
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 1.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.8Kreviews | 72% | — | $2.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My least liked game of the Total War series. Its not graphically bad, the factions arent bad and no in fact its nothing that Creative Assembly cant fix. The game is ruined by 1 thing and 1 thing only.....the AI. Im barely into turn 10 on a easymode campaign and factions are just randomly declaring war on me....factions i havent even had a interaction with, factions that arent even in any way related to factions i do have something to do with, nope its just a random ass faction decided its time to just travel across the entire map to declare war on me.....this early into the game. Factions arent even fighting eachother much....most of them just team up to pour it on me.....where as the classic story is that the greeks fight the trojans....in this game its the greeks and the trojans will do anything to fight you. The AI has buffs that the player does not, even on easy mode the AI is buffed, CA has admitted to buffing the AI otherwise the game would be "too easy" ---- i dont think the team at CA realises that when someone plays on easy mode they want it to be easy. Im a grown man, i have a job where i work more than full time, i have a family, so i dont get much time for myself and when i do i like to relax with a little bit of gaming so i play games on easy mode, its why i dont bother with sweaty online shooters.....used to be that Total War games helped me relax.....well not this one. CA you f*cked up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese +1 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先,这作肯定是最充分考虑到玩家自定义体验,以及优化最好的一作 但他依然存在以下这些问题,如果你能接受的话: 1.秒伤700的加特林弩炮防御塔,一分钟蒸发你一队兵牌,不管你放的是什么兵 2.射速过于快速的远程武器,让我觉得全战中那原本孱弱的护甲变得更加没有必要 3.没有任何击飞和溅射的神话生物兵种,唯一的牛头人的溅射还是因为制作相关动画的人的失误 4.十分孱弱甚至可以忽略作用的骑兵/半人马单位 但他依然也有以下的优点 1.独特的多资源贸易系统,大大提高了外交的价值 2.比较有意思的神话远征,还有宿敌系统,提高中后期游玩的价值 但这不是我推荐这代全战的理由,我推荐的理由是因为我做了mod修了他所有不合理的部分还有他所有失败的动画,这耗费了我大概一个月的时间来反复测试,所以这下你知道应该玩什么了
Dissapointed with how small the base game is. Only 4 factions playable, constantly being reminded to buy dlc to get the full game.
The game blows. Battles become an absolute mess with no cohesion or order. It feels like a brawl rather than an actual battle with well-organized units. Ranged units are very powerful and can melt units with ease, and since infantry is too slow, they won't be able to do anything to you, you just run away, and that is IF they even try to attack you. I just won an assault on a settlement by shooting the defenders to death and they literally just let you do that. ♥♥♥♥♥♥♥ AI and the battles are a far cry from the peak of Shogun 2. A damn shame because I think the Iliad is pretty cool and this is a wasted opportunity. I got this game for 8 bucks, so whatever, but 40 for this is absolutely laughable. Stay away.
I've played a lot of Total War over the years—mostly Rome 1 and Rome 2. When I saw they announced a Troy version, I was hyped. The Iliad is one of my favorite stories out of all the classical myths, and I was even more excited about the fact that you can turn on mythical creatures. I dove right in, and it looks amazing. The map looks like a Greek amphora. Since I'm a Total War vet (I conquered the entire map in Rome 2 on Legendary), I thought playing on normal difficulty for my first game—just to check out the new economic system—would be a walk in the park. There's no more money, which sounded interesting, but I soon discovered it was annoying and broken for one reason: the AI hates you and never wants to trade. That means the only way of getting new resources is by conquering, which can be fun—however… I was playing as Pythia, and all I could focus on was getting rid of annoying other Greek and Thracian states constantly declaring war on me. You never really get the chance to focus on the regions that actually have the resources you need for your army. Later in the game, you also get a Nemesis. I guess it's a mechanic to spark the Trojan War and get the player involved. However, since I'm only trying to get rid of my ♥♥♥♥♥♥ AI neighbors, I just end up fending off waves of Trojans sailing over, and I never actually get involved near Troy. When you’re finally in a position to start going for the resources you actually need and push against the Trojans, all the gold in the world is gone… which means you can't build the elite units at all. And since trading is nonexistent, you’ll end up with a ton of wood and stone but never enough bronze or gold, leaving you with a boring unit roster. Unless you burn all the cities you conquer to the ground to get a bit of gold—and then babysit them so they don’t rebel. Another problem is that, since you first have to get rid of your neighbors, you slowly grow into the most powerful nation. That triggers some kind of mechanism in the game where literally almost everybody starts declaring war on you for no reason. Since they have no valid reason, most of these wars can be peaced out on the same turn, only for them to declare war again after a couple of turns. The worst part is that, in the meantime, the Greek AI (if it doesn’t declare war on you) forms a large state together with its allies, deletes all the heroes from the Iliad except one, and then slaps the Trojans around while you arrive late to the party. Conclusion: The AI is so bad that you spend all your time fending everybody off or trying to get resources, and you never really get involved in the actual Trojan War.
