
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game for some stealth kills
Hey, remember that game Gollum from a while back? That's what I would rate this, Gollum of My Year. Hold on, I'll try to sandwich my nitpicks between the hit-pick(s). Where do I start? The stealth is servicable, with a rather interesting little fantasy story. If this game were a novellas, you could probably read it over a lunch break and be done. Short, with an interesting twist. For that reason alone, maybe it's worth a watch on youtube or a twitch stream? The rest, mmm, I think you can do better. The combat is awful. But it's a stealth game right, so you shouldn't be fighting at all? Nah, this game will stab you in the back in the eleventh hour like you've been doing to guards throughout. Cause you will have to fight in the final area of the game. So if you used up your throwing knives (your quick kill option for most enemies) and your amber vials (mana potions basically), your SOL and JWF. Better hit reset, cause the combat boils down to timing that parry perfectly! Oh, but I'm a god at parrying games you say! Nah man, cause the other enemies won't wait their turn. They'll throw their own projectiles when they're far enough away. Or gather around you to gang bang you, and not in the way your Dad enjoys. Also, did I mention this game is a platformer? Remember the OG Assassin's Creed? How about Tenchu? Somehow, it feels more dated then those games. It's serviceable, like the stealth system. But it's clunky. There will be times you'll try to hop from one hook on the wall to the next missing it completely. Unless you try to angle the camera just right to get the toggle above the next hook you want to jump to. Leaping platform to platform, can be just as easy to misjudge and you don't get a toggle to know if you can make the jump. I might be getting the method for lining up the toggle on the hooks wrong, but I'm not hopping back in to get it 100% correct. I'm uninstalling after this review. You do also get powers to help with the "puzzles" and sneaking about. You can create your own clones capable of distracting enemies as well as pass through certain caged doors. But not all of them! No no no, the devs wouldn't dare swap out the assests of caged doors you can't pass through with something obvious that you can't. That would make too much sense. The clones can also get additional contextual abilities that are nearly useless. But there is still one reason to max out their skill tree: invisibility. Cause otherwise, your clone is too limited as a distraction. In fact, some areas the clone is borderline useless despite needing a distraction real bad in a choke point area like a bridge. Where the only way through is the gate at the end. Of course, the MC can also get invisibility. Which eats up your amber bar (this game's special bar, mana, whatever) like your Dog left unattended at your table Thanksgiving time. Like that Turkey, you'll be lucky to have leftovers unless you max that skill tree out. Even then, it consumes a lot of amber. As for the puzzles, it's find the lever to proceed 99% of the time. I can think of two puzzles that were somewhat interesting. A puzzle to reveal a map and another to avoid traps in the wall from going off. By stepping on the correct tiles. So what's the final hit-pick or pro to add to complete this turd sandwich? You can save anywhere at anytime. That's the best perk. Drop this game whenever to go do what you need to do and come back (if you have to). But I wouldn't recommend it. Sticking a bat wrapped in barb wire up your own derriere would be more exciting then 10-20 hours of playing this game. It is aggresively mid. I hope the sequel is better. For some reason I bought that too cause the trailer for Blades of Greed had me hyped.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 9.9K | 93% | $24.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.6M | 6.9K | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $173K | 7K | 83% | $1.39 | |
| $309.4M | 356K | 95% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $32.8M | 49.1K | 88% | $29.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $19.99 | 324ratings | 80% | #122 | not modelled |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, loved it. Great art direction, story, and level design. Was a lil' tricky at some parts, but absolutely loved it. Had a strong Thief inspiration too. Most of the levels are a bit same-ish, but when the level is different, it feels like a breath of fresh air.
Идеальная стелс песочница на уровне splinter cell. Стоит уточнить ,что игра не имеет такого же размаха как остальные стелс игры (хитман, splinter cell, dishonored, sniper elite), но это никак не умаляет проработанные механики и приятный геймдизайн P.S. единственный возможный "минус" это проблемы технического толка(застревания в текстурах, кривая физика и т.д.) ,но это ни разу не помешало мне пройти уровень.
Как старенькая стелс игра она неплохая но порой бывают душные моменты
классно супер
greatest stealth game oat.
Idc what people say bout the gameplay, yeah it's hard and i did replay my save multiple times, for me the stealth is kind of frustrating yet engaging. The story also keep me hooked up
по началу было очень интересно играть но когда прошел больше половины игры все предыдущие локации начали повторять, то есть ты буквально возвращаешься к началу и играть становиться максимально скучно, еще могу подметить топорность геймплея хотя сойдет
Рекомендую, но очень осторожно. Основная причина - на одних и тех же локациях вы будете по 2-3 раза ползать по ходу игры. Сюжет неплох. Русские субтитры без озвучки. Основной плюс - это чистый стелс. Тут не будет такого что "Ну спалился и ладно, щас всем надаю по щам", потому что отлетаете вы моментально. Все ачивки можно выполнить за одно прохождение. Но сейвскамить будете как последняя тварь. Любителям отлеживать себя по карте будет очень больно, т.к. на карте вашего маркера нет и чаще всего вы не одупляете где вообще находитесь.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.