
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень крутая,когда я увидел ее,я не ожидал от нее чего то большого.Но когда скачал удивился,и понял что книгу по обложке не судят.игра очень проработана и для тех годов очень качественная.
Игра достойная и вот почему... Плюсы: Оригинальный сюжет, не обычная история персонажа. Касаемо геймплея: даже на самой высокой сложности "Гоблин" игра проходится не сильно потно, сложность лишь добавляет интерес. До этого в подобном жанре играл в MGS Phantom Pain и серию Assasin's Creed, как поклоннику стелс жанра - игра очень зашла. Графика для тех времён могла быть и получше, но видимо бюджет был не столь объёмный. До этого в подобном жанре играл в MGS Phantom Pain и серию Assasin's Creed, как поклоннику стелс жанра - игра очень зашла. Хотелось бы в плюсы отнести вариативность прохождения, не только в плане "тихо мирно по телефону/резня", но и в плане карты. Куча различных ходов "в чёрную", не открывая дверь. Сверху/Снизу/Сбоку Минусы: Как мне показалось, проходить одну и ту же локацию (пусть и задом наперед, и с усложнениями, в виде закрытия, открытых ранее проходов и лазеек, и добавления бронированных/сильных противников) всё же не так интересно, как если бы все были разные. Так же были пару не ловких моментов, когда персонаж не хотел цепляться на "цепляющуюся текстурку", а не просто "крест в стене", на который срабатывает фиксированная анимация.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $19.99 | 324ratings | 80% | — | not modelled |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мне просто нравится...А как вам будет я хз)
Игра хорошая она мне напоминает Hitman я любил Hitman одну его часть прошёл
ㅤ
Классный игра
У жуков настолько высокий аим, что они могут сквозь стены стрелять
I had bought this game somewhere around the time of release, or maybe 2015... I never really played it solidly enough to give a decent review. I still haven't beaten it yet, but I'm on my way. I'm not really a fan of stealth games, but I like the premise of playing a goblin for this game. It kinda makes sense for the world in the game. And I like his design and overall art style. I'd say overall it's a good game for someone like me who doesn't care for the intricate bs the likes of Hitman or Splinter Cell try to achieve. At first learning the game's patterns and enemy types is a little wonky. The AI is a bit inconsistent -- sometimes if you reload a save, someone you've found behaved one way *might* behave in a different manner after the re-load. Things like that might be a little frustrating for someone like me who doesn't particularly care for stealth games. But everything is kind of simple and accessible enough for me to enjoy what the game has to offer. It doesn't get too wild. But there are times where the enemies will change script depending on if you walk over a trigger or a certain enemy is offed. A few times where you'd swear an enemy leaned on a railing for eternity you'll try to sneak up and silently kill them, they turn right around to face you -- one of the many annoyances I've always found with stealth games. I've always found stealth titles always play like they don't know where you're at, but they do and change the AI accordingly. This game doesn't entirely do that, but like I said, it's more trigger-based and a learning routine. The visuals fit well for when it was released. If you really care that much, the story is generally presented in painted stills. Artwork and character designs have great detail, but still have stylized exaggeration. Lip syncing for dialogue in-engine don't match, but easily overlooked. In-game world is a little samey, with assets copied and pasted like shimmy ledges or the black iron wall girders you can hang off of and jump up walls, but the general architecture is intricate, and there are stages with some greenery and plants to break up some of the castle-themed levels. Though as a stealth novice, I definitely don't regret the purchase. Though it might seem to be babby's first stealth, there's still a good chunk for challenge. Like finding coins, and doing various side tasks for more skill points to be spent on... SKILLS... or finding a relic per zone. And insignias you can earn per mission/zone from no alerts, no kills and so on. It's fun, but it's not entirely deep. I don't think the stealth connoisseurs should really hate on Styx. I do see a few in the reviews that are writing novels and sipping wine like they're writing a Yelp review, on why this game sucks. It doesn't suck. It's just not as DEEP as other big stealth titles. And for the time when this dev was a bit smaller, the level size, writing and art directions showed bit of ambition, I think. I almost can't wait to beat this to move onto the sequels I hadn't known about until recently. Lastly to note, this game is very glitchy. There are times I'll be in cover, and pass around a corner, with the button prompt, as you do, and glitch out and get stuck. So that's kinda a damper.
While it wasn't the best stealth game experience, I had a lot of fun. I like Styx. The cloning power was super fun. Though the story was a bit sparse and I often asked myself what I'm doing, there were a few good twists to things. You really become Styx. If you like stealth games, give this one a try. It's a little janky but a lot of fun.
the game is good..the story is 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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