我在游戏前期中期甚至后期脑补时,我都不可能想得出比这更令我满意的结局。这就是我心目中应该有的结局。痛和快乐和好的坏的可能性都刚刚好。任何情节都可能在我心中回响,而这是我最想要的那种。 伟大。
1、画风出挑 + 氛围出挑 。 青蓝色 + 金色,极为华丽。 疏离的游戏场景,幽灵同伴,用侧写的方式描述出赛博朋克城市极具内涵的一面。 2、玩法逻辑不对。看采访制作组设计战斗玩法时参考了时令流行的MOBA游戏并进行创新。4个技能 + 可随意组合搭配强化看似很有深度,但有缺陷:1、MOBA游戏英雄和技能固定,并且和敌人、场景、队友之间有机互动。但晶体管这样的有机结合做得不够。另外由于组合太多,很难在四个按键上立刻熟悉 + 利用。而Moba玩家可以有大量的时间熟悉一个英雄,而晶体管整体流程远没有这么长,不足以支撑这样深度的技能系统。另外,Turn这个设计也很别扭,如果你不用turn,那这是一个技能前后摇巨长的低能即时战斗游戏,而如果你使用了turn,那么大部分技能都不能在turn之后使用,期间你只能闪避躲藏,变成了无聊的回合制游戏。 另外,和前作堡垒一样,“后门”内的各种小房间真是非常打破节奏感,不过竟然小房间内的关卡设计和技能系统结合得非常好,正式场景下却很敷衍。 太遗憾了。 看在画风的面子上,给推荐吧
10/10 - masterful execution.
ta muy weno
Lo intente pero no se calla un segundo la voz de m....
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.