
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 1.57/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.8Kreviews | 72% | — | $2.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Troy is a neat little game which doesn't get enough recognition. It's a cinematic experience rather than a complete, fully fleshed out Total War game. It does a great job at exactly that - focusing on an immersive atmosphere rather than the strategy people expect from Total War games. With that being said, it's price tag really shouldn't be so high, and i'm sure if it were lowered the game would be received extremely positively.
Bundan 3200 Yıl Önce Çorum Osmancık Şehrinde Geçen Sarıların Süleyman ile Kara Cemal'in Hikayesidir.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese +1 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, I'm biased to the setting, as at the age of 10-13, I was enthralled by the Greek mythology. On the other hand, in this case, I would demand more from the setting converted to TW franchise, right? ;) Anyway, when I first launched the game, I got a feeling that the Bulgarian CA team had the same attitude to the Greek mythology. So, contrary to what you may have watched/read before about TWS: TROY, at the release, the developers [b]perfectly[/b] captured the spirit and the style of Iliad, Odyssey, etc. Cuckold Odyssey who can pierce 20 cuckers with one arrow, invincible Achilles easily soloing stacks of Troyans, warrior [b]woman[/b] Penthesilea with her Amazons, fast centaurs pictured as horseriders, medusa Gorgon turns people into "stone-dead" by poisoning a water source in a settlement… So many explanations of and allusions to myths, but not to the extent of 'historical' vibe. And I mean before the main CA office forced to add fantasy crap via the Mythic DLCs later. What actually killed the TWS:TROY franchise were the fiasco with the free release on Epic Games and then a year of unavailability on Steam. Oh, well, Chinese Communist money never give good in the long run. :( Even the problems with the battle mechanics (killer-chariots--we had them in TW multiple times), or general warfare gameplay (neverending settlement defence--introduced by TW:WH), or diplomacy (trade system exploits--don't even remind me of TW:ME2 2-turn win), or overpromised correction of key problems (missile units stronk--as usually in TW) ----- all these could be mitigated with proper support of already existing TW fanbase on Steam. And eventually, the major flaws were corrected to some extent, but the TW fans remembered the gaslighting from CA, and turned their hate to Troy for this reason at the first place. So, to the point, [u][b]why the game is bad:[/b][/u] 1. Very little replayability. Enemies are preset to the greater extent: you pick either the West coast or the East coast. You can, of course, go against the tide and betray your supposed partners, but it won't make your preset enemies love you. 2. Unlike in TW:WH1-2-3, the unit models have generally little distinction at the bird view. BUT this is literally the same for most historical TW. 3. Settlement battles. Constant. Neverending. The AI overestimates itself predicting a win in autoresolve, but loosing if you fight an easy battle manually. I think I've never ever played that many settlement defence battles in any other TW franchise. 4. Sieges. Generally OK (except for butt-ladders and siege attackers). Are filled with chokepoints but the controls are awful, especially if playing with unit size of large+. You just can't place your stack of harpies in the desired position. 5. Capturing settlements with the crap TW:WH mechanics, when you capture a settlement, it drops -1 level. Combined with constant settlement battles, it's just tiresome. 6. Mythology mode. Changed the vibe from the epic mythology to a Warhammer poor clone. The good thing that you are allowed NOT to play in this mode. 7. At higher difficulties, the AI is not smarter, but receives gazilions of bonuses. It's applicable to most TW franchises, but on the other hand, the bonuses can be easily exploited with barter mechanics. 8. Only Troyan hordes. [u][b]Why the game is good:[/b][/u] -1. The whole idea that the mythic creatures and epic heroes are not just another fantasy crap, but actually people who pretend to be such creatures, and everyone surrounding believe in it -- is just wow! 0. OPTIMISATION!!!!!1111oneoneone The game runs perfectly even on old machines, provided that these machines had challenges with both, TW:WH1-2 and TW:3K at the time. 1. Each faction has its unique mechanics. You can, of course, play without them (except for the Hordes), but those differences [i]somewhat[/i] allow replayability. 2. Another addition to replayability is that each faction has its own roster, with advantages and disadvantages, ranging from minor to gamebreaking. 3. Historical mode for old-school TW fans, where gods are almost non-existent and your hero is just a regular TW general with a squad of bodyguards. 4. [b]You can break your opponents[/b], by flanking or attacking in the rear, unlike in TW WH1-2-3. 5. Choke points do matter, especially if you line up enough unit models to close the gap. 6. Barter system with food, wood, bronze, stone and coins -- FINALLY, something else than blatant TW gold mana. 7. Decent visuals and aesthetics, although some are anachronistic (Helen's makeup). Pleasant music, although with only a little of the Greek vibes, if any at all. 8. THIS IS SPARTA!!! (although, without any Persians).
