
Unite Ancient China under your rule through a thrilling blend of turn-based empire building and real-time battles. Use the Guanxi System and diplomacy to forge alliances, and build powerful armies with hundreds of unique infantry, cavalry and war machine units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst KR #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 16 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过的最还原三国的游戏,可能没有之一。 就是代码方面不太行,建议使用Mod Organizer。
เหมือนอยากกินเนื้อสเต็กแต่ทำเสือร้องไห้มาให้กิน ถามว่ากินได้ไหม กินได้อร่อยด้วย แต่ไม่ใช่สิ่งที่ต้องการจะกินไง.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean*, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +1 more
| $39.99 |
| 46ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 90% | #73 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是的孩子们,我们的三国没有赤壁之战,不过这也不能怪制作组,这游戏的系统已经不允许做三足鼎立了
sd游戏dlc买了用不了
great game
玩着还好,就是不更新了,换了13代cpu已经玩不了了,各种闪退,游戏不支持最新cpu是我没想到的
CA做了一堆全战不思进取摆烂已成骄兵,而骄兵必败
갑작스러운 사후 지원 중단은 지금도 납득하기 어려우며, 삼국지를 대표하는 적벽대전과 이릉대전 같은 핵심 전투마저 빠져 있습니다. 그럼에도 게임 본연의 퀄리티는 충분히 훌륭하며, 모드를 통해 부족한 부분을 보완하고 만들어진 뼈대를 개선하며 즐길 수 있습니다. 비록 '미완성'이라는 꼬리표가 뼈아프게 남았지만, 그 아쉬움을 감수하고서라도 기꺼이 플레이할 가치가 있는 애증의 수작입니다.
好玩爱玩。三国题材中最好的了。希望尽早出下一个版本
烂尾游戏,出八王之乱是没想到了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $9.7M | 18K | 91% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.4M | 21.3K | 90% | $19.99 | |
| $2.5M | 3.8K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 172.1K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 |