
Unite Ancient China under your rule through a thrilling blend of turn-based empire building and real-time battles. Use the Guanxi System and diplomacy to forge alliances, and build powerful armies with hundreds of unique infantry, cavalry and war machine units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst KR #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 16 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeni bir total war oyuncusu olarak ve warhammer oyunları yerine tarihi olanları tercih eden birisi olarak daha iyi bir alternatif olduğunu düşünmüyorum. Medieval ya da Rome oyunları bana çok eski hissettiriyor. Bu oyun gayet kaliteli ve güzel.
如果没有被放弃的话,发展空间还是相当巨大的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean*, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +1 more
| $39.99 |
| 46ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 90% | #74 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The CCP has travelled back in time to conquer the Han dynasty
wish there was a redo or a sequel - please CA. Otherwise, one of the best games in the world.
There is a difference between "challenging" (hard to win) and "difficult" (hard to play). The interfaces for character management and city management are too complicated. They are also very important, which becomes frustrating. It should be easier (read "more clear") to assign characters to cities, and understand what impact they are having. You have to work in too many screens to do that. On the plus side, the diplomacy process has been improved, and artwork is nice. I would like better unit cards but that stopped being a priority with Rome 2.
1년에 한 번씩 맛들리면, 100시간씩은 하게 되는 듯
발적화 능력 딸리니 포기한 듯
买之前想玩,买之后很容易玩腻了不想玩
now we need one from kingdom manga plz
非常棒的遊戲,玩了會中毒會看到黎明升起,建議別碰
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $2.5M | 3.8K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 172.1K | 98% | $19.99 | |
| $68.1M | 95.8K | 90% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 |