
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They are patching the fun out of the game.
esse jogo só tem dois três defeitos: 1. os mapas são bem repetitivos (e olha que eu sou jogador de Tibia) 2. é bem difícil de encontrar comida pra healar 3. o boss do terceiro ato é insuportável de chato de matar (chato, não difícil) dito isso, vale o preço
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
games fun so far but i have to protest the scope changes. picture in picture scopes have been far superior to dof zooming ones in every game ive played with them and if the performance really was that bad before removing them thats likely a general optimization issue rather than the fault of pip. ive played vr games with functional pip that barely effect the game performance.
肉鸽+搜打撤 +枪械种类相当丰富,美术很性感,如果每种枪都乐于尝试的话耐玩性会很恐怖; +有很多搞怪的物资、升级和敌人buff,且地图风格各异; +非常刺激的游戏体验,永远不知道哪个拐角蹲着一群带狗大汉; +-不看攻略情况下,很多配方都不明确,虽然自己摸索也是一种乐趣,但前期整理背包仓库还是有点懵(居然没有自动整理) -解锁每种枪的成就需要先练满熟练度再献祭,而这个过程差不多需要通关四个章节,维修五六次,再加上满改附魔配件,怎么可能让我献祭掉这一路陪伴的老伙计! //然而实际上城堡拐角蹦出来三个刺客瞬间给我战战兢兢攒了7小时的一身神装、打完上一章没回去的满背包枪械枪油、清完仓库忘记存的1w7和苦练到lv5的两把枪全带走了,我不玩了orz
The game is interesting in concept and execution. The gunplay, gun variety, and movement feels satisfying. Enemy variety is unique and makes you think before attacking to a degree but overall is a fast-paced shooter. However, the story is a little lacking with not much being revealed about the main character (in a single run), and it kinda feels like the story was slightly tacked on as updates were being released. I enjoyed the environmental story telling of how each enemy type and background details unfolded from one area to the next. Like how the church people are searching the caves to look for lost souls to strip their flesh in order to "save their soul". How the masks being removed gets the zealots killed, and how the Witch's corruption had spread throughout the landscape. But in terms of the actual story... the ending felt very rushed. Waiting for the witch update to finally come out, the boss fight was pretty underwhelming. I am glad for a New Game+, but what's disappointing is that the game somewhat lacks challenge once you get certain weapons. Bosses and enemies become a complete joke with certain combos and the only thing keeping the player from deleting the gun that they made (which takes long to level up) is either to challenge themselves or to try new things. The strange thing is that the first act, the cave, felt more focused with a genuine level design concept of something thought out. The Cave not only has a more unique boss, but also has a mini-boss and reward with more levels. But the other areas never share the same thing, which sucks because I feel there could've been more variety with the design of the levels with unique one-off segments or challenges similar to a mini-boss room mid area. I'd like to see more unique rogue-lite elements added to levels with curses or blessings based on how deep you've gotten into the world, which a larger variety of melee weapons
The game has an interesting premise, but it ultimately is spread far too thin with mechanics that do not reward you for engaging with them or worse yet punish you for wasting your time. 6/10 game. There are better shooters. Enemy Varieties are lacking: You either have short guys who run and lunge, medium dude who slowly walks, or spam firing dudes in the back and just about all of them have a face shield preventing headshots. At some point I gave up on the skill expression of aiming for the face, because it just ate up more shots than hitting the body. Gun Modifications are varied but ultimately limited: There are so many worthless mods which would be fine, but you cannot easily unmod weapons or swap them around. The "Enchantment" removal is locked behind a VERY SLOW quest progression so once it's on there, it had better be a good one. This isn't a problem if you play it safe, but it defeats the purpose of experimenting and trying new things. Quest Progression is SLOW: The most common theme of this review is going to be the insane variety of items. In this case, you have to not only carry around something like 5 of one particular item, but find the shopkeep that is requesting it. In order to complete missions you will be locking off a substantial grid of your already limited inventory on the CHANCE that you even find the right shopkeep. Good luck because there are at least 10 and you are not guaranteed a shopkeep on runs. Cooking and Food is unnecessarily convoluted: There are an insane number of recipes, ingredients, and food items. I found I just did not engage in the cooking systems because mostly I only found cooked items and I did not want to dedicate valuable inventory space to raw ingredients that when cooked only gave a slight improvement from their raw ingredients. Worse yet, the recipes are locked behind finding them. I got lucky and found a cookbook, but I could not image being so helpless. There is too much junk: I love looting, but each enemy can drop what feels like 30 different organs or pieces or things. I have so little space in my inventory and in my base for. Quests will unlock more chests for all of your junk, but there is not a good system to travel back and forth between your junk drawers and the level since exiting the level takes you right back to the start of the 6 floor grind that is any level. All of this amounts to a game that does not reward you for engaging in its systems. Your guns when heavily modified break faster even. The game does not want you to loot, it does not ask you to cook, to modify, or to explore. Good luck on reading paragraphs and parsing so many stat buffs and debuffs an untold number of times, or just play it like the boomer shooter it truly wants for you. The game is mentally draining otherwise. You will not be rewarded for your diligence, only given more parsing data. Mark me down for Will Not Finish.
