
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My friend invited me to try The Division 2, so we played through it together, finished the main campaign, and tried some of the DLC content. Unfortunately, the experience ended up feeling incredibly bland. The biggest problem is how repetitive the game becomes. Nearly every mission follows the same formula: move to the next area, clear waves of enemies, defend or activate an objective, then repeat. The story and characters are also completely forgettable. Even after finishing the main campaign and playing through parts of Warlords of New York, I can barely remember any of the NPCs or what the story was supposed to be about. The weapons weren't much better. There are plenty of options, but most feel like minor variations of the same guns rather than any unique or exciting gameplay. The gear and build system look deep, but if you aren't interested in grinding for slightly better stats, there isn't much else to keep you engaged. Build variety can be fun, but it can't compensate for the lack of mission variety. The bugs made the experience even more frustrating, where several open-world events that became impossible to complete because enemies spawned inside buildings. Even worse, during the final Keener mission in Warlords of New York, Keener never appeared outside the building he was in, making the mission impossible to finish. It's disappointing to encounter such a progression-breaking bug in a DLC that's been available for over five years already... Seriously Ubisoft, fix your games already! Overall, the gmae lacks polish, it's a repetitive and forgettable looter shooter with uninspired missions, weak storytelling, and frustrating bugs. Playing it with a friend made it more enjoyable, but it still wasn't enough to keep me invested.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #40, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why do i have to click through 15, FIVTEEN Ubisoft adds before i even reach the main menu on startup? And why is the ingame menu 2/3 adds again? It should be free given the level of adds. No wait, you should GET money to put up with this BS.
This review is for the current season. It's bad, like who thought any of this was a good idea? A PVE Darkzone sounds cool, till you play it and want to stab your ear drums out because of a sound you can't disable. AI does not take damage for the first 2 mags. Passive you have to up keep or you don't get to use them, forcing you into a god awful zone. A mid season pass that isn't even worth the $30. The game is more broken then it has ever been.
boring
Nach großen Updates gibts immer Probleme bei Division 2, aber so extrem wie jetzt nach dem Red Horizon Update klappt bei mir gar nichts mehr. Von Delta und Mike Fehlern die mich regelmäßig aus dem Spiel werfen, bis hin zu Sound Bugs, bei denen gar nichts mehr zu hören ist, ist das Spiel für mich aktuell unspielbar. Und ich gehöre nicht zu den Hardcorespielern die den ganzen Tag im Spiel sind. In der Regel bin ich ca. 30 Minuten Online um die Tagesaufgaben abzuschließen, und selbst damit habe ich zur Zeit Probleme.
Running around the Dark Zone for 30–40 minutes, only for some ♥♥♥♥♥♥♥ at the extraction point to rush you, throw a hive at you, melt you in a second, and take all your resources.
你活啦
- Это вкусно, но не то чтобы по вкусу вкусно, но по сути вкусно» Мем в целом описывает эту игру кратко, в основном это грид. дрочильня с неплохой атмосферой и пару заданий, в одиночку её бы я точно не осилили, даже при большом желании... Но в коопе игра очень интересно и вполне себе не плохо.
因为国服从很久以前就说上了,所以steam一直没有开放,后来国服上了,什么鬼样子,没玩过的可以去查查看,纯纯pay2win,不花钱玩个der。 好,那么全境2国际服到底怎么样呢?作为育碧平台预购过来一直玩的我给到7/10分。 不知不觉就第8年了,还记得和它同年预购的圣歌已经死了,大家都是没有竞品的,圣歌能把自己玩死,全境2其实也是苟活而已,只不过它爸爸育碧没有抛弃它而已。 要说装备系统啥的,其实真没啥深度,我觉得甚至比暗黑3还简单,因为真的没啥好想的。只要语文没问题,把绿色套装都看一遍,你都能说出哪个是打狙的,哪个是打自动步枪的,哪个是打轻机枪的。只要你数学不算特别差,都能算出哪个增伤高,哪个治疗高。装备词缀和插件更不用说了,几乎没得选。背心、背包和武器天赋之间有一点联动但不多,所以学习成本很低。 装备提升也很简单,就是装备词缀选对、数值拉满。 所以很多配装攻略就是一张图,抄起来非常方便。 玩法也很简单,射爆你看到的所有敌人,有些副本可能有一些解密,但是只要眼不瞎,顺着一些电线啥的都能解决。 游玩内容虽然多,但是论收益的话其实挺集中的,基本就是在复仇。什么高峰啊、电厂啊、逃出生天啊、8人本啊、传奇本啊,你不玩也没有什么影响,原来这些模式里的专属奇特装备也逐渐放开了,靠制作台基本都能做。 那么多模式基本上都能单刷,游戏难度根据自己装备水平自选,逐步提升。需要多人的本,稍微对机制有点了解也能匹配(8人本除外)。游戏时间基本上在10分钟以内,个别要30分钟,压力没那么大。 所以如果你喜欢突突突的刷子游戏,不妨试试这款。最低黄金版,推荐终极版
After spending quite some time in this, I can surely tell that I don't recommend it. It's an addictive ugly drug. You spend quality time there, but it's fake and designed to get you so hooked you don't even realize you've lost yourself in this crap.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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