Maybe it's just me, but in the historical Total Wars like this one the enemy AI cheating like hell at higher difficulties and spawning huge armies out of small rural villages is really, really boring, immersion ruining, and annoying. In the fantasy titles it can often be somehow explained, with a bit of imagination, but a small fishermen village arming thousands of men with armors and spears faster than i (as Sparta) can, and then feeding them and sending them off to my capital? LOL, come on. And since it's not cheap whatsoever, they should have brought naval combat back, even if it would have been a simple copy-paste from Rome II or Attila.
A Total War Saga: TROY is a 10/10 underrated gem in the Total War series. The 3 other games Troy should be compared to are: Rome 2, Warhammer 2 and Pharaoh for different reasons. Troy manages to create a small scale mix between all of these being a swedish buffet or jack of all trades of the Total War series where you can pick anything you want. Troy takes place, surprise, during the Trojan War. The map is made only of Greece + Western Anatolia, but being small in scale does not mean that the map is actually small, just very zoomed in. By comparison: [table] [tr] [th]Main Campaign[/th] [th]Total Number of Settlements[/th] [/tr] [tr] [td]Rome 2[/td] [td]183[/td] [/tr] [tr] [td]Warhammer 2 Vortex Campaign[/td] [td]225[/td] [/tr] [tr] [td]Troy[/td] [td]230[/td] [/tr] [tr] [td]Pharaoh[/td] [td]349[/td] [/tr] [/table] So the map is not small by any means, it only looks small because it takes place in a very zoomed in location, namely Greece + Western Anatolia. Some people like myself like this as it makes the world feel lived in, as opposed to Rome 2 for example where all of Dacia is only 3 settlements. Troy takes place in the period of city states, the Bronze Age, and having so many city-states and settlements really makes the world feel lived in. A unique thing about Troy and why it's the perfect crossroad between Rome 2, Warhammer 2 and Pharaoh is that it has 3 game modes: Historical, Truth Behind the Myth and Mythos. - In historical mode everything is grounded in reality: generals are squishy and have bodyguards just like in real life and there is no "magic". - Truth behind the myth is a combination between historical & mythology, with heroes like Achilles and Hector being one-man-armies just like in the Illiad and gods provide passive bonuses. - Mythos (DLC) is full on like the Legends of the Olympus, there are Minotaurs, Medusas, gods can throw thunders at the enemy armies, if you have favors with a god you will see his face in the cloud during the battle, etc. My personal favorite is truth behind the myth, epic but not really going into fantasy realm. Where as in Warhammer 2 everything is more simplified, you only have 1 resource: gold. In Troy you have 5: Food, Wood, Stone, Bronze, Gold. You will only be able to build 1 resource extraction building in a region so you need to specialize your regions, I get wood from here, I get stone from here, etc. Units have a buy cost & then an upkeep cost, meaning you cannot spam the best units because the cost & upkeep would be huge. There are 14 playable factions, you know them if you know The Iliad: - The Greeks have: Achilles - the best warrior to have ever lived, Agamemnon - king of Greece, Menelaus - king of Sparta, Odysseus - the smart one but not that strong, Ajax (DLC) - the really strong mountain one, Diomedes (DLC) - the smart and good with speech one. - The Trojans have: Hector - the honorable older brother who just wants to defend his homeland, Paris - the younger brother who started this whole mess, Aeneas - their cousin who will eventually run after Troy's defeat and found Rome. - The Leleges have: Sarpedon - King of Lycia and a legendary hero who was (allegedly) son of Zeus. - The Thracians (DLC) have: Rhesus - king of the Thracians who are a minor faction at this time in history sided with Troy but still good that you can play with them. - The Ethiopians (DLC) have: Memnon - an ethiopian king who rushed from Africa in support of Troy against the Greeks. - The Amazons (DLC) have: Hippolyta - leading the settled amazons, Penthesilea - leading the horde amazons. So without DLC you have 