
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of the latest update (Qiosk's Plenty Update), the devs have removed a really cool feature for the sake of "optimization", specifically, realistic/picture-in-picture scopes were replaced with a basic "increase fov to zoom in" effect. While the game itself is excellent, I worry that the devs may end up making decisions that lead to it getting worse over time, instead of better. If you're willing to take a chance on an early access game, I absolutely recommend you get it. But otherwise, you might be better off waiting to see what it's like after the full release.
[h2] Possibly my GOTY for 2026, no joke [/h2] After a little learning curve this game has become somewhat of a dangerous addiction to me, in a good way. This has everything that a good FPS need to be. I'd forgotten how good it feel to check corners, adjusting my game play to each gun, having fun just going at my own speed, and the absolute satisfying sound of different guns. The crafting dynamic is phenomenal. Being able to use an oil to help reload a massive machine gun almost comically fast, or adding an enchantment to to make my magnum fire homing bullets. Trial and error for all crafting are both fun and strategic. The rouge element is just right and you quickly get over the horror of losing your inventory with another play through [BTW, the rouge mechanic penalties can be eliminated in easy mode, but that extra danger of losing your stuff adds a little spice to the game IMO] This is definitely a work of love. Every time I think a draw back exists, like "well ***, I really wish I could have more space for my storage" a new area progression gives me that. OR "***, that combination of oils, enchantments really stinks up my fire rate" a way to respect it exists once an area is unlocked. The story is decent, but not really the star of the show. It's the gun play. Kudos to the Perfect Random development team, you crazy Swedes have captured lightning in a bottle with this game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别人玩搜打撤的战利品:非洲之心、显卡… 我玩搜打撤的战利品:肾结石、甲状腺… 就很…你们懂吧…
I like this game, but I bought it with glee when I saw so many customisation options for many weapons. I was sure there will be many viable ways to build your weapon to win. I was wrong. More than 80% of scrolls that induce major change to weapon is just bad and makes weapons worse than empty upgrade slot. There are many scopes/sights in game, sadly they have uneven stats attached so you either roll with best stat or one you actually like. There are many barrel attachments, I only used three, rest was either outmatched or useless. You like many bullets? Too bad, you will get punished by durability mechanic, even if you make a lmg that does not use ammo, every shot is 3 - 5 durability loss depending on number of your upgrades. That made my weapon brake down in 30 seconds. You want to experiment? Bring your best weapon on second slot or get killed by assassins or other rushing enemies. You want to get trinkets? Either get very lucky or go into endless roulette, maybe you will be out of there maybe you are unlucky and there is no exit in three levels. Only difficulty and pieces of equipment that matter are guns. You have an automatic weapon with pierce and reasonable damage and a sniper with 50 bmg and you don't even need to bring any healing items to beat the game. In the end it's a game that gives you a simple choice, make a good weapon or suffer all the while punishing you for experimentation and when you get good weapon there is nothing to stop you.
Buyer beware Disclaimer - i bought this game on the 14th close to midnight bored, ngl i was expecting to refund, next thing i know i lookout the window and its sunny , i look at the clock and its 7 almost 8 am, this game is digital Crack. play at your own risk.
This game is an excellent example of shoot and scoot with high failure costs... although to be honest, once you get the hang of the game, failure is not common unless your armor sucks. What this game IS, however, is my personal hell. If you hoard items like me, stay the ♥♥♥♥ away. Save yourself or you'll end up like Sam Neil in Event Horizon. If you don't hoard, and like to shoot and scoot, awesome. Walk right on in, money well spent. Upvote if you ignored my warnings, hoarders. So we know.
