
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this game because it looked very cool, played it and i couldnt even run it. but yet i can run gta 5 just fine
why play this when icarus exists ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 550.5K | 94% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| — | 0 | — | — | |
| $169.2M | 323.4K | 93% | $19.99 | |
| $108.2M | 122.9K | 92% | $28.99 |
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this gameplay cycle is very repetitive and has no qualities that make it stand out. It is a very cookie cutter survival game, that is horribly optimized and can only be run on the lowest settings possible. no worth the $15 I spent on it.
I really genuinely tried for 10 hours to like this game as it has so many cool ideas going for it and neat mechanics after you get everything set up, but the grind they expect you to go through to get to all this cool ♥♥♥♥ is just unbearable. I think it's really cool that there is AI in the world and they will also start setting up bases and try to raid you, and the only way to stop them is to raid them back and blow their house up. I also think that the building is satisfying and its easy to make your house look like a home with all the random bits of furniture they allow you to craft. I think its cool that if I get jumped by some stupid ass mountain lion, it will drag my corpse away and I have to go and find it, however all of these interesting mechanics and interactions are locked behind HOURS of tedium and grind and baffling design choices. A easy example of this is the early game, where you need to find nails to build a house and the only way to get these nails are in crates that spawn around the world, this is okay because in survival games early game grindy activities are turned into minor setbacks the further you progress in the game, however this game doesn't do that at all. You can play this game for 30 hours straight and still have to get nails (because you will need nails in the later game!) and while you CAN craft nails, its simply not even worth the time rather than just going over and walking around to pick up nails out of a box, you need 9 different ♥♥♥♥♥♥♥ materials to make nails!! its a small sharp piece of metal!!!! why is it so complicated??? Another thing that kept annoying me is that your character eats like a ♥♥♥♥♥♥♥ bear before hibernating for winter, like I'm eating upwards of 5 entire steaks a day and buckets of water to just not starve. The REAL thing that got on my nerves is the pitiful damage you do to everything and how limited any ammo or weapons are. I'm all for saving rare resources for the "this is the time to use it man" moment, however after building a pistol and having it do slightly more damage than the bow i've been using the whole time, I wondered why the hell I was even crafting new gear in the first place if its the most minor upgrade possible, the shotgun was the only weapon that WASN'T a massive waste of time and resources to craft. I really WANT the game to be good and I check back in on it every once in a while, but without any modding support or in game difficulty settings, it's staying un-installed and un-played for now.
as you can see, i only have 12 mins on my record because everytime i launch it, it just crashed right away and i'm pass the due date to refund this game. so yeah, no. at least for now. I've tried many ways, many tips to make this work on my PC (it's a pretty high end pc, so yeah, my PC is way up the minimum recommendation). After all that, it still doesn't work. Even if it does. a good game shouldn't have the player to do those meticulous chores just to launch the game. But yeah, still waiting, Until they fix this issue.
Zum jetzigen Zeitpunkt eher nein zu einem Kauf, Wölfe können einen auch beim Schwimmen töten, den Zeitverlauf kann man leider nicht einstellen genauso wenig kann man den Verlauf wie oft man was essen muss oder die Verfallsrate einstellen. Man muss permanent für Nahrung sorgen. Wölfe und Bären lassen ignorieren andere Beute, Sie warten lieber auf dich
Endlich mal ein Spiel ohne Zombies und Monster, was einem ein reales Gefühl in einer realen Umgebung vermittel und wie ich finde extrem schwer ohne zu sterben durchzustehen ist... und ich bin noch nicht bis zu Winter gekommen ;-) ... auch mag ich das Konzept, immer wieder "nackig" zu respawnen, aber die Möglichkeit zu haben die Gegenstände des vorherigen Versuchs weiter zu nutzen ... wenn man sie den wieder findet / erreicht :-)
This is the absolute most punishing survival crafter I've ever played, and i have 4k hours in Dayz. I played and gave up, there is no explaining anything, the sicknesses you get will not be labeled and there is no medicine early game. Youre goin to die of sickness ten times before you figure out how youre even getting it. I wish this game was player friendly, especially new player friendly but its not. I paid a full priced thirty dollars for this and i shouldve bought arsenic tablets instead. It wouldve been a better purchase.
o jogo é bem legal mas a desigualdade ta demais , muitos animais agressivos e ta bem dificil a jogatina no modo normal por favor desenvolvedor da um jeito nisso senão nunca vai ter uma boa análise do jogo
The game start out like most games of this type but, it's missing key elements of beginning no spears are possible only 2 means of starting fire bow is awful to aim or make sense of for basic hunting. There are more bears per square inch than need be and very few small game compared to bears. The came has no mid level way to make metal from minerals you harvest until you have scrap but yet finding scrap is low and making nails isnt possible until later game. The game besides bears and wolves seems devoid of life.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.