
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.8M — a different platform, not this one.
In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night. Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages. The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies. During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken. Turn-Based Tactical RPG: ● The whole RPG package: a flurry of stats, skills, perks, traits… and more. ● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle! ● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it! ● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance. Hordes of Evil: ● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival. ● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites! ● Each map will end with epic fights against unique mind-bending bosses. Protect the Haven: ● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander! ● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome. ● Protect the Magic Circle at all costs! If you lose it, humanity is doomed. ● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil. Roguelite Elements: ● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger! ● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses. ● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction. ● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players. Headbanger Soundtrack: ● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest ● Composed by the incredible Rémi - The Algorithm - Gallégo
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #216, worst US #260 · 7 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.49−70% | 411ratings | 92% | — | not modelled |
| $24.99 | 13.7Kreviews | 91% | — | $8.8M | |
| $24.99 | 369ratings | 95% | — | not modelled | |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $14.99 | |
| — | 64 | 90% | $14.99 | |
| — | 426 | 86% | $3.75 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| — | 17 | 80% | $3.99 | |
| — | 34 | 78% | $16.25 |