好玩
非常棒,官方要是能做个联机模式就好了,至少无尽模式可以联机玩吧。
Not very good or interesting at all. Sulfur gives you a huge amount of cool stuff to experiment with and then actively discourages you from doing so, by locking upgrades onto items. These items are extremely expensive Gameplay is extremely easy, with the difficulty being entirely centred around losing items upon death. You spend an hour trudging through dreary fights and then lose everything if you make a mistake. Yes this is what extraction shooters are but most of them give you at least some level of risk/reward tradeoffs, active decision making and challenges. Sulfur is just completely linear, it puts enemies in front of you and you shoot them while they run at you and you have no real choice in approach, bar maybe if you use gun 1 or gun 2. Enemy AI is extremely basic, they walk at you and fire their guns. Nothing wrong with that except the game is pitching itself as this high-octane fightfest and it isn't. I have no idea why the game is calling itself a roguelike, I didn't see any roguelike elements in my time playing. I don't think that randomised loot drops qualify that tag. The game is a linear extraction shooter with some platforming elements. If you're not an extraction shooter guy then don't buy this game because it isn't all these other things it's pretending to be. If you are an extraction shooter guy, I still think that, frankly, you can do better than this linear offering. Particularly egregious is its recipe system. The game has literally hundreds of recipes (overwhelmingly for health items), but locating these recipes is almost impossible - we're talking one might drop every couple of hours. So right now, either use the wiki (which is exceptionally slow when you're looking up ten items at a time to see what recipes they have) or just play with no healing items. It's just straight up bad game design. I just basically feel lied to. I was told I was buying a fast-paced, creative, experimental roguelike and I got a slow, on-rails extraction shooter that wants me to spend most of my time grabbing items and searching menus. If this game had told me what it was I probably wouldn't have bought it.
Не впечатляли ни скрины ни видео, но обилие положительных отзывов сподвигли купить и попробовать (хотя я много раз уже обжигался на хайповых играх). И неожиданно классная смесь рогалика и экстракшен шутера получилась. Шикарная стрельба, интересное билдостроение, глубокая экономика и уйма рисков во время забега - впечатления исключительно положительные. И в кои-то веки игра отлично оптимизирована. Кто-то может спросить - а что тут оптимизировать-то. И будут правы, но в наше время даже спрайтовая графика и очень примитивные сцены могут требовать неадекватно много. А тут ни малейших намёков на статтеры или дропы фпс, а кулеры вообще не запускаются, молодцы ребята, явно есть в штате нормальный программер. И спасибо, что не на 5й урине. Визуал не впечатляет на скринах и видео, но вживую выглядит очень приятно, хоть и на любителя. Очень похоже на Пору Приключений по стилю. И ещё саундтрек удивил. Уж чего-чего, а в шутере я совсем не ожидал услышать атмосферный чилловый трип-хоп, который к тому же каким-то чудом умудряется идеально вписываться в процесс и атмосферу. Есть редкие мелкие баги - например забиндил на геймпаде кнопку Select, которая по умолчанию ставит игру на паузу и открывает меню, на открытие инвентаря, меню с пада у меня теперь не открывается, а кнопки пауза в настройках нет, не помогает и сброс настроек управления, а конфиг файл я так и не нашёл. Ещё аим ассист с пада работает как-то странно и неудобно. Досадно, но уверен, что поправят. А в остальном отличная и во всём самобытная игра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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