
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Same jank it had 10 years ago... I like jank, within reason, this is just not fun. The excessive requirement for nails to do anything takes any steam out of this pos.
why play this when icarus exists ?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es wird hier geschrieben dass das Spiel sehr schwer ist. Deswegen habe ich es gekauft. Aber es kommt natürlich darauf an wie diese schwere gemacht worden ist. Es sind extrem viele Bären da. Sogar mehr wie Kaninchen oder Wölfe. Manchmal alle 30 Meter einer. Das ist unrealistisch. Und man benötigt 5 Stöcke und 6 Seile um einen Bogen herzustellen? Es ist ein kleiner Bogen. Man ist 99% des Spiels damit beschäftigt Holz zu sammeln und sonstige Sachen, da die Menge die man aufbringen muss absurd hoch und wirklich total unrealistisch ist. Es macht dann irgendwann keinen Spass mehr ständig von den Bären weg zu rennen, auf Bäume zu schlagen, irgendwelche Kisten zu suchen dass eigentlich kaum möglich ist da überall Bären sind. Ich mag schwere Survival Spiele, aber es muss Intelligent schwer sein. Ich habe z.B. dem Wolf 3 mal in den Kopf geschossen und 2 Mal in den Körper, das hat ihn gar nicht interessiert. Es wurde ihm gerade mal ca. 30% Energie abgezogen. Der Charakter stirbt auch sofort sobald er gefühlt von 2 Meter höhe fällt. Das muss auch behoben werden. Das Spiel im allgemeinen sieht sehr gut aus, es läuft auch stabil ohne Ruckeln. Aber diese unrealistische Sachen müssen erst behoben werden.
This is the absolute most punishing survival crafter I've ever played, and i have 4k hours in Dayz. I played and gave up, there is no explaining anything, the sicknesses you get will not be labeled and there is no medicine early game. Youre goin to die of sickness ten times before you figure out how youre even getting it. I wish this game was player friendly, especially new player friendly but its not. I paid a full priced thirty dollars for this and i shouldve bought arsenic tablets instead. It wouldve been a better purchase.
After 10 years, it's till this bad???????????????????? OMG!
Perpetual Early Access is not fun...
as you can see, i only have 12 mins on my record because everytime i launch it, it just crashed right away and i'm pass the due date to refund this game. so yeah, no. at least for now. I've tried many ways, many tips to make this work on my PC (it's a pretty high end pc, so yeah, my PC is way up the minimum recommendation). After all that, it still doesn't work. Even if it does. a good game shouldn't have the player to do those meticulous chores just to launch the game. But yeah, still waiting, Until they fix this issue.
It's too damn difficult. I've been playing for 9 hours and I havent been able to survive a single night on "easy" and I think I'm over it....
Zum jetzigen Zeitpunkt eher nein zu einem Kauf, Wölfe können einen auch beim Schwimmen töten, den Zeitverlauf kann man leider nicht einstellen genauso wenig kann man den Verlauf wie oft man was essen muss oder die Verfallsrate einstellen. Man muss permanent für Nahrung sorgen. Wölfe und Bären lassen ignorieren andere Beute, Sie warten lieber auf dich
I do enjoy the game, but I have a lot of problems with certain features. I shouldn't have to rely on RNG to get materials to make a basic fire. Even on an easy game mode, I still easily die because I don't have the correct things to make fire. I think what would actually make this game much more accessible would be giving the players a lighter, a multitool axe/pick and a canteen of fresh water would make sense, since this game (with no story) feels like we are just kidnapped and dropped in a hunt or be hunted situation. Outside of that, the game is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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