4 Greeks, 3 Trojans and 1 Ally. DLCs give you: 2 more Greeks, Thracians, Ethiopians, Amazons and the Mythos mode. But really, these DLCs are small and you're not missing much without them. You will still find Thracians, Amazons, etc on the map, the only difference is what without DLC you cannot play with them. Generally, Total War games good sides & bad sides. The best thing about Total War Troy is that it doesn't really have a bad side. Most people who complain about it complain that either: - The battles are too fast, but that's the point, Troy is meant to take inspiration from the epic tale of the Iliad. - No cavalry & Chariots are OP. That's because Troy takes place in the Bronze Age, where there was no cavalry yet & Chariots were indeed OP, but also very expensive. So it's not a bug, it's a feature, realistic battles for the time. Amazons and Centaurs in Mythos are the only cavalry you'll get in the game. Saying that [i]"no cavalry in the bronze age"[/i] is an issue is like saying [i]"no machine guns in the medieval age"[/i] is an issue. The Bronze Age ended in 1200 BC, the classical Greece that we think of when we talk about Athens & Sparta with Leonidas and the Persians is in 480 BC, that's 700 years difference. We today in 2025 are closer to Vlad the Impaler than Leonidas was to Achilles, that's why there is no cavalry. [b]But, what about Pharaoh?[/b] Troy is from 2020, Pharaoh is from 2023 and also takes place in the Bronze Age, so it must be the better game, right? I'll tell you the facts and let you decide. Pharaoh has none of the Man Behind the Myth & Mythos modes, only historical, where they added cavalry even though cavalry didn't exist in the Bronze Age. So Pharaoh only has 1 mode - historical - that is ahistorical. However, they are different experiences. - Pharaoh focuses on a larger Bronze Age territory: Greece + Anatolia + Mesopotamia + Judea + Egypt. But the map isn't that much bigger in terms of number of settlements or size, just more zoomed out. - There is no Truth Behind the Myth or Mythos in Pharaoh, so you cannot play with Medusas, Centaurs, Cyclops or legendary figures that are OP. Achilles, Agamemnon, all except the Amazons are in Pharaoh as well but the map is of course much smaller in the Greece + Western Anatolia area and are not as fleshed out with unique mechanics, it's like playing them on historical in Troy with extra downsides. - Battles are faster in Troy and slower in Pharaoh, due to the map design in Troy you'll often exposed to attacks from many different directions, while in Pharaoh it's a lot easier to just paint them map always moving forward. - In Pharaoh the extra campaign mechanics are annoying if anything, in Troy the extra campaign mechanics are interesting. - In Pharaoh there's a lot more unit variation but it doesn't really feel like it because the Egyptians, Cannanites, Hitities are packed together, so you will find 1 single culture for a lot of time, and then move on to the next one, so it hardly feels like a chance. In Troy, even though there are less cultures it feels like more and like there is a lot more variety because they are mashed together. - Midway into Troy's campaign you will get forced into the faction war between Trojans and Greeks. - At the end of the day, the difference between Pharaoh and Troy it's whether you want Scale or Focus. Both Troy and Pharaoh have 2-player campaign, either co-op or versus where the goal is to destroy the other. In Troy, there are a lot of interesting options, you could defend Troy together as Paris and Hector, or go head to head as Achilles and Hector. With the campaign's scope being more narrow it doesn't feel like it would take weeks to complete. The only extra things Troy would have ever need is are 8 players multiplayer and more hero factions: Greek: Idomeneus of Crete for location, Philoctetes of Meliboea for greek archer fans, Machaon of Tricca and Protesilaus for being Greek in Western Anatolia. Trojan: Troilos another brother of Hector and Paris specialized on water, Helenos the brother in the north, Deiphobos the brother who took Helen after Paris' death. Trojan Allies: Asteropaios (another Thracian ruler). So total: 10 Greeks (+4), 6 Trojans (+3), 4 Allies (+1), 2 Amazons.
