
Unite Ancient China under your rule through a thrilling blend of turn-based empire building and real-time battles. Use the Guanxi System and diplomacy to forge alliances, and build powerful armies with hundreds of unique infantry, cavalry and war machine units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst KR #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 16 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体具有可玩性,但是八王之乱做的太差,然后游戏本体内容过少,需要买DLC
烂尾游戏,但是无法改变这个是同类型游戏的top,期待有一天能够出第二代
Great and Good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean*, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +1 more
| $39.99 |
| 46ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 90% | #73 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
玛德选人还有bug,全dlc你给我吞掉人物几个意思啊??你董卓明明写的182-190能用,但是选取必须去其他年份才能显示,选取还必须回到主菜单重开才能选中,就这bug到现在都没修啊。还有回合事件莫名其妙的,剧本触发和这游戏结合起来一坨大粪,你敢想182刘备桃园结义还特么的是事件,走半路莫名奇妙触发,突然就蹦出两个活人还没行动点的,被黄巾追着打,还有很多逆天任务就是奔着背板去的,开局就这么逆天了不敢想后面什么玩法,连骑砍1的mod都不如,很多设计以及平衡感觉就纯按着平衡你那4Xpvp玩法去设计的,黄巾就经典4x游戏资源野怪设计,完全没联合讨伐的仪式感,想奔着攻城掠地,讨厌4x和魔改剧情的完全可以不用看这游戏了,本身三国就是不平衡的rpg,你却为了pvp平衡性而去设计这款游戏,一坨。
玩过的最还原三国的游戏,可能没有之一。 就是代码方面不太行,建议使用Mod Organizer。
全靠mod支撑游戏内容,得给mod作者磕一个
sd游戏dlc买了用不了
ใครสนใจที่จะเบียวในช่วงสามก๊กเชิญเลยครับส่วนตัวใครที่เคยรู้จักสามก๊กจะสนุกมากอย่างอินอย่างเบียวแต่ละสายต่างกันออกไปสนุกดี
MOD是很好的,问题是停更你马勒戈壁,我三国鼎立呢?给你吃了?圈钱也不是你这么圈的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $9.7M | 18K | 91% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.4M | 21.3K | 90% | $19.99 | |
| $2.5M | 3.8K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 172.1K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 |