
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 1.57/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.3Kreviews | 72% | — | $2.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20年不变的弱智ai 套着战锤皮的垃圾 阿提拉之后在也没有真的历史正作 ca赶紧死
A very fun and more casual player friendly Total War. The setting of the bronze age and the Iliad tale make it one of the more interesting games in the whole series. The art is some of the best. All factions have unique abilities they can use that gives the game extra layers. The combat is honestly some of, if not the, worst in the series in that its extremely basic and not much strategy is required compared to other games in the series. Very easy battles. Overall its more easy going and once you get momentum you steam roll. Fun factor is 10/10, Total War factor is 8/10. Menelaus ain't no cuck. Death to pretty boy Paris.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese +1 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Огромное количество ненужных механик, которые мешают играть и вымученная "экономика", которая не работает. В целом игра имеет место быть. В отличие от Фараона, где ИИ сломан в тактических битвах и юниты тупят, здесь я такого не увидел. Хотя ожидал. Однако кампания на глобальной карте - это какой то аттракцион с неясными правилами, а не стратегия. Количество механик, которые нужно освоить - моё "почтение". Зачем они там все? Вот для чего? Для чего уровень "администрирования" нужен? Когда у тебя профицит пищи +3000 за ход, но "вжух", ты нанял лишний отряд, уровень администрирования повысился, и у тебя -4000 пищи заход, и ты проиграл. Это вообще что? Как это можно объяснить с точки зрения логики? Понятно, что "нужно это предвидеть и бла бла ..." Но зачем? Это палка в колесо игроку просто ради палки в колесо. Игра не становится сложнее, ты просто проигрываешь. Про дипломатию многие пишут, да. Так и есть. В "лучших" традициях Сёгуна, после определенного момента тебе объявляют войну буквально все и плывут тебя убивать. Продолжаем играть в Рим 2 одним словом.
[b] ARTILAR [/b] + Harita görsel açıdan çok güzel gözüküyor. + Antik yunan teması güzel yansıtılmış. + MYTHOS DLC'si ile gelen yenilikler. + Türkçe dil desteği. [b] EKSİLER [/b] - Rezalet, akıllı hareket etmekten yoksun bir yapay zeka. - Oyunda sinematik sunum yerlerde geziyor, basit tutulmuş. - Teknik anlamda can sıkıcı oyun kıran hataları var. - Tarihi efsanevi kahramanlar hiç efsanevi hissettirmiyor. - Oyuna yeni eklenmiş ticari malzeme mekanikleri başarısız. - Kendine özgü olan keyifsiz ufak yenilikler dışında bomboş. - Birim çeşitliliği konusunda çok kötü, hiçbiri özel hissettirmiyor. [b] PUAN %70 [/b] [b] Not: Total War Saga: TROY tam olarak serinin hayranlarına Total War Saga: THRONES OF BRITANNIA'da olduğu gibi nasıl olsa alırlar, temeline ufak süslemeler yapıp kaktıralım amacıyla ortaya çıkmış bir eserdir. Eğer MYTHOS DLC'sini satın alacaksanız bir göz atabilirsiniz fakat ham haliyle oynayacaksanız kesinlikle vaktinizi serinin başka bir oyununda değerlendirin. [/b]
For the diehard fans of the Trojan War and the Illiad/Odyssey, this is an easy grab, especially on sale. The Homeric victories offer gameplay focused around your hero, which is very enjoyable. I'll admit, the combat isn't anything great, but when it's pretty enough to look at the campaign map, it's a good pickup!
Get up Prince of Troy. Get up! I wont let an auto-resolve take my glory
Great but only with the MODS . This is becoming a feature of Total War that they release base games that need the modders to make the game worth playing.
a fun game! no idea why it got so much slack. I love it. and mods make it fresh every time \
技术差,所以一直玩的简单模式,就想体验一把剧情。结果剧情是体验的够够的,因为我基本每个阵营国家都开了一个档。但是最大的问题是一把都没赢过,除了抱着试一试的心态玩了一把无城游牧民亚马逊,才勉强胜利了一把。原因很简单,马勒个蛋的经常形式一片大好,前线正在鏖战,结果后方三四个势力一起宣你。我是真的不理解,劳资和敌对国家干仗关你们这些卡拉米啥事,说实在的如果一对一,就这些小国真的平推,但也架不住主力在海对面干仗,后方三四个国家的满编队到处烧杀抢掠了,资源越来越少,最终崩盘。有那么几局离最终胜利都不远了,结果莫名其妙被一堆国家宣,那阵营不同宣我也就忍了,同一阵营派系的你们特么的要死啊是怎么地,真的气死。这也就是为啥亚马逊能赢的原因,因为不用守城不怕后院起火,主力队满编升满一路平推。 这个游戏真的挺和我心意,就是这个莫名其妙的宣战我真的不能忍。资源根本不够兼顾。
我在epic上玩过一把普通难度的奥德修斯,在steam上补票了完整版玩了一把传奇亚马逊荷马史诗胜利。我觉得特洛伊作为传奇系列的全面战争作品确实比大不列颠体量要大,但并不值得这么高的价钱。鉴于还算有一些神话DLC所以打折便宜入手还算可以。我觉得特洛伊全面战争像一部将过去全战杂糅的作品,将领像战锤,一些派系的机制也基本上大差不差,资源系统是创新了一点但放入游戏中过多的资源显得十分冗杂,每种资源更像对过去金币的拆分而没有更好的将资源作为战略物资应用在战争或者游戏中发挥使其发挥更大的作用,战斗的话其实军事系统及AI设计几乎没有太大进步与改观,过多的资源反而对玩家是一种折磨。而且完全没有了以往全战带来的代入感,以往的全战虽然很多时候会出现不符合历史的对局,但是随机的结果也是全战的特点,但是在希腊城邦时代的战斗如果能出现更多的外交手段,那么也会让原来多样化的战斗显得更加出色,但CA还是原来的CA,老配方并没有展示出多么强的竞争力。虽然有神话巨兽带来的神话战役让游戏多了一分色彩,但是熟悉的机制还是让老朋友们难以感受到CA的初心,或许新来的朋友更容易接受这一作,但是忘记了初心的设计让我对于过去全战的回忆蒙上了一些不痛快。听说新的全战作品可能会是一战还是星战,但是旧酒瓶又装得下多少新酒呢?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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