Waste of money and time. I miss the good old days like Total War Empire + Total War Napoleon. 4/10 Points.
I think my issue with this game is that I played the warhammer series first. This just could not compare. But if you have not played that series yet play this first you will like it and it might be a nice introduction into warhammer series.
I understand Achilles' fatal anger the more and more i play this.
The AI is obviously broken to the point of the game being almost unplayable. They are clearly not functioning as intended. Any minor faction with 1 or 2 settlements will declare war on you. Sometimes all at the same time and there is a lot of them. It doesn't matter if you are friends with them and even have military access pacts with them. Even if they are on your side of the war they will declare war on you. Minor factions should be a lot easier to confederate but they want almost nothing to do with you except declare war on you even if you are strength rank one. A 3 unit army should not be able to take out a settlement but somehow all the minor factions worst units are supercharged and unbreakable. On the opposite side all their settlements have super defense so they are hard to get rid of. It makes no sense. For some reason it is a lot easier to play as the Trojans than the Greeks even though the Greeks win in the story. I don't think the developers have any intention of fixing the AI.
Qualcosa di diverso, un Warhammer con meno robe magiche e molto più conosciuto. Personalmente a me piace, però vorrei che la SEGA si svegliasse fuori per un'altra cosa, ossia il terzo fottuto capitolo di Medieval Total War, perché i fan aspettano solo questo. Non le versioni tipo guerra vichinga, cinese o altro. Un gioco che va dall'anno Mille al 1453. Difficile averlo?
看《奥德赛》前深度体验奥德修斯,更加有感电影的情节,宏观上跟享受了,神话单位和历史的结合还真就是史诗感,但打了特洛伊之后真的就是如奥德赛一样的空虚,地图上盟友很多,但好像任务已经做完了,不知道要干什么了,神兽格里芬的那个大狩猎还是没修,影响体验,本来就已经垫底的格里芬,更加难了,但就它是飞天巨兽,能怎么办?体验海上民族的故事我去法老了,但是就不能把二者都结合起来吗?法老里面太历史了,要是可以把特洛伊的系统带给他们就好了,历史系里面没有会飞的,还有魔法真的有点不习惯,特洛伊这种算低魔的放到法老里面其实应该可以,我真要那么多神仙打架,我打开锤3不好吗?
这游戏好就好在伊利亚特题材 烂就烂在ca制作,它每一部作品都在不停告诉你,他们生产屎真的是专业也是爱好。 ai可以无限背刺互不侵犯,虚空暴兵,莫名其妙宣战(开局第七回合整个特洛伊都对阿喀琉斯宣战?) 可以在你围别人城的时候忽然跳事件直接杀你一个将领 所有对于那个时代的历史向往都会变作对于游戏游玩过程的反感 如果有人想买这游戏,我的建议是看看老版本的奥德赛和木马围城记开心开心就得了 没必要给傻逼英国人5给一分钱,做这种游戏躺在功劳簿上面等死的人就活该饿死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9M | 93.7K | 82% | $39.99 | |
| — | 0 | — | — | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $18.2M | 37.7K | 82% | $19.99 | |
| $8.8M | 8.1K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 70% | $24.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 4.3K | 75% | $19.99 | |
| $2.5M | 8.6K | 81% | $9.99 | |
| $2.5M | 11.1K | 95% | $9.99 | |
| $2.5M | 1.8K | 85% | $59.99 |