practically zero depth and zero challenge, incredibly boring grind fest
Игра 9/10. Много самых разных оружий, много разных зачарований и масел и одежды и артефактов, и все это с разными характеристиками. Короче, билд можно собрать любой. Кастомизировать оружие тоже можно как хочешь, вплоть до абсурда, когда ты ставишь на пистолет-дробовик с тремя стволами три маленьких глушителя и восьмикратный прицел. Стрельба в игре обалденная. Дробовики ощущаются мощно, винтовки имеют разную отдачу и т.д., короче одно удовольствие. Когда находишь наконец нормальное оружие, которое тебе нравится, с которым приятно играть, то из игры вообще выходить не хочется. Играешь днями напролет. Игра умеренно сложная. Уже с середины игры начинают встречаться быстрые и изворотливые враги, которые, несмотря на твой большой урон, могут за секунды тебя убить. Боссы в начале совсем простецкие, а уже к середине игры посложнее, но не то, чтобы прям сильно. Максимум 3-4 попытки занимают. Кстати, амулет, который возвращает тебя из вылазки, ставит игру на паузу и, соответственно, его можно спокойно вызывать вообще в любое время, даже когда ты при смерти, а у тебя перед лицом пять врагов. По-моему это только плюс, поскольку сложности в игре и так хватает, а потеря всего лута дорого обходится. В игре топовый саундтрек. Почти на каждой локации офигенные треки, которые качают нереально. А там, где таких нет, там эмбиент, который все равно звучит классно и запоминается. Я после прохождения половину саундтрека себе в библиотеку добавил. Сюжет и лор в игре имеются, и довольно обширные, но, если честно, я сильно не вникал. Однако с персонажами поболтать всегда приятно, они все очень харизматичные. [h3] Из минусов: [/h3] - После прохождения локации ее нет смысла проходить заново. На них нет дополнительных секретных боссов или хотя бы просто секретов, нет уникальных активностей. Единственная причина пройти локацию заново — это если ты потерял лут и хочешь найти новый. После сюжетки есть бесконечный режим с волнами, который довольно интересный и неплохо проработан, но очевидно, что надолго его не хватит; - Не все билды одинаково хороши. Например, у тебя может быть основным оружием снайперская винтовка, которая ваншотит, а дополнительным какой-нибудь ПП, чтобы добить вблизи. В обычном бою такой билд отлично играется, но босс с таким билдом может оказаться сложнее обычного, из-за того что волну винтовкой не отобьешь (или в босса нормально не прицелиться), а ПП урона едва ли наносит. Короче, иногда хороший билд сосет в битве у босса; - Почти все боссы призывают обычных врагов, что ощущается немного халтурно. Вместо интересных атак у босса ты получаешь волну обычных врагов (1 - 2 раза за бой). И проигрываешь не потому что босс сложный, а потому что тупо не успеваешь перезаряжаться чтобы убить всех. А враги со всех сторон. Справедливости ради, боссы все равно имеют разные механики и ощущаются уникаьными; - Инвентарь очень плохо читается (вплоть до того, что почти все насадки на оружие полностью черные, что делает их практически полностью невидимыми на темном фоне). Также есть некоторые проблемы с интерфейсом в инвентаре. Тем не менее, общее впечатление от игры отличное. Отдельно хочу отметить очень приятную рисовку, хороший юмор и разнообразие локаций. Всем советую однозначно.
I originally opened this game at 8pm to "set up my settings and play it the next day" Surely I did played it the next day, because that "setup" phase turned into "why do i see light and hear birds singing?" it is that good.
作为一个FPS来说很优秀,但是作为一个肉鸽来说并不成功。养成运气因素过多,大部分魔油都是棍木,少数又强的离谱。 武器的版本答案只有突击步枪改喷子和突击步枪改特射,其他武器实在是娱乐大于实用。你问它好不好玩,它确实很好玩,但是后劲明显不足。 无尽模式的20波成就纯脚填,后期一波打一个小时纯堆怪都快睡着了,而且还有bug,重进之后所有局内buff全部失效,这能玩的下去也是神人了。 只通关主线,然后配一把像模像样的枪挂在墙上,基本这个游戏就玩到头了。但是这个过程确实很不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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