
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an interesting twist on strategy/roguelite, though not without issues. The good: music absolutely slaps, combat is extremely cool - most of the abilities/weapons are fun and flashy and weighty, and generally there are a lot of enemies to counter and kill and stuff to experiment with. It also runs fine on deck, though controls and UI are a bit clunky. The bad: each run is rather long, and sometimes difficulty spikes a bit too much out of nowhere; there are huge amounts of RNG - between heroes archetypes, their skill trees, equipment bonuses, or what equipment you even get, and with inability to change builds on the fly run often becomes frustrating. When it clicks - it clicks greatly; when it's not - the game becomes a bit tiring. Not bad for money, though.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 96% | — | |
| — | 0 | — | — | |
| $330.7K | 621 | 77% | $9.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $9K | 27 | 85% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра
마지막 회전전에 버그로 계속 반복적으로 컴퓨터가 중단됨. 램이 망가져서 2개 슬롯은 빼야했음. 컴퓨터에 손상을 주는 치명적인 버그가 있음. 좋은 게임이기는 하나 버그 고치바람. 그래서 지금 지웠음.
별로라고 생각했던 것도 좋은 퍽들과 합쳐지면 꽤 좋아서 이것저것 조합 짜는 재미가 있었다. 근데 중독은 잘 안하게 되더라..
재밌게 플레이 했습니다.
This is a really great game with highly polished combat, abilities, and stats for you to pour over when leveling up your characters. The music is shockingly excellent and will hit you with some of the hardest riffs when you're not expecting it. Unfortunately, there are two major problems I have with the game. The story is almost nonexistent, characters are faceless and don't converse with each other, there are no interesting developments that can influence the upcoming gameplay, etc. It's just night after night of horde mode where you beef up your base and then fight monsters again. And when you finally finish a given area, you leave your characters behind and start over with a new batch of nobodies. I would have much rather preferred named characters that have dialogue, relationships, and change throughout the game to give me an incentive to keep coming back. This could have also helped flush out the Player's character, who does have dialogue throughout the game, and would have made the late game twist in the story more impactful when it's revealed. Which brings me to my second problem with the game, it should not be a roguelike. At all. The randomize aspects of it start to wear thin quickly. After the 20 hour mark, you've seen everything there is to see, and you've only played two levels! By the end of the third level I was ready for the game to end. By the end of the fourth, I groaned when I saw one last level to play. These levels, or "runs" as the roguelike insists on calling them, take about ten hours to finish each. It quickly became too much of a slog for me to bother with. I almost don't want to recommend the game, but it IS good. If you enjoy turn based tactics and heavy metal, go play it. I just got sick of it after 20 hours.
最后(後)的咒語這名子取的真不錯XD 可以治療電子陽X! 好玩~值得買^^
A really great defense game, with Heroes of Various types to grow as you protect the various villages that still exist in the post-apocalypse fantasy world. My only complain is that the controls can be a bit fiddly and the interface with the grid is very small. Gives you a sense of great power, and then slowly (sometimes quickly) you run out of resources, and you just have to hope you have enough to survive until the wizard is done his fancy dance.
Very fun tactical squad based town defense game with upgrade mechanics and progression. Recommend.
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Active players
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