As much as I want to love this game, and while the early campaign is genuinely fun, I can’t fully recommend it. This isn’t a positive review so much as a neutral one, and that mainly comes down to one major issue the endgame. It’s a slog and even by Total War standards, that’s saying something. By the time I reached the late stages of my Hector campaign, I was forcing myself to finish rather than actually enjoying it. I’ve completed the game twice once when it originally released for free on Epic Games, where I played Achilles, and more recently after purchasing it, where I played as Hector. From both runs, it really feels like the game was designed more with the Greek factions in mind. Their path to victory feels smoother and more natural, while the Trojan side tends to drag on and become a grind. I stuck to Historical mode rather than Mythological since I kept seeing that it was the better way to play, and I can see why. Even then, there are noticeable issues especially with pathfinding and how generals and troops can have very different movement speeds, which can throw off engagements in frustrating ways. The units themselves are fun to use, but they’re clearly limited by the Bronze Age setting. After a while, the lack of variety starts to show, and battles can feel a bit samey. Chariots were also a bit disappointing they’re slower and less impactful than I expected. Maybe that’s more historically accurate, but from a gameplay standpoint, they just don’t feel as powerful or exciting as they should. Diplomacy is all over the place and can feel inconsistent or even random at times. The limited number of agents is also frustrating, though I understand it’s there for balance. On the positive side, the battle maps are well designed and actually encourage some creative strategies thanks to their layouts, which helps keep battles interesting even when the unit variety doesn’t. I do really like the Bronze Age setting, though. There’s something immersive about it, and it does a good job capturing that epic, myth inspired war atmosphere. That said, once you’ve played through each faction type, it starts to feel like you’ve seen everything the game has to offer. It doesn’t have the same staying power as other entries in the series. It reminds me a lot of Total War Saga Thrones of Britannia a game I also enjoyed, but it's quite similar as it felt smaller in scope and limited in replayability. This ends up being a similar experience strong at first, but it doesn’t quite hold up in the long run. I’d only recommend this to die hard Total War fans who want to experience something a bit different for a couple of playthroughs. For everyone else, it’s a decent game, but one that never quite reaches its full potential.
Dear Creative Assembly! You need money, and consumers need something to play! Please create a *Lord of the Rings* game—I guarantee you’ll turn a profit, and consumers will snap it up just like they did with *Warhammer 1, 2, and 3*! Thank you! Уважаемая Creative Assembly‼️‼️‼️ Вам нужны деньги ,потребителю во что поиграть ‼️‼️ Создайте пожалуйста игру по властелину колец ,и я гарантирую вы будете в плюсе и потребитель будет покупать как разошелся вархаммер 1-2-3 ‼️‼️
Troy is a neat little game which doesn't get enough recognition. It's a cinematic experience rather than a complete, fully fleshed out Total War game. It does a great job at exactly that - focusing on an immersive atmosphere rather than the strategy people expect from Total War games. With that being said, it's price tag really shouldn't be so high, and i'm sure if it were lowered the game would be received extremely positively.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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