
Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 3.7Kreviews | 86% | — | $1.5M |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a hidden gem. A Metroidvania with methodical, souls-like combat, Vigil has an amazingly compelling world that piques the player's interest. With some highly-challenging hidden bosses and multiple endings, the game truly delivers more than I expected. I really hope Glass Heart Games develops a sequel, because I need more of this game and its fascinating world. 10/10
挺好的游戏,只是地图设计烂。你无法知道下一次的向下跳,是生存还是死亡。游戏绝大部分死的次数是摔死,让我再次感受到了没有自动存档的痛苦。(有能随时存档的消耗品,但我不想用)这该死的地图,在走到boss门前不给我提示。只有进去之后一声boss痛苦的嘶吼,引导出我内心的迷茫,妄想使用炉石传送,这游戏却绝望的告诉我无法传送。我那不满的药包,一丝的血量,对上不明的机制,满状态的boss,我知道这波优势在我,我终将经历痛苦的轮回斩首boss。这...就是类魂标签的理由吗...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a fun game but way too easy to lock yourself out of completing multiple quests by just following the main story.
引导太差,去社区搜索后才知道支线没有提交前不要去打某个boss,甚至跟真结局相关联。 就算不放提示,也至少应该在那个boss前放个NPC说点类似于“这之后就不能回头了”之类的话吧?新世界打了一部分之后才看到社区里关于支线和真结局的剧透,感觉心情很差,一下子就不想玩了。
Really enjoying this game. The biggest thing I want from this genre is fun exploration and boss battles. That has been my experience 8 hours in so far. Combat has been fun and responsive. It’s not that complex but enemies keep you on your toes enough that it stays engaging.
时隔500年的约定,不是姐妹的姐妹 冷门神作。最初被其美术风格吸引入坑,沉浸感很强。全收集、真结局通关以后,发现其最突出的地方莫过于地图设计,完美连通的各个部分从地表到室内再到地底,分布其中的隐藏要素丰富且新颖,可以说把玩家的探索欲和体验都拉满了。每当你费尽千辛找到隐藏后,适时发出的音效也让你的探索正反馈不断增强,后期拿到探索者之光直接变成解谜游戏,地图差异化也做的不错。就地图设计这块来说,完爆空洞骑士,制作组靠自己的巧思填充地图,而不是拿无穷无尽的跳跳乐来限制玩家探索。战斗系统中剑、双刀、斧和弓的类别技能就好似仁王,还是挺有亮点的,唯一的缺点就是打击感了。只能说制作组把精力都投入到美术和地图编辑上了,剧情和战斗系统明显缺乏打磨,但是作为一款独立游戏也完全够用。 游戏中引入的魂要素则可谓是类魂中的清流了,真正做到了只借鉴魂的游戏体验,内容上几乎感受不到魂系列的影子,也可能是因为它出在艾尔登法环前头吧,没被市场化污染。在艾尔登法环后出的类魂游戏,几乎都存在大量借鉴其玩法和内容的现象,从人物加点、篝火设置再到武器强化和精力条限制,市面上几乎都是小高这一套,都希望能够复刻其销量,但往往同质化严重。只能说守夜人真正做到了领悟魂的灵魂,而没有无脑复刻其形体。
Amazing visuals and decent 2d souls-like metroidvania game
Game looks good, good exploration and good music. Unfortunately, the story, control, combat and overall balance are not great. Game seems unfinished or rushed compared to similar titles.
having completed 100% of game + dlc and achievements; this game is fantastic. Music if fitting, exploration is insane and rewarding as well. Game is full open, you can play and go however and wherever you want, you should revisit npcs all the time and always find something new , either quest or lore. All weapon are amazing and play fun. And if you are achievement hunting has NG+ function so play full blind and complete on NG+.
now THIS is podracing
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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